so I am thinking of adding a slider to control the intensity of the fresnel. That slider would be shown in the viewport shading panel when fresnel is 'on'.
Yes, please, because visible power…
two options:
- All Modes
- Edit Mode
IMO it looks too obscure and unobvious Partial check is okay when there is a hierarchy under the main checkbox. And «All modes» that «not…
@Vyach I plan to add an option for object mode too, and fix object mode's colored wire selection color.
That will be good, thanks!
those unselected edge gradients will be even a little stronger by default, like in 2.79. But it's for your health. in Edit mode it is okay to have markers of selection. But whats about object…
If Face project activeted as addition to vertex snapping, it it starts to snap to vertices… <video src="/attachments/6527ae05-88bc-46e1-afbf-9c2fde8c0f34" title="2023-06-30_17-43-10.mp4"…
Okay, there is indicator of perpendicular. But still no indication of midpoint
Looking at code, point on left is midpoint which makes sense, point on the right is
SCE_SNAP_MODE_EDGE_PERPENDICULAR
whatever that means I am not sure. @mano-wii can you clarify?
okay, it…
Developers, please, fix such essential/core issues. It is much more important than any new feature, because it affects most of blender users. It affects those, who make game assets in Blender and…
hmmm… Why Alt+D instead Alt+B despite the second is free?
more weird thins with shader vector add… Something messed a lot under the hood
btw this vector copy do not work at all with shades nodes.
3.5.1, 6ee8aa4997ee
, 2023-04-25 13:50 broken too for me.
@Bachadam as soon as it will come. This is development tracker, not for requests or such questions.
The sample variance being the default for other programs is probably why the initial code was that way. At the very least this isn't really a case where it's an off-by-one error.
Right.…
As far as many programs use «Sample variance» as Variance, we should add tooltip that it is population variance for selection.
Also it leads to wrong standart deviation value too, that is sqrt(Variance)