Vyacheslav Kobozev Vyach
  • Joined on 2016-08-23
Vyacheslav Kobozev opened issue blender/blender#110473 2023-07-25 19:48:16 +02:00
Node editor: Unwanted perenting to frame after moving.
Vyacheslav Kobozev commented on pull request blender/blender#110097 2023-07-24 12:53:30 +02:00
Refactor/Rewrite overlay wire colors

so I am thinking of adding a slider to control the intensity of the fresnel. That slider would be shown in the viewport shading panel when fresnel is 'on'.

Yes, please, because visible power…

Vyacheslav Kobozev commented on pull request blender/blender#110097 2023-07-22 15:42:36 +02:00
Refactor/Rewrite overlay wire colors

two options:

  • All Modes
  • Edit Mode

IMO it looks too obscure and unobvious Partial check is okay when there is a hierarchy under the main checkbox. And «All modes» that «not…

Vyacheslav Kobozev commented on pull request blender/blender#110097 2023-07-16 22:19:57 +02:00
Refactor/Rewrite overlay wire colors

@Vyach I plan to add an option for object mode too, and fix object mode's colored wire selection color.

That will be good, thanks!

Vyacheslav Kobozev commented on pull request blender/blender#110097 2023-07-16 06:47:17 +02:00
Refactor/Rewrite overlay wire colors

those unselected edge gradients will be even a little stronger by default, like in 2.79. But it's for your health. in Edit mode it is okay to have markers of selection. But whats about object…

Vyacheslav Kobozev commented on issue blender/blender#109560 2023-06-30 16:45:05 +02:00
Edit mode. Snapping to self broken, when we look through another object even with x-ray

If Face project activeted as addition to vertex snapping, it it starts to snap to vertices… <video src="/attachments/6527ae05-88bc-46e1-afbf-9c2fde8c0f34" title="2023-06-30_17-43-10.mp4"…

Vyacheslav Kobozev opened issue blender/blender#109560 2023-06-30 16:39:27 +02:00
Edit mode. Snapping to self broken, when we look through another object even with x-ray
Vyacheslav Kobozev commented on issue blender/blender#108824 2023-06-10 17:52:40 +02:00
New snapping mode. Rotation snaps to unknown points.

Okay, there is indicator of perpendicular. But still no indication of midpoint

Vyacheslav Kobozev commented on issue blender/blender#108824 2023-06-10 17:49:02 +02:00
New snapping mode. Rotation snaps to unknown points.

Looking at code, point on left is midpoint which makes sense, point on the right is SCE_SNAP_MODE_EDGE_PERPENDICULAR whatever that means I am not sure. @mano-wii can you clarify?

okay, it…

Vyacheslav Kobozev opened issue blender/blender#108824 2023-06-09 21:46:18 +02:00
New snapping mode. Rotation snaps to unknown points.
Vyacheslav Kobozev commented on issue blender/blender#74517 2023-05-30 19:31:57 +02:00
"Regression" : Using normal or bump maps in cycles produces flat washed-out shading (caused by terminator softening)

Developers, please, fix such essential/core issues. It is much more important than any new feature, because it affects most of blender users. It affects those, who make game assets in Blender and…

Vyacheslav Kobozev commented on pull request blender/blender#107866 2023-05-30 19:26:12 +02:00
Animation: change Slider Popup menu hotkeys

hmmm… Why Alt+D instead Alt+B despite the second is free?

Vyacheslav Kobozev commented on issue blender/blender#108096 2023-05-20 07:27:08 +02:00
Geometry Nodes: Copy-Paste for vector affects source property

more weird thins with shader vector add… Something messed a lot under the hood

Vyacheslav Kobozev commented on issue blender/blender#108096 2023-05-20 07:24:39 +02:00
Geometry Nodes: Copy-Paste for vector affects source property

btw this vector copy do not work at all with shades nodes.

Vyacheslav Kobozev commented on issue blender/blender#108096 2023-05-20 07:12:48 +02:00
Geometry Nodes: Copy-Paste for vector affects source property

3.5.1, 6ee8aa4997ee, 2023-04-25 13:50 broken too for me.

Vyacheslav Kobozev opened issue blender/blender#108096 2023-05-20 07:11:53 +02:00
Copying vector changes donor vector (Ctrl Alt C/V trick)
Vyacheslav Kobozev commented on issue blender/blender#99210 2023-05-16 17:47:05 +02:00
Viewport Compositor

@Bachadam as soon as it will come. This is development tracker, not for requests or such questions.

Vyacheslav Kobozev commented on issue blender/blender#107893 2023-05-14 15:58:17 +02:00
Geometry node Attribute statistics produce wrong Variance

The sample variance being the default for other programs is probably why the initial code was that way. At the very least this isn't really a case where it's an off-by-one error.

Right.…

Vyacheslav Kobozev commented on issue blender/blender#107893 2023-05-12 21:08:17 +02:00
Geometry node Attribute statistics produce wrong Variance

As far as many programs use «Sample variance» as Variance, we should add tooltip that it is population variance for selection.

Vyacheslav Kobozev commented on issue blender/blender#107893 2023-05-12 18:27:22 +02:00
Geometry node Attribute statistics produce wrong Variance

Also it leads to wrong standart deviation value too, that is sqrt(Variance)