Vyacheslav Kobozev Vyach
  • Joined on 2016-08-23
Vyacheslav Kobozev opened issue blender/blender#107893 2023-05-12 18:26:38 +02:00
Geometry node Attribute statistics produce wrong Variance
Vyacheslav Kobozev commented on issue blender/blender#107809 2023-05-12 02:12:19 +02:00
Joining meshes (having equally named attributes on different domains) leads to name collisions for attributes (leading to e.g. errors on gltf export)

@Vyach , did you create this file in 3.6? or 3.3 and prior versions?

File was created with 3.4 but this case reproducible with 3.6 and 3.3 too.

Vyacheslav Kobozev commented on issue blender/blender#107809 2023-05-10 16:32:26 +02:00
Joining meshes (having equally named attributes on different domains) leads to name collisions for attributes (leading to e.g. errors on gltf export)

Confirmed, but not sure how this is possible to have a collision name in blender itself ? It is real example from my project. I made «Color» attribute for all, but for some parts i set…

Vyacheslav Kobozev opened issue blender/blender#107809 2023-05-10 13:17:25 +02:00
gltf export fails with attribute name collision and have no proper error message/detection
Vyacheslav Kobozev closed issue blender/blender#107687 2023-05-07 13:41:16 +02:00
New glTf exporter. B3.4 Vertex colors messed during export.
Vyacheslav Kobozev commented on issue blender/blender#107687 2023-05-07 13:41:14 +02:00
New glTf exporter. B3.4 Vertex colors messed during export.

Yes, checked 3.5, works well. So i can close, bc 3.4 is not LTS and 3.5 released already.

Vyacheslav Kobozev opened issue blender/blender#107687 2023-05-06 20:53:36 +02:00
New glTf exporter. B3.4 Vertex colors messed during export.
Vyacheslav Kobozev commented on issue blender/blender#107570 2023-05-03 15:57:26 +02:00
Regression: Can`t select ruler or click it to make andgular ruler.

issue still here in the fresh build 3.6.0 Alpha, d5fc1b9ba4b8, 2023-05-02 21:24

Vyacheslav Kobozev opened issue blender/blender#107570 2023-05-03 02:24:32 +02:00
Can`t select ruler or click it to make andgular ruler.
Vyacheslav Kobozev commented on issue blender/blender#107564 2023-05-02 22:58:06 +02:00
Eevee. Second transparent layer is disappearing at certain steep angle of view

And it become even worse and non-fixible with 3 layers.

Vyacheslav Kobozev opened issue blender/blender#107564 2023-05-02 22:35:36 +02:00
Eevee. Second transparent layer is disappearing at certain steep angle of view
Vyacheslav Kobozev commented on issue blender/blender#107080 2023-04-22 12:01:42 +02:00
Long packing time for fraction margin method,

Thanks!

Yeah, each of the options has a performance implication. Rotation is understandable for me. it requires much more attemts to find a position.

But fraction margin have fixed…

Vyacheslav Kobozev commented on issue blender/blender#107109 2023-04-20 17:42:32 +02:00
WIP: Blender 4.0 Default Preferences

As an artist i would prefer this.image HS-disk is more intuitive for painting and non-strict picking or for picking closest and harmonic…

Vyacheslav Kobozev opened issue blender/blender#107134 2023-04-19 16:33:26 +02:00
Inconsistency: GN modifier have button «Assign new GN tree» but icon is same as «Make Copy»
Vyacheslav Kobozev opened issue blender/blender#107080 2023-04-18 15:24:51 +02:00
Long packing time for fraction margin method,
Vyacheslav Kobozev commented on issue blender/blender#106885 2023-04-14 06:39:51 +02:00
Themes→3dViewport→Active vertex color do nothing

The active color can be set using the following theme setting instead. Yup, as i show in the video, so deletion is safe

Vyacheslav Kobozev opened issue blender/blender#106885 2023-04-13 06:53:50 +02:00
Themes→3dViewport→Active vertex color do nothing
Vyacheslav Kobozev commented on pull request blender/blender#105821 2023-04-07 13:21:59 +02:00
UV: Add option to Pack UVs using xatlas strategy

Suzanne_Pieces, compare with earlier version above ^^^. yes, better!

... Still more improvements to come ... Excellent!

Vyacheslav Kobozev commented on pull request blender/blender#105821 2023-04-05 09:59:49 +02:00
UV: Add option to Pack UVs using xatlas strategy

Hello, i made few tests and suddenly i have corner case here. When rotation is turned on, algorithm rotates similar pieces to one orientation and it decreases efficiency of packing.

Tested with…