Yonatan-Maor
  • Joined on 2023-04-26
Yonatan-Maor commented on pull request blender/blender#107394 2023-04-27 16:55:26 +02:00
Add anti aliasing to transform constraints

WIP would say that this is not ready for review and approving and is still being developed. Some about this: https://wiki.blender.org/wiki/Style_Guide/Commit_Messages

Cool, I'll take a look

Yonatan-Maor commented on pull request blender/blender#107394 2023-04-27 16:41:16 +02:00
Add anti aliasing to transform constraints

Thanks! I thought this was considered a bug, which is why I added Fix to the title

Yonatan-Maor commented on issue blender/blender#107395 2023-04-27 12:11:53 +02:00
Curve : IvyGen

Hey, Can you be a little more specific about the issue? Here is the documentation for this addon.

Yonatan-Maor created pull request blender/blender#107394 2023-04-27 08:18:51 +02:00
fix_107038_add_anti_aliasing_to_transform_constraints
acdfe108cc Removed unnecessary line from the issue fix
73419dceb8 Fix #107038: Added anti-aliasing to transform constraints
Yonatan-Maor created repository Yonatan-Maor/blender 2023-04-27 07:47:04 +02:00
Yonatan-Maor commented on issue blender/blender#107038 2023-04-27 06:38:41 +02:00
Viewport: add anti-aliasing to transform axes lines

This is the result in case you want to take a look

Yonatan-Maor commented on issue blender/blender#107038 2023-04-27 06:32:29 +02:00
Viewport: add anti-aliasing to transform axes lines

Nevermind, I think I found the place and fixed the issue. Gonna test it out a bit just to make sure and then I'll move forward

Yonatan-Maor commented on issue blender/blender#107038 2023-04-26 16:56:28 +02:00
Viewport: add anti-aliasing to transform axes lines

First step though is to compile Blender and read the developer introduction docs as highlighted on https://developer.blender.org/

Already done both before coming on here :)

As reference…

Yonatan-Maor commented on issue blender/blender#107038 2023-04-26 08:46:21 +02:00
Viewport: add anti-aliasing to transform axes lines

I'd like to help with this, but this would be my first time working on blender. Can you please further elaborate on what needs to be done?