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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_GroupNode_h_
#define _COM_GroupNode_h_
#include "COM_Node.h"
#include "COM_ExecutionSystem.h"
/**
* @brief Represents a group node
* @ingroup Node
class GroupNode : public Node {
public:
GroupNode(bNode *editorNode);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
* @brief check if this node a group node.
* @returns true
bool isGroupNode() const { return true; }
* @brief ungroup this group node.
* during ungroup the subtree (internal nodes and links) of the group node
* are added to the ExecutionSystem.
* Between the main tree and the subtree proxy nodes will be added
* to translate between InputSocket and OutputSocket
* @param system the ExecutionSystem where to add the subtree
void ungroup(ExecutionSystem &system);
};
#endif