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blender-archive/source/blender/nodes/shader/CMakeLists.txt

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2021, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../
../intern
../../blenkernel
../../blenlib
../../blentranslation
../../depsgraph
../../editors/include
../../functions
../../gpu
../../imbuf
../../makesdna
../../makesrna
../../render
../../windowmanager
../../../../intern/guardedalloc
../../../../intern/sky/include
)
set(SRC
nodes/node_shader_add_shader.cc
nodes/node_shader_ambient_occlusion.cc
nodes/node_shader_attribute.cc
nodes/node_shader_background.cc
nodes/node_shader_bevel.cc
nodes/node_shader_blackbody.cc
nodes/node_shader_brightness.cc
nodes/node_shader_bsdf_anisotropic.cc
nodes/node_shader_bsdf_diffuse.cc
nodes/node_shader_bsdf_glass.cc
nodes/node_shader_bsdf_glossy.cc
nodes/node_shader_bsdf_hair.cc
nodes/node_shader_bsdf_hair_principled.cc
nodes/node_shader_bsdf_principled.cc
nodes/node_shader_bsdf_refraction.cc
nodes/node_shader_bsdf_toon.cc
nodes/node_shader_bsdf_translucent.cc
nodes/node_shader_bsdf_transparent.cc
nodes/node_shader_bsdf_velvet.cc
nodes/node_shader_bump.cc
nodes/node_shader_camera.cc
nodes/node_shader_clamp.cc
nodes/node_shader_color_ramp.cc
nodes/node_shader_common.cc
nodes/node_shader_curves.cc
nodes/node_shader_displacement.cc
nodes/node_shader_eevee_specular.cc
nodes/node_shader_emission.cc
nodes/node_shader_fresnel.cc
nodes/node_shader_gamma.cc
nodes/node_shader_geometry.cc
nodes/node_shader_hair_info.cc
nodes/node_shader_holdout.cc
nodes/node_shader_hueSatVal.cc
nodes/node_shader_ies_light.cc
nodes/node_shader_invert.cc
nodes/node_shader_layer_weight.cc
nodes/node_shader_light_falloff.cc
nodes/node_shader_light_path.cc
nodes/node_shader_map_range.cc
nodes/node_shader_mapping.cc
nodes/node_shader_math.cc
nodes/node_shader_mix_rgb.cc
nodes/node_shader_mix_shader.cc
nodes/node_shader_normal.cc
nodes/node_shader_normal_map.cc
nodes/node_shader_object_info.cc
nodes/node_shader_output_aov.cc
nodes/node_shader_output_light.cc
nodes/node_shader_output_linestyle.cc
nodes/node_shader_output_material.cc
nodes/node_shader_output_world.cc
nodes/node_shader_particle_info.cc
nodes/node_shader_rgb_to_bw.cc
nodes/node_shader_rgb.cc
nodes/node_shader_script.cc
nodes/node_shader_sepcomb_hsv.cc
nodes/node_shader_sepcomb_rgb.cc
nodes/node_shader_sepcomb_xyz.cc
nodes/node_shader_shader_to_rgb.cc
nodes/node_shader_squeeze.cc
nodes/node_shader_subsurface_scattering.cc
nodes/node_shader_tangent.cc
nodes/node_shader_tex_brick.cc
nodes/node_shader_tex_checker.cc
nodes/node_shader_tex_coord.cc
nodes/node_shader_tex_environment.cc
nodes/node_shader_tex_gradient.cc
nodes/node_shader_tex_image.cc
nodes/node_shader_tex_magic.cc
nodes/node_shader_tex_musgrave.cc
nodes/node_shader_tex_noise.cc
nodes/node_shader_tex_pointdensity.cc
nodes/node_shader_tex_sky.cc
nodes/node_shader_tex_voronoi.cc
nodes/node_shader_tex_wave.cc
nodes/node_shader_tex_white_noise.cc
nodes/node_shader_uv_along_stroke.cc
nodes/node_shader_uvmap.cc
nodes/node_shader_value.cc
nodes/node_shader_vector_displacement.cc
nodes/node_shader_vector_math.cc
nodes/node_shader_vector_rotate.cc
nodes/node_shader_vector_transform.cc
nodes/node_shader_vertex_color.cc
nodes/node_shader_volume_absorption.cc
nodes/node_shader_volume_info.cc
nodes/node_shader_volume_principled.cc
nodes/node_shader_volume_scatter.cc
nodes/node_shader_wavelength.cc
nodes/node_shader_wireframe.cc
node_shader_tree.cc
node_shader_util.cc
node_shader_util.hh
)
set(LIB
bf_functions
bf_intern_sky
)
if(WITH_PYTHON)
list(APPEND INC
../../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
list(APPEND LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
blender_add_lib(bf_nodes_shader "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_UNITY_BUILD)
set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD ON)
set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
endif()