2009-08-15 19:48:50 +00:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-08-15 19:48:50 +00:00
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2009-08-16 19:50:00 +00:00
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#include "MEM_guardedalloc.h"
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2009-08-15 19:48:50 +00:00
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#include "DNA_object_types.h"
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2009-10-20 19:27:27 +00:00
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#include "DNA_mesh_types.h"
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2009-08-16 19:50:00 +00:00
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#include "DNA_scene_types.h"
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2010-08-04 04:01:27 +00:00
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#include "DNA_brush_types.h"
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2009-08-15 19:48:50 +00:00
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2009-08-16 19:50:00 +00:00
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#include "BKE_brush.h"
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2009-08-17 15:05:18 +00:00
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#include "BKE_library.h"
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2009-08-15 19:48:50 +00:00
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#include "BKE_paint.h"
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2009-08-16 19:50:00 +00:00
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#include <stdlib.h>
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#include <string.h>
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2009-08-20 16:00:17 +00:00
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const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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2009-08-16 19:50:00 +00:00
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Paint *paint_get_active(Scene *sce)
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{
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2009-09-16 19:27:08 +00:00
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if(sce) {
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2009-08-17 02:49:31 +00:00
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ToolSettings *ts = sce->toolsettings;
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2009-09-16 19:27:08 +00:00
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if(sce->basact && sce->basact->object) {
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switch(sce->basact->object->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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}
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2009-08-16 19:50:00 +00:00
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}
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2009-09-16 19:27:08 +00:00
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/* default to image paint */
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return &ts->imapaint.paint;
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2009-08-16 19:50:00 +00:00
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}
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return NULL;
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}
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Brush *paint_brush(Paint *p)
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{
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return p && p->brushes ? p->brushes[p->active_brush_index] : NULL;
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}
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void paint_brush_set(Paint *p, Brush *br)
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{
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2009-08-17 15:17:45 +00:00
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if(p && !br) {
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2009-08-17 15:05:18 +00:00
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/* Setting to NULL removes the current slot */
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paint_brush_slot_remove(p);
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}
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2009-08-17 15:17:45 +00:00
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else if(p) {
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2009-08-17 15:05:18 +00:00
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int found = 0;
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2009-08-17 15:17:45 +00:00
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if(p->brushes) {
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2009-08-17 15:05:18 +00:00
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int i;
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/* See if there's already a slot with the brush */
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for(i = 0; i < p->brush_count; ++i) {
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if(p->brushes[i] == br) {
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p->active_brush_index = i;
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found = 1;
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break;
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}
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2009-08-16 19:50:00 +00:00
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}
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2009-08-17 15:05:18 +00:00
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2009-08-16 19:50:00 +00:00
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}
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2009-08-17 16:08:09 +00:00
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if(!found) {
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2009-08-17 15:05:18 +00:00
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paint_brush_slot_add(p);
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2009-08-17 16:08:09 +00:00
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id_us_plus(&br->id);
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}
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2009-08-17 15:05:18 +00:00
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/* Make sure the current slot is the new brush */
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p->brushes[p->active_brush_index] = br;
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2009-08-16 19:50:00 +00:00
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}
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}
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static void paint_brush_slots_alloc(Paint *p, const int count)
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{
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p->brush_count = count;
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if(count == 0)
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p->brushes = NULL;
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else
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p->brushes = MEM_callocN(sizeof(Brush*) * count, "Brush slots");
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}
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void paint_brush_slot_add(Paint *p)
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{
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2009-08-17 15:05:18 +00:00
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if(p) {
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Brush **orig = p->brushes;
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int orig_count = p->brushes ? p->brush_count : 0;
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2009-08-16 19:50:00 +00:00
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2009-08-17 15:05:18 +00:00
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/* Increase size of brush slot array */
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paint_brush_slots_alloc(p, orig_count + 1);
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if(orig) {
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memcpy(p->brushes, orig, sizeof(Brush*) * orig_count);
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MEM_freeN(orig);
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}
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2009-08-16 19:50:00 +00:00
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2009-08-17 15:05:18 +00:00
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p->active_brush_index = orig_count;
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}
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2009-08-16 19:50:00 +00:00
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}
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void paint_brush_slot_remove(Paint *p)
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{
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2009-08-17 15:05:18 +00:00
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if(p && p->brushes) {
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2009-08-16 19:50:00 +00:00
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Brush **orig = p->brushes;
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int src, dst;
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/* Decrease size of brush slot array */
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paint_brush_slots_alloc(p, p->brush_count - 1);
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if(p->brushes) {
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for(src = 0, dst = 0; dst < p->brush_count; ++src) {
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if(src != p->active_brush_index) {
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p->brushes[dst] = orig[src];
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++dst;
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}
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}
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}
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MEM_freeN(orig);
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if(p->active_brush_index >= p->brush_count)
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p->active_brush_index = p->brush_count - 1;
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if(p->active_brush_index < 0)
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p->active_brush_index = 0;
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}
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}
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2009-08-15 19:48:50 +00:00
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int paint_facesel_test(Object *ob)
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{
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2009-11-16 13:59:27 +00:00
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return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)));
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2009-08-15 19:48:50 +00:00
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}
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2009-08-16 19:50:00 +00:00
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2009-08-20 16:00:17 +00:00
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void paint_init(Paint *p, const char col[3])
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2009-08-17 02:49:31 +00:00
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{
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Brush *brush;
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/* If there's no brush, create one */
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brush = paint_brush(p);
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2009-08-20 05:13:07 +00:00
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brush_check_exists(&brush, "Brush");
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2009-08-17 02:49:31 +00:00
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paint_brush_set(p, brush);
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2009-08-20 05:13:07 +00:00
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2009-08-20 16:00:17 +00:00
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memcpy(p->paint_cursor_col, col, 3);
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2009-08-20 05:13:07 +00:00
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p->paint_cursor_col[3] = 128;
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2009-11-03 22:50:09 +00:00
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p->flags |= PAINT_SHOW_BRUSH;
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2009-08-17 02:49:31 +00:00
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}
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2009-08-16 19:50:00 +00:00
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void free_paint(Paint *paint)
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{
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if(paint->brushes)
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MEM_freeN(paint->brushes);
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}
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void copy_paint(Paint *orig, Paint *new)
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{
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2009-08-17 04:40:59 +00:00
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if(orig->brushes) {
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int i;
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2009-08-16 19:50:00 +00:00
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new->brushes = MEM_dupallocN(orig->brushes);
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2009-08-17 04:40:59 +00:00
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for(i = 0; i < orig->brush_count; ++i)
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id_us_plus((ID *)new->brushes[i]);
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}
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2009-08-16 19:50:00 +00:00
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}
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2010-07-26 02:35:43 +00:00
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int paint_has_brush(Paint *p, Brush *brush)
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{
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int i;
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for (i= 0; i < p->brush_count; i++) {
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if (strcmp(brush->id.name+2, p->brushes[i]->id.name+2) == 0)
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return 1;
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}
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return 0;
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}
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