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blender-archive/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Robin Allen
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:13:22 +00:00
/** \file blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
* \ingroup texnodes
*/
#include "../TEX_util.h"
/* **************** VALTORGB ******************** */
static bNodeSocketType valtorgb_in[]= {
{ SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType valtorgb_out[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
if(node->storage) {
float fac = tex_input_value(in[0], p, thread);
do_colorband(node->storage, fac, out);
}
}
static void valtorgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &valtorgb_colorfn, data);
}
static void valtorgb_init(bNode *node)
{
node->storage = add_colorband(1);
}
void register_node_type_tex_valtorgb(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS,
valtorgb_in, valtorgb_out);
node_type_size(&ntype, 240, 200, 300);
node_type_init(&ntype, valtorgb_init);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, valtorgb_exec);
nodeRegisterType(lb, &ntype);
}
/* **************** RGBTOBW ******************** */
static bNodeSocketType rgbtobw_in[]= {
{ SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType rgbtobw_out[]= {
{ SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
*out = cin[0] * 0.35f + cin[1] * 0.45f + cin[2] * 0.2f;
}
static void rgbtobw_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &rgbtobw_valuefn, data);
}
void register_node_type_tex_rgbtobw(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0,
rgbtobw_in, rgbtobw_out);
node_type_size(&ntype, 80, 40, 120);
node_type_exec(&ntype, rgbtobw_exec);
nodeRegisterType(lb, &ntype);
}