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blender-archive/source/blender/editors/space_buttons/space_buttons.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_previewrender.h"
#include "buttons_intern.h" // own include
/* ******************** default callbacks for buttons space ***************** */
static SpaceLink *buttons_new(const bContext *C)
{
ARegion *ar;
SpaceButs *sbuts;
sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts");
sbuts->spacetype= SPACE_BUTS;
sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
sbuts->align= BUT_AUTO;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
#if 0 // disabled, as this currently draws badly in new system
/* buts space goes from (0,0) to (1280, 228) */
ar->v2d.tot.xmin= 0.0f;
ar->v2d.tot.ymin= 0.0f;
ar->v2d.tot.xmax= 1279.0f;
ar->v2d.tot.ymax= 228.0f;
ar->v2d.cur= sbuts->v2d.tot;
ar->v2d.min[0]= 256.0f;
ar->v2d.min[1]= 42.0f;
ar->v2d.max[0]= 2048.0f;
ar->v2d.max[1]= 450.0f;
ar->v2d.minzoom= 0.5f;
ar->v2d.maxzoom= 1.21f;
ar->v2d.scroll= 0; // TODO: will we need scrollbars?
ar->v2d.align= V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y;
ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS;
#endif
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceButs *sbuts= (SpaceButs*) sl;
if(sbuts->ri) {
if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect);
MEM_freeN(sbuts->ri);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *wm, ScrArea *sa)
{
SpaceButs *sbuts= sa->spacedata.first;
/* auto-align based on size */
if(sbuts->align == BUT_AUTO) {
if(sa->winx > sa->winy)
sbuts->align= BUT_HORIZONTAL;
else
sbuts->align= BUT_VERTICAL;
}
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceButs *sbutsn= MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->ri= NULL;
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *keymap;
// ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_listbase(wm, "Buttons", SPACE_BUTS, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void buttons_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
int vertical= (sbuts->align == BUT_VERTICAL);
int tab= sbuts->tab[sbuts->mainb];
if(sbuts->mainb == CONTEXT_OBJECT) {
if(tab == TAB_OBJECT_OBJECT)
uiRegionPanelLayout(C, ar, vertical, "object");
}
else if (sbuts->mainb == CONTEXT_SCENE){
if(tab == TAB_SCENE_RENDER)
uiRegionPanelLayout(C, ar, vertical, "render");
}
else {
View2D *v2d= &ar->v2d;
float col[3], fac;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
/* swapbuffers indicator */
fac= BLI_frand();
glColor3f(fac, fac, fac);
glRecti(20, v2d->cur.ymin+2, 30, v2d->cur.ymin+12);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
sbuts->re_align= 0;
sbuts->mainbo= sbuts->mainb;
sbuts->tabo= sbuts->tab[sbuts->mainb];
}
void buttons_operatortypes(void)
{
}
void buttons_keymap(struct wmWindowManager *wm)
{
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar)
{
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
static void buttons_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
buttons_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
/* reused! */
static void buttons_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
switch(wmn->data) {
case ND_FRAME:
ED_region_tag_redraw(ar);
break;
}
break;
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid= SPACE_BUTS;
st->new= buttons_new;
st->free= buttons_free;
st->init= buttons_init;
st->duplicate= buttons_duplicate;
st->operatortypes= buttons_operatortypes;
st->keymap= buttons_keymap;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init= buttons_main_area_init;
art->draw= buttons_main_area_draw;
art->listener= buttons_area_listener;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
buttons_object_register(art);
buttons_scene_register(art);
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
art->init= buttons_header_area_init;
art->draw= buttons_header_area_draw;
art->listener= buttons_area_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_CHANNELS;
art->minsizex= 80;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
// art->init= buttons_channel_area_init;
// art->draw= buttons_channel_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}