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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Descriptor type used to define shader structure, resources and interfaces.
* Some rule of thumb:
* - Do not include anything else than this file in each descriptor file.
*/
#pragma once
#include "GPU_shader.h"
#ifdef __cplusplus
extern "C" {
#endif
void gpu_shader_create_info_init(void);
void gpu_shader_create_info_exit(void);
bool gpu_shader_create_info_compile_all(void);
const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name);
}