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blender-archive/source/blender/editors/util/editmode_undo.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/util/editmode_undo.c
* \ingroup edutil
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "ED_util.h"
#include "ED_mesh.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "util_intern.h"
/* ***************** generic editmode undo system ********************* */
/*
* Add this in your local code:
*
* void undo_editmode_push(bContext *C, const char *name,
* void * (*getdata)(bContext *C), // use context to retrieve current editdata
* void (*freedata)(void *), // pointer to function freeing data
* void (*to_editmode)(void *, void *), // data to editmode conversion
* void * (*from_editmode)(void *)) // editmode to data conversion
* int (*validate_undo)(void *, void *)) // check if undo data is still valid
*
*
* Further exported for UI is:
*
* void undo_editmode_step(bContext *C, int step); // undo and redo
* void undo_editmode_clear(void) // free & clear all data
* void undo_editmode_menu(void) // history menu
*/
/* ********************************************************************* */
/* ****** XXX ***** */
static void error(const char *UNUSED(arg)) {}
/* ****** XXX ***** */
#define MAXUNDONAME 64
typedef struct UndoElem {
struct UndoElem *next, *prev;
ID id; // copy of editmode object ID
Object *ob; // pointer to edited object
int type; // type of edited object
void *undodata;
uintptr_t undosize;
char name[MAXUNDONAME];
void * (*getdata)(bContext *C);
void (*freedata)(void *);
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void (*to_editmode)(void *, void *, void *);
void * (*from_editmode)(void *, void *);
int (*validate_undo)(void *, void *);
} UndoElem;
static ListBase undobase={NULL, NULL};
static UndoElem *curundo= NULL;
/* ********************* xtern api calls ************* */
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static void undo_restore(UndoElem *undo, void *editdata, void *obdata)
{
if(undo) {
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undo->to_editmode(undo->undodata, editdata, obdata);
}
}
/* name can be a dynamic string */
void undo_editmode_push(bContext *C, const char *name,
void * (*getdata)(bContext *C),
void (*freedata)(void *),
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void (*to_editmode)(void *, void *, void *),
void *(*from_editmode)(void *, void *),
int (*validate_undo)(void *, void *))
{
UndoElem *uel;
Object *obedit= CTX_data_edit_object(C);
void *editdata;
int nr;
uintptr_t memused, totmem, maxmem;
/* at first here was code to prevent an "original" key to be insterted twice
* this was giving conflicts for example when mesh changed due to keys or apply */
/* remove all undos after (also when curundo==NULL) */
while(undobase.last != curundo) {
uel= undobase.last;
uel->freedata(uel->undodata);
BLI_freelinkN(&undobase, uel);
}
/* make new */
curundo= uel= MEM_callocN(sizeof(UndoElem), "undo editmode");
BLI_strncpy(uel->name, name, sizeof(uel->name));
BLI_addtail(&undobase, uel);
uel->getdata= getdata;
uel->freedata= freedata;
uel->to_editmode= to_editmode;
uel->from_editmode= from_editmode;
uel->validate_undo= validate_undo;
/* limit amount to the maximum amount*/
nr= 0;
uel= undobase.last;
while(uel) {
nr++;
if(nr==U.undosteps) break;
uel= uel->prev;
}
if(uel) {
while(undobase.first!=uel) {
UndoElem *first= undobase.first;
first->freedata(first->undodata);
BLI_freelinkN(&undobase, first);
}
}
/* copy */
memused= MEM_get_memory_in_use();
editdata= getdata(C);
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curundo->undodata= curundo->from_editmode(editdata, obedit->data);
curundo->undosize= MEM_get_memory_in_use() - memused;
curundo->ob= obedit;
curundo->id= obedit->id;
curundo->type= obedit->type;
if(U.undomemory != 0) {
/* limit to maximum memory (afterwards, we can't know in advance) */
totmem= 0;
maxmem= ((uintptr_t)U.undomemory)*1024*1024;
uel= undobase.last;
while(uel && uel->prev) {
totmem+= uel->undosize;
if(totmem>maxmem) break;
uel= uel->prev;
}
if(uel) {
if(uel->prev && uel->prev->prev)
uel= uel->prev;
while(undobase.first!=uel) {
UndoElem *first= undobase.first;
first->freedata(first->undodata);
BLI_freelinkN(&undobase, first);
}
}
}
}
/* helper to remove clean other objects from undo stack */
static void undo_clean_stack(bContext *C)
{
UndoElem *uel, *next;
Object *obedit= CTX_data_edit_object(C);
/* global undo changes pointers, so we also allow identical names */
/* side effect: when deleting/renaming object and start editing new one with same name */
uel= undobase.first;
while(uel) {
void *editdata= uel->getdata(C);
int isvalid= 0;
next= uel->next;
/* for when objects are converted, renamed, or global undo changes pointers... */
if(uel->type==obedit->type) {
if(strcmp(uel->id.name, obedit->id.name)==0) {
if(uel->validate_undo==NULL)
isvalid= 1;
else if(uel->validate_undo(uel->undodata, editdata))
isvalid= 1;
}
}
if(isvalid)
uel->ob= obedit;
else {
if(uel == curundo)
curundo= NULL;
uel->freedata(uel->undodata);
BLI_freelinkN(&undobase, uel);
}
uel= next;
}
if(curundo == NULL) curundo= undobase.last;
}
/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
void undo_editmode_step(bContext *C, int step)
{
Object *obedit= CTX_data_edit_object(C);
/* prevent undo to happen on wrong object, stack can be a mix */
undo_clean_stack(C);
if(step==0) {
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undo_restore(curundo, curundo->getdata(C), obedit->data);
}
else if(step==1) {
if(curundo==NULL || curundo->prev==NULL) error("No more steps to undo");
else {
if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
curundo= curundo->prev;
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undo_restore(curundo, curundo->getdata(C), obedit->data);
}
}
else {
/* curundo has to remain current situation! */
if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
else {
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undo_restore(curundo->next, curundo->getdata(C), obedit->data);
curundo= curundo->next;
if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
}
}
/* special case for editmesh, mode must be copied back to the scene */
if(obedit->type == OB_MESH) {
EDBM_selectmode_to_scene(C);
}
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
/* XXX notifiers */
}
void undo_editmode_clear(void)
{
UndoElem *uel;
uel= undobase.first;
while(uel) {
uel->freedata(uel->undodata);
uel= uel->next;
}
BLI_freelistN(&undobase);
curundo= NULL;
}
/* based on index nr it does a restore */
void undo_editmode_number(bContext *C, int nr)
{
UndoElem *uel;
int a=1;
for(uel= undobase.first; uel; uel= uel->next, a++) {
if(a==nr) break;
}
curundo= uel;
undo_editmode_step(C, 0);
}
void undo_editmode_name(bContext *C, const char *undoname)
{
UndoElem *uel;
for(uel= undobase.last; uel; uel= uel->prev) {
if(strcmp(undoname, uel->name)==0)
break;
}
if(uel && uel->prev) {
curundo= uel->prev;
undo_editmode_step(C, 0);
}
}
/* undoname optionally, if NULL it just checks for existing undo steps */
int undo_editmode_valid(const char *undoname)
{
if(undoname) {
UndoElem *uel;
for(uel= undobase.last; uel; uel= uel->prev) {
if(strcmp(undoname, uel->name)==0)
break;
}
return uel != NULL;
}
return undobase.last != undobase.first;
}
/* get name of undo item, return null if no item with this index */
/* if active pointer, set it to 1 if true */
const char *undo_editmode_get_name(bContext *C, int nr, int *active)
{
UndoElem *uel;
/* prevent wrong numbers to be returned */
undo_clean_stack(C);
if(active) *active= 0;
uel= BLI_findlink(&undobase, nr);
if(uel) {
if(active && uel==curundo)
*active= 1;
return uel->name;
}
return NULL;
}
void *undo_editmode_get_prev(Object *ob)
{
UndoElem *ue= undobase.last;
if(ue && ue->prev && ue->prev->ob==ob) return ue->prev->undodata;
return NULL;
}