Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __CURVES_H__
#define __CURVES_H__
#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
void curvebounds(float *lower, float *upper, float3 *p, int dim);
typedef enum curve_primitives {
CURVE_TRIANGLES,
CURVE_LINE_SEGMENTS,
CURVE_SEGMENTS,
CURVE_RIBBONS
} curve_primitives;
typedef enum curve_shape {
CURVE_RIBBON,
CURVE_THICK
} curve_shape;
typedef enum curve_triangles {
CURVE_CAMERA_TRIANGLES,
CURVE_TESSELATED_TRIANGLES
} curve_triangles;
typedef enum curve_lines {
CURVE_ACCURATE,
CURVE_CORRECTED,
CURVE_UNCORRECTED
} curve_lines;
class ParticleCurveData {
public:
ParticleCurveData();
~ParticleCurveData();
vector<int> psys_firstcurve;
vector<int> psys_curvenum;
vector<int> psys_shader;
vector<float> psys_rootradius;
vector<float> psys_tipradius;
vector<float> psys_shape;
vector<bool> psys_closetip;
vector<int> curve_firstkey;
vector<int> curve_keynum;
vector<float> curve_length;
vector<float3> curve_uv;
vector<float3> curve_vcol;
vector<float3> curvekey_co;
vector<float> curvekey_time;
};
/* HairSystem Manager */
class CurveSystemManager {
int primitive;
int curve_shape;
int line_method;
int triangle_method;
int resolution;
int subdivisions;
float minimum_width;
float maximum_width;
bool use_curves;
bool use_encasing;
bool use_backfacing;
bool use_tangent_normal_geometry;
bool need_update;
bool need_mesh_update;
CurveSystemManager();
~CurveSystemManager();
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const CurveSystemManager& CurveSystemManager);
bool modified_mesh(const CurveSystemManager& CurveSystemManager);
void tag_update(Scene *scene);
void tag_update_mesh();
CCL_NAMESPACE_END
#endif /* __CURVES_H__ */