This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/draw/engines/workbench/workbench_materials.c

452 lines
16 KiB
C
Raw Normal View History

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file workbench_materials.c
* \ingroup draw_engine
*/
2018-04-19 07:47:03 +02:00
#include "workbench_private.h"
#include "BLI_dynstr.h"
#include "BLI_alloca.h"
2018-04-25 13:00:18 +02:00
#include "BKE_particle.h"
2018-04-26 08:46:58 +02:00
#include "DNA_modifier_types.h"
#include "GPU_shader.h"
2018-04-25 13:00:18 +02:00
#include "UI_resources.h"
/* *********** STATIC *********** */
#define MAX_SHADERS 255
static struct {
struct GPUShader *prepass_sh_cache[MAX_SHADERS];
struct GPUShader *composite_sh_cache[MAX_SHADERS];
2018-04-19 07:47:03 +02:00
struct GPUTexture *object_id_tx; /* ref only, not alloced */
struct GPUTexture *color_buffer_tx; /* ref only, not alloced */
struct GPUTexture *normal_buffer_tx; /* ref only, not alloced */
int next_object_id;
} e_data = {{NULL}};
/* Shaders */
extern char datatoc_workbench_prepass_vert_glsl[];
extern char datatoc_workbench_prepass_frag_glsl[];
extern char datatoc_workbench_composite_frag_glsl[];
extern char datatoc_workbench_background_lib_glsl[];
extern char datatoc_workbench_common_lib_glsl[];
extern char datatoc_workbench_data_lib_glsl[];
extern char datatoc_workbench_object_overlap_lib_glsl[];
extern char datatoc_workbench_world_light_lib_glsl[];
extern DrawEngineType draw_engine_workbench_solid;
#define OBJECT_ID_PASS_ENABLED(wpd) (wpd->drawtype_options & V3D_DRAWOPTION_OBJECT_OVERLAP)
#define NORMAL_VIEWPORT_PASS_ENABLED(wpd) (wpd->drawtype_lighting & V3D_LIGHTING_STUDIO)
static char *workbench_build_defines(WORKBENCH_PrivateData *wpd)
2018-04-19 07:47:03 +02:00
{
char *str = NULL;
2018-04-19 07:47:03 +02:00
DynStr *ds = BLI_dynstr_new();
if (wpd->drawtype_options & V3D_DRAWOPTION_OBJECT_OVERLAP) {
BLI_dynstr_appendf(ds, "#define V3D_DRAWOPTION_OBJECT_OVERLAP\n");
}
if (wpd->drawtype_lighting & V3D_LIGHTING_STUDIO) {
BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_STUDIO\n");
}
#ifdef WORKBENCH_ENCODE_NORMALS
BLI_dynstr_appendf(ds, "#define WORKBENCH_ENCODE_NORMALS\n");
#endif
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
static char *workbench_build_composite_frag(WORKBENCH_PrivateData *wpd)
2018-04-19 07:47:03 +02:00
{
char *str = NULL;
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_workbench_data_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_common_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_background_lib_glsl);
if (wpd->drawtype_lighting & V3D_LIGHTING_STUDIO) {
BLI_dynstr_append(ds, datatoc_workbench_world_light_lib_glsl);
2018-04-21 20:42:27 +02:00
}
if (wpd->drawtype_options & V3D_DRAWOPTION_OBJECT_OVERLAP) {
BLI_dynstr_append(ds, datatoc_workbench_object_overlap_lib_glsl);
}
BLI_dynstr_append(ds, datatoc_workbench_composite_frag_glsl);
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
static char *workbench_build_prepass_frag(void)
{
char *str = NULL;
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_workbench_common_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_prepass_frag_glsl);
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
static int get_shader_index(WORKBENCH_PrivateData *wpd)
{
return (wpd->drawtype_options << 2) + wpd->drawtype_lighting;
}
static void select_deferred_shaders(WORKBENCH_PrivateData *wpd)
{
int index = get_shader_index(wpd);
if (e_data.prepass_sh_cache[index] == NULL) {
char *defines = workbench_build_defines(wpd);
char *composite_frag = workbench_build_composite_frag(wpd);
char *prepass_frag = workbench_build_prepass_frag();
e_data.prepass_sh_cache[index] = DRW_shader_create(datatoc_workbench_prepass_vert_glsl, NULL, prepass_frag, defines);
e_data.composite_sh_cache[index] = DRW_shader_create_fullscreen(composite_frag, defines);
MEM_freeN(prepass_frag);
MEM_freeN(composite_frag);
MEM_freeN(defines);
}
wpd->prepass_sh = e_data.prepass_sh_cache[index];
wpd->composite_sh = e_data.composite_sh_cache[index];
}
/* Functions */
static uint get_material_hash(WORKBENCH_PrivateData *wpd, WORKBENCH_MaterialData *material_template)
2018-04-19 07:47:03 +02:00
{
uint input[4];
float *color = material_template->color;
input[0] = (uint)(color[0] * 512);
input[1] = (uint)(color[1] * 512);
input[2] = (uint)(color[2] * 512);
/* Only hash object id when needed */
input[3] = (uint)0;
if (OBJECT_ID_PASS_ENABLED(wpd)) {
input[3] = material_template->object_id;
}
return BLI_ghashutil_uinthash_v4_murmur(input);
}
static void workbench_init_object_data(ObjectEngineData *engine_data)
2018-04-19 07:47:03 +02:00
{
2018-04-28 09:01:34 +02:00
WORKBENCH_ObjectData *data = (WORKBENCH_ObjectData *)engine_data;
data->object_id = e_data.next_object_id++;
}
static void get_material_solid_color(WORKBENCH_PrivateData *wpd, WORKBENCH_ObjectData *engine_object_data, Object *ob, Material *mat, float *color, float hsv_saturation, float hsv_value)
{
static float default_color[] = {1.0f, 1.0f, 1.0f};
if (DRW_object_is_paint_mode(ob) || wpd->drawtype_options & V3D_DRAWOPTION_SINGLE_COLOR) {
copy_v3_v3(color, default_color);
}
else if (wpd->drawtype_options & V3D_DRAWOPTION_RANDOMIZE) {
float offset = fmodf(engine_object_data->object_id * M_GOLDEN_RATION_CONJUGATE, 1.0);
float hsv[3] = {offset, hsv_saturation, hsv_value};
hsv_to_rgb_v(hsv, color);
}
else if (wpd->drawtype_options & V3D_DRAWOPTION_OBJECT_COLOR) {
copy_v3_v3(color, ob->col);
}
else {
/* V3D_DRAWOPTION_MATERIAL_COLOR */
if (mat) {
copy_v3_v3(color, &mat->r);
}
else {
copy_v3_v3(color, default_color);
}
}
}
void workbench_materials_engine_init(WORKBENCH_Data *vedata)
{
WORKBENCH_FramebufferList *fbl = vedata->fbl;
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PassList *psl = vedata->psl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if (!e_data.next_object_id) {
memset(e_data.prepass_sh_cache, 0x00, sizeof(struct GPUShader *) * MAX_SHADERS);
memset(e_data.composite_sh_cache, 0x00, sizeof(struct GPUShader *) * MAX_SHADERS);
e_data.next_object_id = 1;
}
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{
const float *viewport_size = DRW_viewport_size_get();
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R32UI, &draw_engine_workbench_solid);
e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_workbench_solid);
#ifdef WORKBENCH_ENCODE_NORMALS
e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RG8, &draw_engine_workbench_solid);
#else
e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA32F, &draw_engine_workbench_solid);
#endif
GPU_framebuffer_ensure_config(&fbl->prepass_fb, {
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(e_data.object_id_tx),
GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
GPU_ATTACHMENT_TEXTURE(e_data.normal_buffer_tx),
});
}
/* Prepass */
{
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
psl->prepass_pass = DRW_pass_create("Prepass", state);
}
}
void workbench_materials_engine_free()
{
for (int index = 0; index < MAX_SHADERS; index ++) {
DRW_SHADER_FREE_SAFE(e_data.prepass_sh_cache[index]);
DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]);
}
}
2018-04-19 07:47:03 +02:00
void workbench_materials_cache_init(WORKBENCH_Data *vedata)
{
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PassList *psl = vedata->psl;
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp;
const DRWContextState *draw_ctx = DRW_context_state_get();
ViewLayer *view_layer = draw_ctx->view_layer;
IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
2018-04-19 07:47:03 +02:00
const DRWContextState *DCS = DRW_context_state_get();
wpd->material_hash = BLI_ghash_ptr_new(__func__);
View3D *v3d = DCS->v3d;
if (v3d) {
wpd->drawtype_lighting = v3d->drawtype_lighting;
wpd->drawtype_options = v3d->drawtype_options;
}
else {
wpd->drawtype_lighting = V3D_LIGHTING_STUDIO;
wpd->drawtype_options = 0;
}
select_deferred_shaders(wpd);
/* Deferred Mix Pass */
{
WORKBENCH_UBO_World *wd = &wpd->world_data;
2018-04-28 09:01:34 +02:00
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
copy_v3_v3(wd->diffuse_light_x_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_pos"));
copy_v3_v3(wd->diffuse_light_x_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_neg"));
copy_v3_v3(wd->diffuse_light_y_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_pos"));
copy_v3_v3(wd->diffuse_light_y_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_neg"));
copy_v3_v3(wd->diffuse_light_z_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_pos"));
copy_v3_v3(wd->diffuse_light_z_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_neg"));
psl->composite_pass = DRW_pass_create("Composite", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &e_data.color_buffer_tx);
if (OBJECT_ID_PASS_ENABLED(wpd)) {
DRW_shgroup_uniform_texture_ref(grp, "objectId", &e_data.object_id_tx);
}
if (NORMAL_VIEWPORT_PASS_ENABLED(wpd)) {
DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &e_data.normal_buffer_tx);
}
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL);
DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
DRW_uniformbuffer_update(wpd->world_ubo, &wpd->world_data);
DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
}
}
static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedata, IDProperty *props, Object *ob, Material *mat)
{
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PassList *psl = vedata->psl;
WORKBENCH_PrivateData *wpd = stl->g_data;
2018-04-25 13:00:18 +02:00
WORKBENCH_MaterialData *material;
2018-04-28 09:01:34 +02:00
WORKBENCH_ObjectData *engine_object_data = (WORKBENCH_ObjectData *)DRW_object_engine_data_ensure(
ob, &draw_engine_workbench_solid, sizeof(WORKBENCH_ObjectData), &workbench_init_object_data, NULL);
2018-04-25 13:00:18 +02:00
WORKBENCH_MaterialData material_template;
float color[3];
const float hsv_saturation = BKE_collection_engine_property_value_get_float(props, "random_object_color_saturation");
const float hsv_value = BKE_collection_engine_property_value_get_float(props, "random_object_color_value");
/* Solid */
get_material_solid_color(wpd, engine_object_data, ob, mat, color, hsv_saturation, hsv_value);
2018-04-25 13:00:18 +02:00
copy_v3_v3(material_template.color, color);
material_template.object_id = engine_object_data->object_id;
unsigned int hash = get_material_hash(wpd, &material_template);
material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
if (material == NULL) {
material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), __func__);
material->shgrp = DRW_shgroup_create(wpd->prepass_sh, psl->prepass_pass);
material->object_id = engine_object_data->object_id;
copy_v3_v3(material->color, material_template.color);
DRW_shgroup_uniform_vec3(material->shgrp, "object_color", material->color, 1);
DRW_shgroup_uniform_int(material->shgrp, "object_id", &material->object_id, 1);
BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
}
return material;
}
2018-04-25 13:00:18 +02:00
static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, IDProperty *props, Object *ob)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
if (ob != draw_ctx->object_edit) {
2018-04-26 08:46:58 +02:00
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_ParticleSystem) {
ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys;
if (psys_check_enabled(ob, psys, false)) {
ParticleSettings *part = psys->part;
int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
if (draw_as == PART_DRAW_PATH && !psys->pathcache && !psys->childcache) {
draw_as = PART_DRAW_DOT;
}
static float mat[4][4];
unit_m4(mat);
if (draw_as == PART_DRAW_PATH) {
struct Gwn_Batch *geom = DRW_cache_particles_get_hair(psys, NULL);
WORKBENCH_MaterialData *material = get_or_create_material_data(vedata, props, ob, NULL);
2018-04-26 08:46:58 +02:00
DRW_shgroup_call_add(material->shgrp, geom, mat);
}
2018-04-25 13:00:18 +02:00
}
}
}
}
}
void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
{
if (!DRW_object_is_renderable(ob))
return;
2018-04-25 13:00:18 +02:00
IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
if (ob->type == OB_MESH) {
workbench_cache_populate_particles(vedata, props, ob);
}
WORKBENCH_MaterialData *material;
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
if ((vedata->stl->g_data->drawtype_options & V3D_DRAWOPTION_SOLID_COLOR_MASK) != 0 || is_sculpt_mode) {
/* No material split needed */
struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
material = get_or_create_material_data(vedata, props, ob, NULL);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
}
else {
DRW_shgroup_call_object_add(material->shgrp, geom, ob);
}
}
}
else { /* MATERIAL colors */
const int materials_len = MAX2(1, (is_sculpt_mode ? 1 : ob->totcol));
struct GPUMaterial **gpumat_array = BLI_array_alloca(gpumat_array, materials_len);
for (int i = 0; i < materials_len; i ++) {
gpumat_array[i] = NULL;
}
struct Gwn_Batch **mat_geom = DRW_cache_object_surface_material_get(ob, gpumat_array, materials_len, NULL, NULL, NULL);
if (mat_geom) {
for (int i = 0; i < materials_len; ++i) {
Material *mat = give_current_material(ob, i + 1);
material = get_or_create_material_data(vedata, props, ob, mat);
DRW_shgroup_call_object_add(material->shgrp, mat_geom[i], ob);
}
}
}
}
}
void workbench_materials_cache_finish(WORKBENCH_Data *UNUSED(vedata))
{
}
void workbench_materials_draw_scene(WORKBENCH_Data *vedata)
{
WORKBENCH_PassList *psl = vedata->psl;
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_FramebufferList *fbl = vedata->fbl;
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
const float clear_depth = 1.0f;
GPU_framebuffer_bind(fbl->prepass_fb);
if (OBJECT_ID_PASS_ENABLED(wpd)) {
const float clear_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_framebuffer_clear_color_depth(fbl->prepass_fb, clear_color, clear_depth);
}
else {
GPU_framebuffer_clear_depth(fbl->prepass_fb, clear_depth);
}
DRW_draw_pass(psl->prepass_pass);
GPU_framebuffer_bind(dfbl->color_only_fb);
DRW_draw_pass(psl->composite_pass);
BLI_ghash_free(wpd->material_hash, NULL, MEM_freeN);
DRW_UBO_FREE_SAFE(wpd->world_ubo);
}