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blender-archive/extern/audaspace/include/generator/Sine.h

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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file Sine.h
* @ingroup generator
* The Sine class.
*/
#include "ISound.h"
#include "respec/Specification.h"
AUD_NAMESPACE_BEGIN
/**
* This sound creates a reader that plays a sine tone.
*/
class AUD_API Sine : public ISound
{
private:
/**
* The frequence of the sine wave.
*/
const float m_frequency;
/**
* The target sample rate for output.
*/
const SampleRate m_sampleRate;
// delete copy constructor and operator=
Sine(const Sine&) = delete;
Sine& operator=(const Sine&) = delete;
public:
/**
* Creates a new sine sound.
* \param frequency The desired frequency.
* \param sampleRate The target sample rate for playback.
*/
Sine(float frequency,
SampleRate sampleRate = RATE_48000);
/**
* Returns the frequency of the sine wave.
*/
float getFrequency() const;
virtual std::shared_ptr<IReader> createReader();
};
AUD_NAMESPACE_END