This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/intern/opensubdiv/internal/opensubdiv.cc

100 lines
2.7 KiB
C++
Raw Normal View History

// Copyright 2013 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
// Contributor(s): Brecht van Lommel
#include "opensubdiv_capi.h"
#ifdef _MSC_VER
# include <iso646.h>
#endif
#include <GL/glew.h>
#include "opensubdiv_device_context_opencl.h"
#include "opensubdiv_device_context_cuda.h"
#include "opensubdiv_gl_mesh_capi.h"
void openSubdiv_init(void) {
// Ensure all OpenGL strings are cached.
openSubdiv_getAvailableEvaluators();
}
void openSubdiv_cleanup(void) {
openSubdiv_deinitGLMeshDrawingResources();
}
int openSubdiv_getAvailableEvaluators(void) {
int flags = OPENSUBDIV_EVALUATOR_CPU;
#ifdef OPENSUBDIV_HAS_OPENMP
flags |= OPENSUBDIV_EVALUATOR_OPENMP;
#endif
#ifdef OPENSUBDIV_HAS_OPENCL
if (CLDeviceContext::HAS_CL_VERSION_1_1()) {
flags |= OPENSUBDIV_EVALUATOR_OPENCL;
}
#endif
#ifdef OPENSUBDIV_HAS_CUDA
if (CudaDeviceContext::HAS_CUDA_VERSION_4_0()) {
flags |= OPENSUBDIV_EVALUATOR_CUDA;
}
#endif
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
if (GLEW_VERSION_4_1) {
flags |= OPENSUBDIV_EVALUATOR_GLSL_TRANSFORM_FEEDBACK;
}
#endif
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
if (GLEW_VERSION_4_3 || GLEW_ARB_compute_shader) {
flags |= OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
}
#endif
return flags;
}
int openSubdiv_getVersionHex(void) {
#if defined(OPENSUBDIV_VERSION_NUMBER)
return OPENSUBDIV_VERSION_NUMBER;
#elif defined(OPENSUBDIV_VERSION_MAJOR)
return OPENSUBDIV_VERSION_MAJOR * 10000 +
OPENSUBDIV_VERSION_MINOR * 100 +
OPENSUBDIV_VERSION_PATCH;
#elif defined(OPENSUBDIV_VERSION)
const char* version = STRINGIFY(OPENSUBDIV_VERSION);
if (version[0] == 'v') {
version += 1;
}
int major = 0, minor = 0, patch = 0;
vector<string> tokens;
opensubdiv_capi::stringSplit(&tokens, version, "_", true);
if (tokens.size() == 3) {
major = atoi(tokens[0].c_str());
minor = atoi(tokens[1].c_str());
patch = atoi(tokens[2].c_str());
}
return major * 10000 + minor * 100 + patch;
#else
return 0;
#endif
}