Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "BLI_array.hh"
#include "BLI_vector.hh"
#include "FN_attributes_ref.hh"
#include <atomic>
#include <mutex>
namespace blender::sim {
class AttributesAllocator : NonCopyable, NonMovable {
private:
struct AttributesBlock {
Array<void *> buffers;
int size;
};
const fn::AttributesInfo &attributes_info_;
Vector<std::unique_ptr<AttributesBlock>> allocated_blocks_;
Vector<fn::MutableAttributesRef> allocated_attributes_;
int total_allocated_ = 0;
std::mutex mutex_;
public:
AttributesAllocator(const fn::AttributesInfo &attributes_info)
: attributes_info_(attributes_info)
{
}
~AttributesAllocator();
Span<fn::MutableAttributesRef> get_allocations() const
return allocated_attributes_;
int total_allocated() const
return total_allocated_;
const fn::AttributesInfo &attributes_info() const
return attributes_info_;
fn::MutableAttributesRef allocate_uninitialized(int size);
class ParticleAllocator : NonCopyable, NonMovable {
AttributesAllocator attributes_allocator_;
std::atomic<int> next_id_;
uint32_t hash_seed_;
ParticleAllocator(const fn::AttributesInfo &attributes_info, int next_id, uint32_t hash_seed)
: attributes_allocator_(attributes_info), next_id_(next_id), hash_seed_(hash_seed)
return attributes_allocator_.attributes_info();
return attributes_allocator_.get_allocations();
return attributes_allocator_.total_allocated();
fn::MutableAttributesRef allocate(int size);
} // namespace blender::sim