This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/mask/mask_add.c

1010 lines
29 KiB
C
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edmask
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_mask.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_mask_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_select_utils.h"
#include "ED_mask.h" /* own include */
#include "ED_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "mask_intern.h" /* own include */
bool ED_mask_find_nearest_diff_point(const bContext *C,
struct Mask *mask_orig,
const float normal_co[2],
int threshold,
bool feather,
float tangent[2],
const bool use_deform,
const bool use_project,
2019-10-31 15:36:43 +01:00
MaskLayer **mask_layer_r,
MaskSpline **spline_r,
MaskSplinePoint **point_r,
float *u_r,
float *score_r)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
2019-10-31 15:36:43 +01:00
MaskLayer *point_mask_layer;
MaskSpline *point_spline;
MaskSplinePoint *point = NULL;
float dist_best_sq = FLT_MAX, co[2];
int width, height;
float u = 0.0f;
float scalex, scaley;
Refactor access to dependency graph This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-25 16:36:22 +02:00
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Mask *mask_eval = (Mask *)DEG_get_evaluated_id(depsgraph, &mask_orig->id);
ED_mask_get_size(sa, &width, &height);
ED_mask_pixelspace_factor(sa, ar, &scalex, &scaley);
co[0] = normal_co[0] * scalex;
co[1] = normal_co[1] * scaley;
2019-10-31 15:36:43 +01:00
for (MaskLayer *mask_layer_orig = mask_orig->masklayers.first,
*mask_layer_eval = mask_eval->masklayers.first;
mask_layer_orig != NULL;
mask_layer_orig = mask_layer_orig->next, mask_layer_eval = mask_layer_eval->next) {
if (mask_layer_orig->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
2019-10-31 15:36:43 +01:00
for (MaskSpline *spline_orig = mask_layer_orig->splines.first,
*spline_eval = mask_layer_eval->splines.first;
spline_orig != NULL;
spline_orig = spline_orig->next, spline_eval = spline_eval->next) {
int i;
MaskSplinePoint *cur_point_eval;
for (i = 0, cur_point_eval = use_deform ? spline_eval->points_deform : spline_eval->points;
i < spline_eval->tot_point;
i++, cur_point_eval++) {
unsigned int tot_diff_point;
float *diff_points = BKE_mask_point_segment_diff(
spline_eval, cur_point_eval, width, height, &tot_diff_point);
if (diff_points) {
int j, tot_point;
unsigned int tot_feather_point;
float *feather_points = NULL, *points;
if (feather) {
feather_points = BKE_mask_point_segment_feather_diff(
spline_eval, cur_point_eval, width, height, &tot_feather_point);
points = feather_points;
tot_point = tot_feather_point;
}
else {
points = diff_points;
tot_point = tot_diff_point;
}
for (j = 0; j < tot_point - 1; j++) {
float dist_sq, a[2], b[2];
a[0] = points[2 * j] * scalex;
a[1] = points[2 * j + 1] * scaley;
b[0] = points[2 * j + 2] * scalex;
b[1] = points[2 * j + 3] * scaley;
dist_sq = dist_squared_to_line_segment_v2(co, a, b);
if (dist_sq < dist_best_sq) {
2019-04-22 09:19:45 +10:00
if (tangent) {
sub_v2_v2v2(tangent, &diff_points[2 * j + 2], &diff_points[2 * j]);
2019-04-22 09:19:45 +10:00
}
2019-10-31 15:36:43 +01:00
point_mask_layer = mask_layer_orig;
point_spline = spline_orig;
point = use_deform ?
&spline_orig->points[(cur_point_eval - spline_eval->points_deform)] :
&spline_orig->points[(cur_point_eval - spline_eval->points)];
dist_best_sq = dist_sq;
u = (float)j / tot_point;
}
}
if (feather_points != NULL) {
MEM_freeN(feather_points);
2019-04-22 09:19:45 +10:00
}
MEM_freeN(diff_points);
}
}
}
}
if (point && dist_best_sq < threshold) {
2019-10-31 15:36:43 +01:00
if (mask_layer_r) {
*mask_layer_r = point_mask_layer;
2019-04-22 09:19:45 +10:00
}
2019-04-22 09:19:45 +10:00
if (spline_r) {
*spline_r = point_spline;
2019-04-22 09:19:45 +10:00
}
2019-04-22 09:19:45 +10:00
if (point_r) {
*point_r = point;
2019-04-22 09:19:45 +10:00
}
if (u_r) {
/* TODO(sergey): Projection fails in some weirdo cases.. */
if (use_project) {
u = BKE_mask_spline_project_co(point_spline, point, u, normal_co, MASK_PROJ_ANY);
}
*u_r = u;
}
if (score_r) {
*score_r = dist_best_sq;
}
return true;
}
2019-10-31 15:36:43 +01:00
if (mask_layer_r) {
*mask_layer_r = NULL;
2019-04-22 09:19:45 +10:00
}
2019-04-22 09:19:45 +10:00
if (spline_r) {
*spline_r = NULL;
2019-04-22 09:19:45 +10:00
}
2019-04-22 09:19:45 +10:00
if (point_r) {
*point_r = NULL;
2019-04-22 09:19:45 +10:00
}
return false;
}
/******************** add vertex *********************/
static void setup_vertex_point(Mask *mask,
MaskSpline *spline,
MaskSplinePoint *new_point,
const float point_co[2],
const float u,
const float ctime,
const MaskSplinePoint *reference_point,
const bool reference_adjacent)
{
const MaskSplinePoint *reference_parent_point = NULL;
BezTriple *bezt;
float co[3];
copy_v2_v2(co, point_co);
co[2] = 0.0f;
/* point coordinate */
bezt = &new_point->bezt;
bezt->h1 = bezt->h2 = HD_ALIGN;
if (reference_point) {
if (reference_point->bezt.h1 == HD_VECT && reference_point->bezt.h2 == HD_VECT) {
/* If the reference point is sharp try using some smooth point as reference
* for handles.
*/
int point_index = reference_point - spline->points;
int delta = new_point == spline->points ? 1 : -1;
int i = 0;
for (i = 0; i < spline->tot_point - 1; i++) {
MaskSplinePoint *current_point;
point_index += delta;
if (point_index == -1 || point_index >= spline->tot_point) {
if (spline->flag & MASK_SPLINE_CYCLIC) {
if (point_index == -1) {
point_index = spline->tot_point - 1;
}
else if (point_index >= spline->tot_point) {
point_index = 0;
}
}
else {
break;
}
}
current_point = &spline->points[point_index];
if (current_point->bezt.h1 != HD_VECT || current_point->bezt.h2 != HD_VECT) {
bezt->h1 = bezt->h2 = MAX2(current_point->bezt.h2, current_point->bezt.h1);
break;
}
}
}
else {
bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1);
}
reference_parent_point = reference_point;
}
else if (reference_adjacent) {
if (spline->tot_point != 1) {
MaskSplinePoint *prev_point, *next_point, *close_point;
const int index = (int)(new_point - spline->points);
if (spline->flag & MASK_SPLINE_CYCLIC) {
prev_point = &spline->points[mod_i(index - 1, spline->tot_point)];
next_point = &spline->points[mod_i(index + 1, spline->tot_point)];
}
else {
prev_point = (index != 0) ? &spline->points[index - 1] : NULL;
next_point = (index != spline->tot_point - 1) ? &spline->points[index + 1] : NULL;
}
if (prev_point && next_point) {
close_point = (len_squared_v2v2(new_point->bezt.vec[1], prev_point->bezt.vec[1]) <
len_squared_v2v2(new_point->bezt.vec[1], next_point->bezt.vec[1])) ?
prev_point :
next_point;
}
else {
close_point = prev_point ? prev_point : next_point;
}
/* handle type */
char handle_type = 0;
if (prev_point) {
handle_type = prev_point->bezt.h2;
}
if (next_point) {
handle_type = MAX2(next_point->bezt.h2, handle_type);
}
bezt->h1 = bezt->h2 = handle_type;
/* parent */
reference_parent_point = close_point;
/* note, we may want to copy other attributes later, radius? pressure? color? */
}
}
copy_v3_v3(bezt->vec[0], co);
copy_v3_v3(bezt->vec[1], co);
copy_v3_v3(bezt->vec[2], co);
if (reference_parent_point) {
new_point->parent = reference_parent_point->parent;
if (new_point->parent.id) {
float parent_matrix[3][3];
BKE_mask_point_parent_matrix_get(new_point, ctime, parent_matrix);
invert_m3(parent_matrix);
mul_m3_v2(parent_matrix, new_point->bezt.vec[1]);
}
}
else {
BKE_mask_parent_init(&new_point->parent);
}
if (spline->tot_point != 1) {
BKE_mask_calc_handle_adjacent_interp(spline, new_point, u);
}
/* select new point */
MASKPOINT_SEL_ALL(new_point);
ED_mask_select_flush_all(mask);
}
/* **** add extrude vertex **** */
2019-10-31 15:36:43 +01:00
static void finSelectedSplinePoint(MaskLayer *mask_layer,
MaskSpline **spline,
MaskSplinePoint **point,
bool check_active)
{
2019-10-31 15:36:43 +01:00
MaskSpline *cur_spline = mask_layer->splines.first;
*spline = NULL;
*point = NULL;
if (check_active) {
/* TODO, having an active point but no active spline is possible, why? */
2019-10-31 15:36:43 +01:00
if (mask_layer->act_spline && mask_layer->act_point &&
MASKPOINT_ISSEL_ANY(mask_layer->act_point)) {
*spline = mask_layer->act_spline;
*point = mask_layer->act_point;
return;
}
}
while (cur_spline) {
int i;
for (i = 0; i < cur_spline->tot_point; i++) {
MaskSplinePoint *cur_point = &cur_spline->points[i];
if (MASKPOINT_ISSEL_ANY(cur_point)) {
if (*spline != NULL && *spline != cur_spline) {
*spline = NULL;
*point = NULL;
return;
}
else if (*point) {
*point = NULL;
}
else {
*spline = cur_spline;
*point = cur_point;
}
}
}
cur_spline = cur_spline->next;
}
}
/* **** add subdivide vertex **** */
static void mask_spline_add_point_at_index(MaskSpline *spline, int point_index)
{
MaskSplinePoint *new_point_array;
new_point_array = MEM_callocN(sizeof(MaskSplinePoint) * (spline->tot_point + 1),
"add mask vert points");
memcpy(new_point_array, spline->points, sizeof(MaskSplinePoint) * (point_index + 1));
memcpy(new_point_array + point_index + 2,
spline->points + point_index + 1,
sizeof(MaskSplinePoint) * (spline->tot_point - point_index - 1));
MEM_freeN(spline->points);
spline->points = new_point_array;
spline->tot_point++;
}
static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2])
{
2019-10-31 15:36:43 +01:00
MaskLayer *mask_layer;
MaskSpline *spline;
MaskSplinePoint *point = NULL;
const float threshold = 9;
float tangent[2];
float u;
if (ED_mask_find_nearest_diff_point(C,
mask,
co,
threshold,
false,
tangent,
true,
true,
2019-10-31 15:36:43 +01:00
&mask_layer,
&spline,
&point,
&u,
NULL)) {
Scene *scene = CTX_data_scene(C);
const float ctime = CFRA;
MaskSplinePoint *new_point;
int point_index = point - spline->points;
ED_mask_select_toggle_all(mask, SEL_DESELECT);
mask_spline_add_point_at_index(spline, point_index);
new_point = &spline->points[point_index + 1];
setup_vertex_point(mask, spline, new_point, co, u, ctime, NULL, true);
/* TODO - we could pass the spline! */
2019-10-31 15:36:43 +01:00
BKE_mask_layer_shape_changed_add(mask_layer,
BKE_mask_layer_shape_spline_to_index(mask_layer, spline) +
point_index + 1,
true,
true);
2019-10-31 15:36:43 +01:00
mask_layer->act_spline = spline;
mask_layer->act_point = new_point;
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return true;
}
return false;
}
static bool add_vertex_extrude(const bContext *C,
Mask *mask,
2019-10-31 15:36:43 +01:00
MaskLayer *mask_layer,
const float co[2])
{
Scene *scene = CTX_data_scene(C);
const float ctime = CFRA;
MaskSpline *spline;
MaskSplinePoint *point;
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
/* check on which side we want to add the point */
int point_index;
float tangent_point[2];
float tangent_co[2];
bool do_cyclic_correct = false;
bool do_prev; /* use prev point rather then next?? */
2019-10-31 15:36:43 +01:00
if (!mask_layer) {
return false;
}
else {
2019-10-31 15:36:43 +01:00
finSelectedSplinePoint(mask_layer, &spline, &point, true);
}
ED_mask_select_toggle_all(mask, SEL_DESELECT);
point_index = (point - spline->points);
MASKPOINT_DESEL_ALL(point);
if ((spline->flag & MASK_SPLINE_CYCLIC) ||
(point_index > 0 && point_index != spline->tot_point - 1)) {
BKE_mask_calc_tangent_polyline(spline, point, tangent_point);
sub_v2_v2v2(tangent_co, co, point->bezt.vec[1]);
if (dot_v2v2(tangent_point, tangent_co) < 0.0f) {
do_prev = true;
}
else {
do_prev = false;
}
}
else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == 0)) {
do_prev = true;
}
else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == spline->tot_point - 1)) {
do_prev = false;
}
else {
do_prev = false; /* quiet warning */
/* should never get here */
BLI_assert(0);
}
/* use the point before the active one */
if (do_prev) {
point_index--;
if (point_index < 0) {
point_index += spline->tot_point; /* wrap index */
if ((spline->flag & MASK_SPLINE_CYCLIC) == 0) {
do_cyclic_correct = true;
point_index = 0;
}
}
}
// print_v2("", tangent_point);
// printf("%d\n", point_index);
mask_spline_add_point_at_index(spline, point_index);
if (do_cyclic_correct) {
ref_point = &spline->points[point_index + 1];
new_point = &spline->points[point_index];
*ref_point = *new_point;
memset(new_point, 0, sizeof(*new_point));
}
else {
ref_point = &spline->points[point_index];
new_point = &spline->points[point_index + 1];
}
2019-10-31 15:36:43 +01:00
mask_layer->act_point = new_point;
setup_vertex_point(mask, spline, new_point, co, 0.5f, ctime, ref_point, false);
2019-10-31 15:36:43 +01:00
if (mask_layer->splines_shapes.first) {
point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
2019-10-31 15:36:43 +01:00
BKE_mask_layer_shape_changed_add(mask_layer,
BKE_mask_layer_shape_spline_to_index(mask_layer, spline) +
point_index,
true,
true);
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return true;
}
2019-10-31 15:36:43 +01:00
static bool add_vertex_new(const bContext *C, Mask *mask, MaskLayer *mask_layer, const float co[2])
{
Scene *scene = CTX_data_scene(C);
const float ctime = CFRA;
MaskSpline *spline;
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
2019-10-31 15:36:43 +01:00
if (!mask_layer) {
/* if there's no mask layer currently operationg on, create new one */
mask_layer = BKE_mask_layer_new(mask, "");
mask->masklay_act = mask->masklay_tot - 1;
}
ED_mask_select_toggle_all(mask, SEL_DESELECT);
2019-10-31 15:36:43 +01:00
spline = BKE_mask_spline_add(mask_layer);
2019-10-31 15:36:43 +01:00
mask_layer->act_spline = spline;
new_point = spline->points;
2019-10-31 15:36:43 +01:00
mask_layer->act_point = new_point;
setup_vertex_point(mask, spline, new_point, co, 0.5f, ctime, ref_point, false);
{
int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
2019-10-31 15:36:43 +01:00
BKE_mask_layer_shape_changed_add(mask_layer,
BKE_mask_layer_shape_spline_to_index(mask_layer, spline) +
point_index,
true,
true);
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return true;
}
/* Convert coordinate from normalized space to pixel one.
* TODO(sergey): Make the function more generally available. */
static void mask_point_make_pixel_space(bContext *C,
float point_normalized[2],
float point_pixel[2])
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
float scalex, scaley;
ED_mask_pixelspace_factor(sa, ar, &scalex, &scaley);
point_pixel[0] = point_normalized[0] * scalex;
point_pixel[1] = point_normalized[1] * scaley;
}
static int add_vertex_handle_cyclic_at_point(bContext *C,
Mask *mask,
MaskSpline *spline,
MaskSplinePoint *active_point,
MaskSplinePoint *other_point,
float co[2])
{
const float tolerance_in_pixels_squared = 4 * 4;
if (spline->flag & MASK_SPLINE_CYCLIC) {
/* No cycling toggle needed, we've got nothing meaningful to do in this operator. */
return OPERATOR_CANCELLED;
}
float co_pixel[2];
mask_point_make_pixel_space(C, co, co_pixel);
float point_pixel[2];
mask_point_make_pixel_space(C, other_point->bezt.vec[1], point_pixel);
const float dist_squared = len_squared_v2v2(co_pixel, point_pixel);
if (dist_squared > tolerance_in_pixels_squared) {
return OPERATOR_PASS_THROUGH;
}
spline->flag |= MASK_SPLINE_CYCLIC;
/* TODO, update keyframes in time. */
BKE_mask_calc_handle_point_auto(spline, active_point, false);
BKE_mask_calc_handle_point_auto(spline, other_point, false);
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return OPERATOR_FINISHED;
}
static int add_vertex_handle_cyclic(
bContext *C, Mask *mask, MaskSpline *spline, MaskSplinePoint *active_point, float co[2])
{
MaskSplinePoint *first_point = &spline->points[0];
MaskSplinePoint *last_point = &spline->points[spline->tot_point - 1];
const bool is_first_point_active = (active_point == first_point);
const bool is_last_point_active = (active_point == last_point);
if (is_last_point_active) {
return add_vertex_handle_cyclic_at_point(C, mask, spline, active_point, first_point, co);
}
else if (is_first_point_active) {
return add_vertex_handle_cyclic_at_point(C, mask, spline, active_point, last_point, co);
}
return OPERATOR_PASS_THROUGH;
}
static int add_vertex_exec(bContext *C, wmOperator *op)
{
Mask *mask = CTX_data_edit_mask(C);
if (mask == NULL) {
/* if there's no active mask, create one */
mask = ED_mask_new(C, NULL);
}
2019-10-31 15:36:43 +01:00
MaskLayer *mask_layer = BKE_mask_layer_active(mask);
2019-10-31 15:36:43 +01:00
if (mask_layer && mask_layer->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
mask_layer = NULL;
}
float co[2];
RNA_float_get_array(op->ptr, "location", co);
/* TODO, having an active point but no active spline is possible, why? */
2019-10-31 15:36:43 +01:00
if (mask_layer && mask_layer->act_spline && mask_layer->act_point &&
MASKPOINT_ISSEL_ANY(mask_layer->act_point)) {
MaskSpline *spline = mask_layer->act_spline;
MaskSplinePoint *active_point = mask_layer->act_point;
const int cyclic_result = add_vertex_handle_cyclic(C, mask, spline, active_point, co);
if (cyclic_result != OPERATOR_PASS_THROUGH) {
return cyclic_result;
}
if (!add_vertex_subdivide(C, mask, co)) {
2019-10-31 15:36:43 +01:00
if (!add_vertex_extrude(C, mask, mask_layer, co)) {
return OPERATOR_CANCELLED;
}
}
}
else {
if (!add_vertex_subdivide(C, mask, co)) {
2019-10-31 15:36:43 +01:00
if (!add_vertex_new(C, mask, mask_layer, co)) {
return OPERATOR_CANCELLED;
}
}
}
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
return OPERATOR_FINISHED;
}
static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
float co[2];
ED_mask_mouse_pos(sa, ar, event->mval, co);
RNA_float_set_array(op->ptr, "location", co);
return add_vertex_exec(C, op);
}
void MASK_OT_add_vertex(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Vertex";
ot->description = "Add vertex to active spline";
ot->idname = "MASK_OT_add_vertex";
/* api callbacks */
ot->exec = add_vertex_exec;
ot->invoke = add_vertex_invoke;
ot->poll = ED_operator_mask;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Location of vertex in normalized space",
-1.0f,
1.0f);
}
/******************** add feather vertex *********************/
static int add_feather_vertex_exec(bContext *C, wmOperator *op)
{
Mask *mask = CTX_data_edit_mask(C);
2019-10-31 15:36:43 +01:00
MaskLayer *mask_layer;
MaskSpline *spline;
MaskSplinePoint *point = NULL;
const float threshold = 9;
float co[2], u;
RNA_float_get_array(op->ptr, "location", co);
point = ED_mask_point_find_nearest(C, mask, co, threshold, NULL, NULL, NULL, NULL);
2019-04-22 09:19:45 +10:00
if (point) {
return OPERATOR_FINISHED;
2019-04-22 09:19:45 +10:00
}
2019-10-31 15:36:43 +01:00
if (ED_mask_find_nearest_diff_point(C,
mask,
co,
threshold,
true,
NULL,
true,
true,
&mask_layer,
&spline,
&point,
&u,
NULL)) {
float w = BKE_mask_point_weight(spline, point, u);
float weight_scalar = BKE_mask_point_weight_scalar(spline, point, u);
if (weight_scalar != 0.0f) {
w = w / weight_scalar;
}
BKE_mask_point_add_uw(point, u, w);
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
static int add_feather_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
float co[2];
ED_mask_mouse_pos(sa, ar, event->mval, co);
RNA_float_set_array(op->ptr, "location", co);
return add_feather_vertex_exec(C, op);
}
void MASK_OT_add_feather_vertex(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Feather Vertex";
ot->description = "Add vertex to feather";
ot->idname = "MASK_OT_add_feather_vertex";
/* api callbacks */
ot->exec = add_feather_vertex_exec;
ot->invoke = add_feather_vertex_invoke;
ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Location of vertex in normalized space",
-1.0f,
1.0f);
}
/******************** common primitive functions *********************/
static int create_primitive_from_points(
bContext *C, wmOperator *op, const float (*points)[2], int num_points, char handle_type)
{
ScrArea *sa = CTX_wm_area(C);
Mask *mask;
MaskLayer *mask_layer;
MaskSpline *new_spline;
float scale, location[2], frame_size[2];
int i, width, height;
int size = RNA_float_get(op->ptr, "size");
ED_mask_get_size(sa, &width, &height);
scale = (float)size / max_ii(width, height);
/* Get location in mask space. */
frame_size[0] = width;
frame_size[1] = height;
RNA_float_get_array(op->ptr, "location", location);
location[0] /= width;
location[1] /= height;
BKE_mask_coord_from_frame(location, location, frame_size);
/* Make it so new primitive is centered to mouse location. */
location[0] -= 0.5f * scale;
location[1] -= 0.5f * scale;
bool added_mask = false;
mask_layer = ED_mask_layer_ensure(C, &added_mask);
mask = CTX_data_edit_mask(C);
ED_mask_select_toggle_all(mask, SEL_DESELECT);
new_spline = BKE_mask_spline_add(mask_layer);
new_spline->flag = MASK_SPLINE_CYCLIC | SELECT;
new_spline->points = MEM_recallocN(new_spline->points, sizeof(MaskSplinePoint) * num_points);
mask_layer->act_spline = new_spline;
mask_layer->act_point = NULL;
const int spline_index = BKE_mask_layer_shape_spline_to_index(mask_layer, new_spline);
for (i = 0; i < num_points; i++) {
new_spline->tot_point = i + 1;
MaskSplinePoint *new_point = &new_spline->points[i];
BKE_mask_parent_init(&new_point->parent);
copy_v2_v2(new_point->bezt.vec[1], points[i]);
mul_v2_fl(new_point->bezt.vec[1], scale);
add_v2_v2(new_point->bezt.vec[1], location);
new_point->bezt.h1 = handle_type;
new_point->bezt.h2 = handle_type;
BKE_mask_point_select_set(new_point, true);
if (mask_layer->splines_shapes.first) {
BKE_mask_layer_shape_changed_add(mask_layer, spline_index + i, true, true);
}
}
if (added_mask) {
WM_event_add_notifier(C, NC_MASK | NA_ADDED, NULL);
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
return OPERATOR_FINISHED;
}
static int primitive_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
ScrArea *sa = CTX_wm_area(C);
float cursor[2];
int width, height;
ED_mask_get_size(sa, &width, &height);
ED_mask_cursor_location_get(sa, cursor);
cursor[0] *= width;
cursor[1] *= height;
RNA_float_set_array(op->ptr, "location", cursor);
return op->type->exec(C, op);
}
2019-07-08 10:53:37 +02:00
static void define_primitive_add_properties(wmOperatorType *ot)
{
RNA_def_float(
ot->srna, "size", 100, -FLT_MAX, FLT_MAX, "Size", "Size of new circle", -FLT_MAX, FLT_MAX);
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Location of new circle",
-FLT_MAX,
FLT_MAX);
}
/******************** primitive add circle *********************/
static int primitive_circle_add_exec(bContext *C, wmOperator *op)
{
const float points[4][2] = {{0.0f, 0.5f}, {0.5f, 1.0f}, {1.0f, 0.5f}, {0.5f, 0.0f}};
int num_points = sizeof(points) / (2 * sizeof(float));
create_primitive_from_points(C, op, points, num_points, HD_AUTO);
return OPERATOR_FINISHED;
}
void MASK_OT_primitive_circle_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Circle";
ot->description = "Add new circle-shaped spline";
ot->idname = "MASK_OT_primitive_circle_add";
/* api callbacks */
ot->exec = primitive_circle_add_exec;
ot->invoke = primitive_add_invoke;
ot->poll = ED_operator_mask;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
2019-07-08 10:53:37 +02:00
define_primitive_add_properties(ot);
}
/******************** primitive add suqare *********************/
static int primitive_square_add_exec(bContext *C, wmOperator *op)
{
const float points[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}};
int num_points = sizeof(points) / (2 * sizeof(float));
create_primitive_from_points(C, op, points, num_points, HD_VECT);
return OPERATOR_FINISHED;
}
void MASK_OT_primitive_square_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Square";
ot->description = "Add new square-shaped spline";
ot->idname = "MASK_OT_primitive_square_add";
/* api callbacks */
ot->exec = primitive_square_add_exec;
ot->invoke = primitive_add_invoke;
ot->poll = ED_operator_mask;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
2019-07-08 10:53:37 +02:00
define_primitive_add_properties(ot);
}