12 lines
250 B
GLSL
12 lines
250 B
GLSL
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void node_background(vec4 color, float strength, out Closure result)
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{
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#ifndef VOLUMETRICS
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color *= strength;
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result = CLOSURE_DEFAULT;
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result.radiance = color.rgb;
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result.transmittance = vec3(0.0);
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#else
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result = CLOSURE_DEFAULT;
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#endif
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}
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