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blender-archive/source/blender/render/intern/raytrace/svbvh.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifdef __SSE__
#ifndef RE_RAYTRACE_SVBVH_H
#define RE_RAYTRACE_SVBVH_H
#include "bvh.h"
#include "BLI_memarena.h"
#include "BKE_global.h"
#include <stdio.h>
#include <algorithm>
struct SVBVHNode
{
int nchilds;
//Array of bb, array of childs
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float *child_bb;
SVBVHNode **child;
};
template<>
inline int bvh_node_hit_test<SVBVHNode>(SVBVHNode *node, Isect *isec)
{
return 1;
}
template<>
inline void bvh_node_push_childs<SVBVHNode>(SVBVHNode *node, Isect *isec, SVBVHNode **stack, int &stack_pos)
{
int i=0;
while(i+4 <= node->nchilds)
{
int res = test_bb_group4( (__m128*) (node->child_bb+6*i), isec );
RE_RC_COUNT(isec->raycounter->simd_bb.test);
if(res & 1) { stack[stack_pos++] = node->child[i+0]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); }
if(res & 2) { stack[stack_pos++] = node->child[i+1]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); }
if(res & 4) { stack[stack_pos++] = node->child[i+2]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); }
if(res & 8) { stack[stack_pos++] = node->child[i+3]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); }
i += 4;
}
while(i < node->nchilds)
{
if(RE_rayobject_bb_intersect_test(isec, (const float*)node->child_bb+6*i))
stack[stack_pos++] = node->child[i];
i++;
}
}
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template<>
inline void bvh_node_merge_bb<SVBVHNode>(SVBVHNode *node, float *min, float *max)
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{
if(is_leaf(node))
{
RE_rayobject_merge_bb( (RayObject*)node, min, max);
}
else
{
int i=0;
while(i+4 <= node->nchilds)
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{
float *res = node->child_bb + 6*i;
for(int j=0; j<3; j++)
{
min[j] = MIN2(min[j], res[4*j+0]);
min[j] = MIN2(min[j], res[4*j+1]);
min[j] = MIN2(min[j], res[4*j+2]);
min[j] = MIN2(min[j], res[4*j+3]);
}
for(int j=0; j<3; j++)
{
max[j] = MAX2(max[j], res[4*(j+3)+0]);
max[j] = MAX2(max[j], res[4*(j+3)+1]);
max[j] = MAX2(max[j], res[4*(j+3)+2]);
max[j] = MAX2(max[j], res[4*(j+3)+3]);
}
i += 4;
}
for(; i<node->nchilds; i++)
{
DO_MIN(node->child_bb+6*i , min);
DO_MAX(node->child_bb+3+6*i, max);
}
}
}
/*
* Builds a SVBVH tree form a VBVHTree
*/
template<class OldNode>
struct Reorganize_SVBVH
{
MemArena *arena;
float childs_per_node;
int nodes_with_childs[16];
int useless_bb;
int nodes;
Reorganize_SVBVH(MemArena *a)
{
arena = a;
nodes = 0;
childs_per_node = 0;
useless_bb = 0;
for(int i=0; i<16; i++)
nodes_with_childs[i] = 0;
}
~Reorganize_SVBVH()
{
if(G.f & G_DEBUG) {
printf("%f childs per node\n", childs_per_node / nodes);
printf("%d childs BB are useless\n", useless_bb);
for(int i=0; i<16; i++)
printf("%i childs per node: %d/%d = %f\n", i, nodes_with_childs[i], nodes, nodes_with_childs[i]/float(nodes));
}
}
SVBVHNode *create_node(int nchilds)
{
SVBVHNode *node = (SVBVHNode*)BLI_memarena_alloc(arena, sizeof(SVBVHNode));
node->nchilds = nchilds;
node->child_bb = (float*)BLI_memarena_alloc(arena, sizeof(float)*6*nchilds);
node->child= (SVBVHNode**)BLI_memarena_alloc(arena, sizeof(SVBVHNode*)*nchilds);
return node;
}
void copy_bb(float *bb, const float *old_bb)
{
std::copy( old_bb, old_bb+6, bb );
}
void prepare_for_simd(SVBVHNode *node)
{
int i=0;
while(i+4 <= node->nchilds)
{
float vec_tmp[4*6];
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float *res = node->child_bb+6*i;
std::copy( res, res+6*4, vec_tmp);
for(int j=0; j<6; j++)
{
res[4*j+0] = vec_tmp[6*0+j];
res[4*j+1] = vec_tmp[6*1+j];
res[4*j+2] = vec_tmp[6*2+j];
res[4*j+3] = vec_tmp[6*3+j];
}
i += 4;
}
}
/* amt must be power of two */
inline int padup(int num, int amt)
{
return ((num+(amt-1))&~(amt-1));
}
SVBVHNode *transform(OldNode *old)
{
if(is_leaf(old))
return (SVBVHNode*)old;
if(is_leaf(old->child))
return (SVBVHNode*)old->child;
int nchilds = count_childs(old);
int alloc_childs = nchilds;
if(nchilds % 4 > 2)
alloc_childs = padup(nchilds, 4);
SVBVHNode *node = create_node(alloc_childs);
childs_per_node += nchilds;
nodes++;
if(nchilds < 16)
nodes_with_childs[nchilds]++;
useless_bb += alloc_childs-nchilds;
while(alloc_childs > nchilds)
{
const static float def_bb[6] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MIN, FLT_MIN, FLT_MIN };
alloc_childs--;
node->child[alloc_childs] = 0;
copy_bb(node->child_bb+alloc_childs*6, def_bb);
}
int i=nchilds;
for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling)
{
i--;
node->child[i] = transform(o_child);
if(is_leaf(o_child))
{
float bb[6];
INIT_MINMAX(bb, bb+3);
RE_rayobject_merge_bb( (RayObject*)o_child, bb, bb+3);
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copy_bb(node->child_bb+i*6, bb);
break;
}
else
{
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copy_bb(node->child_bb+i*6, o_child->bb);
}
}
assert( i == 0 );
prepare_for_simd(node);
return node;
}
};
#endif
#endif //__SSE__