65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bli
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*
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* This allocation method assumes
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* 1. The allocations are short-lived.
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* 2. The total number of allocations is bound by a constant per thread.
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*
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* These two assumptions make it possible to cache and reuse relatively large buffers. They allow
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* to hand out buffers that are much larger than the requested size, without the fear of running
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* out of memory.
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*
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* The assumptions might feel a bit limiting at first, but hold true in many cases. For example,
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* many algorithms need to store temporary data. With this allocator, the allocation can become
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* very cheap for common cases.
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*
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* Many cpu-bound algorithms can benefit from being split up into several stages, whereby the
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* output of one stage is written into an array that is read by the next stage. This makes them
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* easier to debug, profile and optimize. Often a reason this is not done is that the memory
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* allocation might be expensive. The goal of this allocator is to make this a non-issue, by
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* reusing the same long buffers over and over again.
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*
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* All allocated buffers are 64 byte aligned, to make them as reusable as possible.
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* If the requested size is too large, there is a fallback to normal allocation. The allocation
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* overhead is probably very small in these cases anyway.
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*
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* The best way to use this allocator is to use one of the prepared containers like TemporaryVector
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* and TemporaryArray.
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*/
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#ifndef __BLI_TEMPORARY_ALLOCATOR_H__
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#define __BLI_TEMPORARY_ALLOCATOR_H__
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#include "BLI_utildefines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define BLI_TEMPORARY_BUFFER_ALIGNMENT 64
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void *BLI_temporary_allocate(uint size);
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void BLI_temporary_deallocate(void *buffer);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BLI_TEMPORARY_ALLOCATOR_H__ */
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