2021-08-30 17:13:46 +02:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <type_traits>
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "DNA_node_types.h"
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namespace blender::nodes {
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class NodeDeclarationBuilder;
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class SocketDeclaration {
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protected:
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std::string name_;
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std::string identifier_;
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friend NodeDeclarationBuilder;
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public:
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2021-08-30 18:26:55 +02:00
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virtual ~SocketDeclaration() = default;
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2021-08-30 17:13:46 +02:00
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virtual bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const = 0;
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virtual bool matches(const bNodeSocket &socket) const = 0;
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virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
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StringRefNull name() const;
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StringRefNull identifier() const;
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};
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using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
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class NodeDeclaration {
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private:
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Vector<SocketDeclarationPtr> inputs_;
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Vector<SocketDeclarationPtr> outputs_;
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friend NodeDeclarationBuilder;
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public:
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void build(bNodeTree &ntree, bNode &node) const;
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bool matches(const bNode &node) const;
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Span<SocketDeclarationPtr> inputs() const;
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Span<SocketDeclarationPtr> outputs() const;
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};
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class NodeDeclarationBuilder {
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private:
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NodeDeclaration &declaration_;
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public:
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NodeDeclarationBuilder(NodeDeclaration &declaration);
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template<typename DeclType> DeclType &add_input(StringRef name, StringRef identifier = "");
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template<typename DeclType> DeclType &add_output(StringRef name, StringRef identifier = "");
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};
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/* --------------------------------------------------------------------
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* SocketDeclaration inline methods.
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*/
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inline StringRefNull SocketDeclaration::name() const
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{
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return name_;
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}
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inline StringRefNull SocketDeclaration::identifier() const
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{
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return identifier_;
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}
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/* --------------------------------------------------------------------
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* NodeDeclarationBuilder inline methods.
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*/
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inline NodeDeclarationBuilder::NodeDeclarationBuilder(NodeDeclaration &declaration)
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: declaration_(declaration)
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{
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}
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template<typename DeclType>
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inline DeclType &NodeDeclarationBuilder::add_input(StringRef name, StringRef identifier)
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{
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static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
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std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
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DeclType &ref = *socket_decl;
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ref.name_ = name;
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ref.identifier_ = identifier.is_empty() ? name : identifier;
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declaration_.inputs_.append(std::move(socket_decl));
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return ref;
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}
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template<typename DeclType>
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inline DeclType &NodeDeclarationBuilder::add_output(StringRef name, StringRef identifier)
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{
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static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
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std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
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DeclType &ref = *socket_decl;
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ref.name_ = name;
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ref.identifier_ = identifier.is_empty() ? name : identifier;
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declaration_.outputs_.append(std::move(socket_decl));
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return ref;
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}
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/* --------------------------------------------------------------------
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* NodeDeclaration inline methods.
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*/
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inline Span<SocketDeclarationPtr> NodeDeclaration::inputs() const
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{
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return inputs_;
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}
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inline Span<SocketDeclarationPtr> NodeDeclaration::outputs() const
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{
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return outputs_;
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}
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} // namespace blender::nodes
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