2009-05-29 12:26:47 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung (major recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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#include <float.h>
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2009-05-29 12:26:47 +00:00
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#include "DNA_listBase.h"
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#include "DNA_anim_types.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_world_types.h"
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2009-06-02 13:03:33 +00:00
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#include "DNA_vec_types.h"
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2009-05-29 12:26:47 +00:00
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_animsys.h"
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#include "BKE_nla.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "ED_anim_api.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_markers.h"
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#include "nla_intern.h" // own include
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/* XXX */
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extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
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2009-05-30 12:40:07 +00:00
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extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
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2009-05-29 12:26:47 +00:00
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/* *********************************************** */
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2009-05-30 00:28:33 +00:00
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/* Strips */
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float color[3])
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2009-05-30 00:28:33 +00:00
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{
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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if ((strip->flag & NLASTRIP_FLAG_ACTIVE) && (adt && (adt->flag & ADT_NLA_EDIT_ON))) {
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/* active strip should be drawn green when it is acting as the tweaking strip.
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* however, this case should be skipped for when not in EditMode...
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*/
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2009-05-30 00:28:33 +00:00
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// FIXME: hardcoded temp-hack colors
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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color[0]= 0.3f;
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color[1]= 0.95f;
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color[2]= 0.1f;
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2009-05-30 00:28:33 +00:00
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}
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else if (strip->flag & NLASTRIP_FLAG_TWEAKUSER) {
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/* alert user that this strip is also used by the tweaking track (this is set when going into
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* 'editmode' for that strip), since the edits made here may not be what the user anticipated
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*/
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// FIXME: hardcoded temp-hack colors
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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color[0]= 0.85f;
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color[1]= 0.0f;
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color[2]= 0.0f;
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2009-05-30 00:28:33 +00:00
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}
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else if (strip->flag & NLASTRIP_FLAG_SELECT) {
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/* selected strip - use theme color for selected */
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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UI_GetThemeColor3fv(TH_STRIP_SELECT, color);
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2009-05-30 00:28:33 +00:00
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}
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else {
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/* normal, unselected strip - use standard strip theme color */
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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UI_GetThemeColor3fv(TH_STRIP, color);
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}
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}
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static void nla_draw_strip (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
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{
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float color[3];
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/* get color of strip */
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nla_strip_get_color_inside(adt, strip, color);
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/* draw extrapolation info first (as backdrop) */
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if (strip->extendmode != NLASTRIP_EXTEND_NOTHING) {
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/* enable transparency... */
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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switch (strip->extendmode) {
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/* since this does both sides, only do the 'before' side, and leave the rest to the next case */
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case NLASTRIP_EXTEND_HOLD:
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/* only need to draw here if there's no strip before since
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* it only applies in such a situation
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*/
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if (strip->prev) {
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/* set the drawing color to the color of the strip, but with very faint alpha */
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glColor4f(color[0], color[1], color[2], 0.15f);
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/* draw the rect to the edge of the screen */
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glBegin(GL_QUADS);
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glVertex2f(v2d->cur.xmin, yminc);
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glVertex2f(v2d->cur.xmin, ymaxc);
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glVertex2f(strip->start, ymaxc);
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glVertex2f(strip->start, yminc);
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glEnd();
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}
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/* no break needed... */
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/* this only draws after the strip */
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case NLASTRIP_EXTEND_HOLD_FORWARD:
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/* only need to try and draw if the next strip doesn't occur immediately after */
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if ((strip->next == NULL) || (IS_EQ(strip->next->start, strip->end)==0)) {
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/* set the drawing color to the color of the strip, but this time less faint */
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glColor4f(color[0], color[1], color[2], 0.3f);
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/* draw the rect to the next strip or the edge of the screen */
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glBegin(GL_QUADS);
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glVertex2f(strip->end, yminc);
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glVertex2f(strip->end, ymaxc);
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if (strip->next) {
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glVertex2f(strip->next->start, ymaxc);
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glVertex2f(strip->next->start, yminc);
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}
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else {
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glVertex2f(v2d->cur.xmax, ymaxc);
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glVertex2f(v2d->cur.xmax, yminc);
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}
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glEnd();
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}
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break;
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}
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glDisable(GL_BLEND);
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2009-05-30 00:28:33 +00:00
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}
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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/* draw 'inside' of strip itself */
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glColor3fv(color);
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2009-05-30 00:28:33 +00:00
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uiSetRoundBox(15); /* all corners rounded */
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2009-05-30 12:40:07 +00:00
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gl_round_box_shade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
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2009-05-30 00:28:33 +00:00
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NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
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/* draw strip outline - different colors are used here... */
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2009-05-30 00:28:33 +00:00
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if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
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/* strip should appear 'sunken', so draw a light border around it */
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glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
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}
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else {
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/* strip should appear to stand out, so draw a dark border around it */
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|
|
glColor3f(0.0f, 0.0f, 0.0f);
|
|
|
|
|
}
|
2009-05-30 12:40:07 +00:00
|
|
|
gl_round_box_shade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
|
2009-05-30 00:28:33 +00:00
|
|
|
}
|
|
|
|
|
|
2009-06-02 13:03:33 +00:00
|
|
|
/* add the relevant text to the cache of text-strings to draw in pixelspace */
|
|
|
|
|
static void nla_draw_strip_text (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc)
|
|
|
|
|
{
|
|
|
|
|
char str[256];
|
|
|
|
|
rctf rect;
|
|
|
|
|
|
|
|
|
|
/* for now, just init the string with a fixed-format */
|
|
|
|
|
if (strip->act)
|
|
|
|
|
sprintf(str, "%d | Act: %s | %.2f <-> %.2f", index, strip->act->id.name+2, strip->start, strip->end);
|
|
|
|
|
else
|
|
|
|
|
sprintf(str, "%d | Act: <NONE>", index);
|
|
|
|
|
|
|
|
|
|
/* set text colour - if colours (see above) are light, draw black text, otherwise draw white */
|
|
|
|
|
if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER))
|
|
|
|
|
glColor3f(0.0f, 0.0f, 0.0f);
|
|
|
|
|
else
|
|
|
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
|
|
|
|
|
|
|
|
/* set bounding-box for text
|
|
|
|
|
* - padding of 2 'units' on either side
|
|
|
|
|
*/
|
NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
|
|
|
// TODO: make this centered?
|
2009-06-02 13:03:33 +00:00
|
|
|
rect.xmin= strip->start + 2;
|
|
|
|
|
rect.ymin= yminc;
|
|
|
|
|
rect.xmax= strip->end - 2;
|
|
|
|
|
rect.ymax= ymaxc;
|
|
|
|
|
|
|
|
|
|
/* add this string to the cache of texts to draw*/
|
|
|
|
|
UI_view2d_text_cache_rectf(v2d, &rect, str);
|
|
|
|
|
}
|
|
|
|
|
|
2009-05-30 00:28:33 +00:00
|
|
|
/* ---------------------- */
|
|
|
|
|
|
|
|
|
|
void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
|
|
|
|
|
{
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
bAnimListElem *ale;
|
|
|
|
|
int filter;
|
|
|
|
|
|
|
|
|
|
View2D *v2d= &ar->v2d;
|
|
|
|
|
float y= 0.0f;
|
|
|
|
|
int items, height;
|
|
|
|
|
|
|
|
|
|
/* build list of channels to draw */
|
|
|
|
|
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
|
|
|
|
|
items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
|
|
|
|
|
|
|
|
|
|
/* Update max-extent of channels here (taking into account scrollers):
|
|
|
|
|
* - this is done to allow the channel list to be scrollable, but must be done here
|
|
|
|
|
* to avoid regenerating the list again and/or also because channels list is drawn first
|
|
|
|
|
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
|
|
|
|
|
* start of list offset, and the second is as a correction for the scrollers.
|
|
|
|
|
*/
|
|
|
|
|
height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
|
|
|
|
|
if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
|
|
|
|
|
/* don't use totrect set, as the width stays the same
|
|
|
|
|
* (NOTE: this is ok here, the configuration is pretty straightforward)
|
|
|
|
|
*/
|
|
|
|
|
v2d->tot.ymax= (float)(height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* loop through channels, and set up drawing depending on their type */
|
|
|
|
|
y= (float)(-NLACHANNEL_FIRST);
|
|
|
|
|
|
|
|
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
|
|
|
const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
|
|
|
|
|
const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
|
|
|
|
|
|
|
|
|
|
/* check if visible */
|
|
|
|
|
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
|
|
|
|
|
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
|
|
|
|
|
{
|
|
|
|
|
/* data to draw depends on the type of channel */
|
|
|
|
|
switch (ale->type) {
|
|
|
|
|
case ANIMTYPE_NLATRACK:
|
|
|
|
|
{
|
NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
|
|
|
AnimData *adt= BKE_animdata_from_id(ale->id);
|
2009-05-30 00:28:33 +00:00
|
|
|
NlaTrack *nlt= (NlaTrack *)ale->data;
|
|
|
|
|
NlaStrip *strip;
|
2009-06-02 13:03:33 +00:00
|
|
|
int index;
|
2009-05-30 00:28:33 +00:00
|
|
|
|
|
|
|
|
/* draw backdrop? */
|
|
|
|
|
// TODO...
|
|
|
|
|
|
2009-05-31 11:14:50 +00:00
|
|
|
/* draw each strip in the track (if visible) */
|
2009-06-02 13:03:33 +00:00
|
|
|
for (strip=nlt->strips.first, index=1; strip; strip=strip->next, index++) {
|
|
|
|
|
if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) {
|
|
|
|
|
/* draw the visualisation of the strip */
|
NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
|
|
|
nla_draw_strip(adt, nlt, strip, v2d, yminc, ymaxc);
|
2009-06-02 13:03:33 +00:00
|
|
|
|
|
|
|
|
/* add the text for this strip to the cache */
|
|
|
|
|
nla_draw_strip_text(nlt, strip, index, v2d, yminc, ymaxc);
|
|
|
|
|
}
|
2009-05-30 00:28:33 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ANIMTYPE_NLAACTION:
|
|
|
|
|
{
|
|
|
|
|
/* just draw a semi-shaded rect spanning the width of the viewable area if there's data */
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
|
|
|
|
if (ale->data)
|
|
|
|
|
glColor4f(0.8f, 0.2f, 0.0f, 0.4f); // reddish color - hardcoded for now
|
|
|
|
|
else
|
|
|
|
|
glColor4f(0.6f, 0.5f, 0.5f, 0.3f); // greyish-red color - hardcoded for now
|
|
|
|
|
|
NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
|
|
|
/* draw slightly shifted up for greater separation from standard channels,
|
|
|
|
|
* but also slightly shorter for some more contrast when viewing the strips
|
|
|
|
|
*/
|
2009-05-30 00:28:33 +00:00
|
|
|
glBegin(GL_QUADS);
|
NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
|
|
|
glVertex2f(v2d->cur.xmin, yminc+NLACHANNEL_SKIP);
|
|
|
|
|
glVertex2f(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP);
|
|
|
|
|
glVertex2f(v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP);
|
|
|
|
|
glVertex2f(v2d->cur.xmax, yminc+NLACHANNEL_SKIP);
|
2009-05-30 00:28:33 +00:00
|
|
|
glEnd();
|
|
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* adjust y-position for next one */
|
|
|
|
|
y += NLACHANNEL_STEP;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* free tempolary channels */
|
|
|
|
|
BLI_freelistN(&anim_data);
|
|
|
|
|
}
|
2009-05-29 12:26:47 +00:00
|
|
|
|
|
|
|
|
/* *********************************************** */
|
|
|
|
|
/* Channel List */
|
|
|
|
|
|
|
|
|
|
void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
|
|
|
|
|
{
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
bAnimListElem *ale;
|
|
|
|
|
int filter;
|
|
|
|
|
|
|
|
|
|
View2D *v2d= &ar->v2d;
|
|
|
|
|
float x= 0.0f, y= 0.0f;
|
|
|
|
|
int items, height;
|
|
|
|
|
|
|
|
|
|
/* build list of channels to draw */
|
|
|
|
|
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
|
|
|
|
|
items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
|
|
|
|
|
|
|
|
|
|
/* Update max-extent of channels here (taking into account scrollers):
|
|
|
|
|
* - this is done to allow the channel list to be scrollable, but must be done here
|
|
|
|
|
* to avoid regenerating the list again and/or also because channels list is drawn first
|
|
|
|
|
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
|
|
|
|
|
* start of list offset, and the second is as a correction for the scrollers.
|
|
|
|
|
*/
|
|
|
|
|
height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
|
|
|
|
|
if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
|
|
|
|
|
/* don't use totrect set, as the width stays the same
|
|
|
|
|
* (NOTE: this is ok here, the configuration is pretty straightforward)
|
|
|
|
|
*/
|
|
|
|
|
v2d->tot.ymax= (float)(height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* loop through channels, and set up drawing depending on their type */
|
|
|
|
|
y= (float)(-NLACHANNEL_FIRST);
|
|
|
|
|
|
|
|
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
|
|
|
const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
|
|
|
|
|
const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
|
|
|
|
|
const float ydatac= (float)(y - 7);
|
|
|
|
|
|
|
|
|
|
/* check if visible */
|
|
|
|
|
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
|
|
|
|
|
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
|
|
|
|
|
{
|
|
|
|
|
short indent= 0, offset= 0, sel= 0, group= 0;
|
|
|
|
|
int expand= -1, protect = -1, special= -1, mute = -1;
|
|
|
|
|
char name[128];
|
|
|
|
|
|
|
|
|
|
/* determine what needs to be drawn */
|
|
|
|
|
switch (ale->type) {
|
|
|
|
|
case ANIMTYPE_SCENE: /* scene */
|
|
|
|
|
{
|
|
|
|
|
Scene *sce= (Scene *)ale->data;
|
|
|
|
|
|
|
|
|
|
group= 4;
|
|
|
|
|
indent= 0;
|
|
|
|
|
|
|
|
|
|
special= ICON_SCENE_DATA;
|
2009-05-31 04:52:20 +00:00
|
|
|
|
2009-05-29 12:26:47 +00:00
|
|
|
/* only show expand if there are any channels */
|
|
|
|
|
if (EXPANDED_SCEC(sce))
|
|
|
|
|
expand= ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand= ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
sel = SEL_SCEC(sce);
|
|
|
|
|
strcpy(name, sce->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_OBJECT: /* object */
|
|
|
|
|
{
|
|
|
|
|
Base *base= (Base *)ale->data;
|
|
|
|
|
Object *ob= base->object;
|
|
|
|
|
|
|
|
|
|
group= 4;
|
|
|
|
|
indent= 0;
|
|
|
|
|
|
|
|
|
|
/* icon depends on object-type */
|
|
|
|
|
if (ob->type == OB_ARMATURE)
|
|
|
|
|
special= ICON_ARMATURE_DATA;
|
|
|
|
|
else
|
|
|
|
|
special= ICON_OBJECT_DATA;
|
|
|
|
|
|
|
|
|
|
/* only show expand if there are any channels */
|
|
|
|
|
if (EXPANDED_OBJC(ob))
|
|
|
|
|
expand= ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand= ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
sel = SEL_OBJC(base);
|
|
|
|
|
strcpy(name, ob->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
Object *ob = (Object *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 4;
|
|
|
|
|
indent = 1;
|
|
|
|
|
special = ICON_MATERIAL_DATA;
|
|
|
|
|
|
|
|
|
|
if (FILTER_MAT_OBJC(ob))
|
|
|
|
|
expand = ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
strcpy(name, "Materials");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
Material *ma = (Material *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 0;
|
|
|
|
|
indent = 0;
|
|
|
|
|
special = ICON_MATERIAL_DATA;
|
|
|
|
|
offset = 21;
|
|
|
|
|
|
|
|
|
|
if (FILTER_MAT_OBJD(ma))
|
|
|
|
|
expand = ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
strcpy(name, ma->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
Lamp *la = (Lamp *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 4;
|
|
|
|
|
indent = 1;
|
|
|
|
|
special = ICON_LAMP_DATA;
|
|
|
|
|
|
|
|
|
|
if (FILTER_LAM_OBJD(la))
|
|
|
|
|
expand = ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
strcpy(name, la->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
Camera *ca = (Camera *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 4;
|
|
|
|
|
indent = 1;
|
|
|
|
|
special = ICON_CAMERA_DATA;
|
|
|
|
|
|
|
|
|
|
if (FILTER_CAM_OBJD(ca))
|
|
|
|
|
expand = ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
strcpy(name, ca->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
Curve *cu = (Curve *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 4;
|
|
|
|
|
indent = 1;
|
|
|
|
|
special = ICON_CURVE_DATA;
|
|
|
|
|
|
|
|
|
|
if (FILTER_CUR_OBJD(cu))
|
|
|
|
|
expand = ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
strcpy(name, cu->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
Key *key= (Key *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 4;
|
|
|
|
|
indent = 1;
|
|
|
|
|
special = ICON_SHAPEKEY_DATA; // XXX
|
|
|
|
|
|
|
|
|
|
if (FILTER_SKE_OBJD(key))
|
|
|
|
|
expand = ICON_TRIA_UP;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
//sel = SEL_OBJC(base);
|
|
|
|
|
strcpy(name, "Shape Keys");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */
|
|
|
|
|
{
|
|
|
|
|
World *wo= (World *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 4;
|
|
|
|
|
indent = 1;
|
|
|
|
|
special = ICON_WORLD_DATA;
|
|
|
|
|
|
|
|
|
|
if (FILTER_WOR_SCED(wo))
|
|
|
|
|
expand = ICON_TRIA_DOWN;
|
|
|
|
|
else
|
|
|
|
|
expand = ICON_TRIA_RIGHT;
|
|
|
|
|
|
|
|
|
|
strcpy(name, wo->id.name+2);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case ANIMTYPE_NLATRACK: /* NLA Track */
|
|
|
|
|
{
|
|
|
|
|
NlaTrack *nlt= (NlaTrack *)ale->data;
|
|
|
|
|
|
|
|
|
|
indent= 0;
|
|
|
|
|
|
|
|
|
|
if (ale->id) {
|
|
|
|
|
/* special exception for materials */
|
|
|
|
|
if (GS(ale->id->name) == ID_MA) {
|
|
|
|
|
offset= 21;
|
|
|
|
|
indent= 1;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
offset= 14;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
offset= 0;
|
|
|
|
|
|
|
|
|
|
/* FIXME: 'solo' as the 'special' button?
|
|
|
|
|
* - need special icons for these
|
|
|
|
|
*/
|
|
|
|
|
if (nlt->flag & NLATRACK_SOLO)
|
|
|
|
|
special= ICON_LAYER_ACTIVE;
|
|
|
|
|
else
|
|
|
|
|
special= ICON_LAYER_USED;
|
|
|
|
|
|
|
|
|
|
if (nlt->flag & NLATRACK_MUTED)
|
|
|
|
|
mute = ICON_MUTE_IPO_ON;
|
|
|
|
|
else
|
|
|
|
|
mute = ICON_MUTE_IPO_OFF;
|
|
|
|
|
|
|
|
|
|
if (EDITABLE_NLT(nlt))
|
|
|
|
|
protect = ICON_UNLOCKED;
|
|
|
|
|
else
|
|
|
|
|
protect = ICON_LOCKED;
|
|
|
|
|
|
2009-05-31 04:52:20 +00:00
|
|
|
sel = SEL_NLT(nlt);
|
2009-05-29 12:26:47 +00:00
|
|
|
strcpy(name, nlt->name);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ANIMTYPE_NLAACTION: /* NLA Action-Line */
|
|
|
|
|
{
|
|
|
|
|
bAction *act= (bAction *)ale->data;
|
|
|
|
|
|
|
|
|
|
group = 5;
|
|
|
|
|
|
|
|
|
|
if (ale->id) {
|
|
|
|
|
/* special exception for materials */
|
|
|
|
|
if (GS(ale->id->name) == ID_MA) {
|
|
|
|
|
offset= 21;
|
|
|
|
|
indent= 1;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
offset= 14;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
offset= 0;
|
|
|
|
|
|
|
|
|
|
special = ICON_ACTION;
|
|
|
|
|
|
|
|
|
|
if (act)
|
|
|
|
|
sprintf(name, "ActAction: <%s>", act->id.name+2);
|
|
|
|
|
else
|
|
|
|
|
sprintf(name, "<No Action>");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* now, start drawing based on this information */
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
|
|
|
|
/* draw backing strip behind channel name */
|
|
|
|
|
if (group == 4) {
|
|
|
|
|
/* only used in dopesheet... */
|
|
|
|
|
if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) {
|
|
|
|
|
/* object channel - darker */
|
|
|
|
|
UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
|
|
|
|
|
uiSetRoundBox((expand == ICON_TRIA_UP)? (8):(1|8));
|
2009-05-30 12:40:07 +00:00
|
|
|
gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10);
|
2009-05-29 12:26:47 +00:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* sub-object folders - lighter */
|
|
|
|
|
UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
|
|
|
|
|
|
|
|
|
|
offset += 7 * indent;
|
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
|
glVertex2f(x+offset, yminc);
|
|
|
|
|
glVertex2f(x+offset, ymaxc);
|
|
|
|
|
glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
|
|
|
|
|
glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
|
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
|
|
/* clear group value, otherwise we cause errors... */
|
|
|
|
|
group = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (group == 5) {
|
|
|
|
|
/* Action Line */
|
|
|
|
|
if (ale->data)
|
|
|
|
|
glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now
|
|
|
|
|
else
|
|
|
|
|
glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
|
|
|
|
|
|
|
|
|
|
offset += 7 * indent;
|
NLA SoC: More Drawing Tweaks
* Following user feedback, I've increased the separation between normal NLA-tracks and the 'action lines' to try and differentiate them more. This hopefully this will be sufficient, otherwise, I'm going to have to abandon the use of nice, generic channel-identification code for lists of channels...
* Improved drawing of 'active' strips.
- Now, the active strip (when NOT being 'tweaked') will be simply drawn as a yellow strip + a white border.
- The active strip (when BEING 'tweaked') will now be greenish + a white border. The colour here may be tweakable, but we'll see...
* Strip extrapolation modes (hold, etc.) are now visualised as rects with alpha and the same colour as the strip they belong to.
* Selecting strips now makes them 'active' (and deactivates the others). Only one strip can be active at a time. Still need to figure out precisely how this will work with multiple AnimData blocks + NLA-'tweaking'.
* Fixed view-matrix bug introduced in last commit for text drawing. For now, we'll just reset the view matrix after doing that, since it's not too acceptable to move these calls to the end yet, as they should get overlapped by some other editor features (such as the Current Frame indicator)
2009-06-03 11:22:49 +00:00
|
|
|
|
|
|
|
|
/* only on top two corners, to show that this channel sits on top of the preceeding ones */
|
|
|
|
|
uiSetRoundBox((1|2));
|
|
|
|
|
|
|
|
|
|
/* draw slightly shifted up vertically to look like it has more separtion from other channels */
|
|
|
|
|
gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)NLACHANNEL_NAMEWIDTH, ymaxc+NLACHANNEL_SKIP, 8);
|
2009-05-29 12:26:47 +00:00
|
|
|
|
|
|
|
|
/* clear group value, otherwise we cause errors... */
|
|
|
|
|
group = 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* for normal channels
|
|
|
|
|
* - use 3 shades of color group/standard color for 3 indention level
|
|
|
|
|
*/
|
|
|
|
|
UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
|
|
|
|
|
|
|
|
|
|
indent += group;
|
|
|
|
|
offset += 7 * indent;
|
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
|
glVertex2f(x+offset, yminc);
|
|
|
|
|
glVertex2f(x+offset, ymaxc);
|
|
|
|
|
glVertex2f((float)NLACHANNEL_NAMEWIDTH, ymaxc);
|
|
|
|
|
glVertex2f((float)NLACHANNEL_NAMEWIDTH, yminc);
|
|
|
|
|
glEnd();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* draw expand/collapse triangle */
|
|
|
|
|
if (expand > 0) {
|
|
|
|
|
UI_icon_draw(x+offset, ydatac, expand);
|
|
|
|
|
offset += 17;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* draw special icon indicating certain data-types */
|
|
|
|
|
if (special > -1) {
|
|
|
|
|
/* for normal channels */
|
|
|
|
|
UI_icon_draw(x+offset, ydatac, special);
|
|
|
|
|
offset += 17;
|
|
|
|
|
}
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
|
|
|
|
|
/* draw name */
|
|
|
|
|
if (sel)
|
|
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
|
|
|
else
|
|
|
|
|
UI_ThemeColor(TH_TEXT);
|
|
|
|
|
offset += 3;
|
|
|
|
|
UI_DrawString(x+offset, y-4, name);
|
|
|
|
|
|
|
|
|
|
/* reset offset - for RHS of panel */
|
|
|
|
|
offset = 0;
|
|
|
|
|
|
|
|
|
|
/* set blending again, as text drawing may clear it */
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
|
|
|
|
/* draw protect 'lock' */
|
|
|
|
|
if (protect > -1) {
|
|
|
|
|
offset = 16;
|
|
|
|
|
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, protect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* draw mute 'eye' */
|
|
|
|
|
if (mute > -1) {
|
|
|
|
|
offset += 16;
|
|
|
|
|
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute);
|
|
|
|
|
}
|
|
|
|
|
|
2009-05-30 12:40:07 +00:00
|
|
|
/* draw action 'push-down' - only for NLA-Action lines, and only when there's an action */
|
|
|
|
|
if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
|
2009-05-29 12:26:47 +00:00
|
|
|
offset += 16;
|
2009-05-30 10:41:41 +00:00
|
|
|
|
|
|
|
|
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
|
2009-05-30 12:40:07 +00:00
|
|
|
glBegin(GL_LINE_LOOP);
|
2009-05-31 04:52:20 +00:00
|
|
|
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
|
|
|
|
|
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+9);
|
|
|
|
|
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+9);
|
|
|
|
|
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7);
|
2009-05-30 10:41:41 +00:00
|
|
|
glEnd(); // GL_LINES
|
|
|
|
|
|
|
|
|
|
/* now draw the icon */
|
2009-05-29 12:26:47 +00:00
|
|
|
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* adjust y-position for next one */
|
|
|
|
|
y += NLACHANNEL_STEP;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* free tempolary channels */
|
|
|
|
|
BLI_freelistN(&anim_data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* *********************************************** */
|