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blender-archive/source/blender/editors/space_outliner/outliner_tree.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_outliner/outliner_tree.c
* \ingroup spoutliner
*/
#include <math.h>
#include <string.h>
#if defined WIN32 && !defined _LIBC || defined __sun
# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
#else
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
# include <fnmatch.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_camera_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_sequence_types.h"
#include "DNA_speaker_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_fcurve.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_sequencer.h"
#include "ED_armature.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "outliner_intern.h"
/* ********************************************************* */
/* Defines */
#define TS_CHUNK 128
/* ********************************************************* */
2011-11-03 03:00:45 +00:00
/* Persistent Data */
static void outliner_storage_cleanup(SpaceOops *soops)
{
TreeStore *ts= soops->treestore;
if (ts) {
TreeStoreElem *tselem;
int a, unused= 0;
/* each element used once, for ID blocks with more users to have each a treestore */
for (a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
/* cleanup only after reading file or undo step, and always for
* RNA datablocks view in order to save memory */
if (soops->storeflag & SO_TREESTORE_CLEANUP) {
for (a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
if (tselem->id==NULL) unused++;
}
if (unused) {
if (ts->usedelem == unused) {
MEM_freeN(ts->data);
ts->data= NULL;
ts->usedelem= ts->totelem= 0;
}
else {
TreeStoreElem *tsnewar, *tsnew;
tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
for (a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
if (tselem->id) {
*tsnew= *tselem;
tsnew++;
}
}
MEM_freeN(ts->data);
ts->data= tsnewar;
ts->usedelem-= unused;
ts->totelem= ts->usedelem;
}
}
}
}
}
2011-11-03 03:00:45 +00:00
static void check_persistent(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
{
TreeStore *ts;
TreeStoreElem *tselem;
int a;
/* case 1; no TreeStore */
if (soops->treestore==NULL) {
soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
}
ts= soops->treestore;
/* check if 'te' is in treestore */
tselem= ts->data;
for (a=0; a<ts->usedelem; a++, tselem++) {
if (tselem->id==id && tselem->used==0) {
if ((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
te->store_index= a;
tselem->used= 1;
return;
}
}
}
/* add 1 element to treestore */
if (ts->usedelem==ts->totelem) {
TreeStoreElem *tsnew;
tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
if (ts->data) {
memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
MEM_freeN(ts->data);
}
ts->data= tsnew;
ts->totelem+= TS_CHUNK;
}
tselem= ts->data+ts->usedelem;
tselem->type= type;
if (type) tselem->nr= nr; // we're picky! :)
else tselem->nr= 0;
tselem->id= id;
tselem->used = 0;
tselem->flag= TSE_CLOSED;
te->store_index= ts->usedelem;
ts->usedelem++;
}
/* ********************************************************* */
/* Tree Management */
void outliner_free_tree(ListBase *lb)
{
while (lb->first) {
TreeElement *te= lb->first;
outliner_free_tree(&te->subtree);
BLI_remlink(lb, te);
if (te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name);
MEM_freeN(te);
}
}
void outliner_cleanup_tree(SpaceOops *soops)
{
outliner_free_tree(&soops->tree);
outliner_storage_cleanup(soops);
}
/* Find ith item from the treestore */
static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
{
TreeElement *te= lb->first, *tes;
while (te) {
if (te->store_index==store_index) return te;
tes= outliner_find_tree_element(&te->subtree, store_index);
if (tes) return tes;
te= te->next;
}
return NULL;
}
/* tse is not in the treestore, we use its contents to find a match */
TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
{
TreeStore *ts= soops->treestore;
TreeStoreElem *tselem;
int a;
if (tse->id==NULL) return NULL;
/* check if 'tse' is in treestore */
tselem= ts->data;
for (a=0; a<ts->usedelem; a++, tselem++) {
if ((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
if (tselem->id==tse->id) {
break;
}
}
}
if (tselem)
return outliner_find_tree_element(&soops->tree, a);
return NULL;
}
/* Find treestore that refers to given ID */
TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
{
TreeElement *te, *tes;
TreeStoreElem *tselem;
for (te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if (tselem->type==0) {
if (tselem->id==id) return te;
/* only deeper on scene or object */
if ( te->idcode==ID_OB || te->idcode==ID_SCE || (soops->outlinevis == SO_GROUPS && te->idcode==ID_GR)) {
tes= outliner_find_id(soops, &te->subtree, id);
if (tes) return tes;
}
}
}
return NULL;
}
ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
{
TreeStoreElem *tselem;
te= te->parent;
while (te) {
tselem= TREESTORE(te);
if (tselem->type==0 && te->idcode==idcode) return tselem->id;
te= te->parent;
}
return NULL;
}
/* ********************************************************* */
/* Prototype, see functions below */
static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
TreeElement *parent, short type, short index);
/* -------------------------------------------------------- */
/* special handling of hierarchical non-lib data */
static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
TreeElement *parent, int *a)
{
TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
(*a)++;
te->name= curBone->name;
te->directdata= curBone;
for (curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
}
}
/* -------------------------------------------------------- */
#define LOG2I(x) (int)(log(x)/M_LN2)
static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
{
TreeStoreElem *tselem = NULL;
TreeElement *te = NULL;
/* log stuff is to convert bitflags (powers of 2) to small integers,
* in order to not overflow short tselem->nr */
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_COMBINED));
te->name= "Combined";
te->directdata= &srl->passflag;
/* save cpu cycles, but we add the first to invoke an open/close triangle */
tselem = TREESTORE(tenla);
if (tselem->flag & TSE_CLOSED)
return;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_Z));
te->name= "Z";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_VECTOR));
te->name= "Vector";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_NORMAL));
te->name= "Normal";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_UV));
te->name= "UV";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_MIST));
te->name= "Mist";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXOB));
te->name= "Index Object";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXMA));
te->name= "Index Material";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA));
te->name= "Color";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_DIFFUSE));
te->name= "Diffuse";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SPEC));
te->name= "Specular";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SHADOW));
te->name= "Shadow";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_AO));
te->name= "AO";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFLECT));
te->name= "Reflection";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFRACT));
te->name= "Refraction";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDIRECT));
te->name= "Indirect";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_ENVIRONMENT));
te->name= "Environment";
te->directdata= &srl->passflag;
te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_EMIT));
te->name= "Emit";
te->directdata= &srl->passflag;
}
#undef LOG2I
static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
{
SceneRenderLayer *srl;
TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
int a;
tenla->name= "RenderLayers";
for (a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
tenlay->name= srl->name;
tenlay->directdata= &srl->passflag;
if (srl->light_override)
outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
if (srl->mat_override)
outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
outliner_add_passes(soops, tenlay, &sce->id, srl);
}
// TODO: move this to the front?
if (sce->adt)
outliner_add_element(soops, lb, sce, te, TSE_ANIM_DATA, 0);
outliner_add_element(soops, lb, sce->world, te, 0, 0);
}
// can be inlined if necessary
static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob)
{
int a = 0;
if (ob->adt)
outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0);
outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
if (ob->proxy && ob->id.lib==NULL)
outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
if (ob->pose) {
bArmature *arm= ob->data;
bPoseChannel *pchan;
TreeElement *ten;
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
tenla->name= "Pose";
/* channels undefined in editmode, but we want the 'tenla' pose icon itself */
if ((arm->edbo == NULL) && (ob->mode & OB_MODE_POSE)) {
int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
ten->name= pchan->name;
ten->directdata= pchan;
pchan->temp= (void *)ten;
if (pchan->constraints.first) {
//Object *target;
bConstraint *con;
TreeElement *ten1;
TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
//char *str;
tenla1->name= "Constraints";
for (con= pchan->constraints.first; con; con= con->next, const_index++) {
ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
#if 0 /* disabled as it needs to be reworked for recoded constraints system */
target= get_constraint_target(con, &str);
if (str && str[0]) ten1->name= str;
else if (target) ten1->name= target->id.name+2;
else ten1->name= con->name;
#endif
ten1->name= con->name;
ten1->directdata= con;
/* possible add all other types links? */
}
}
}
/* make hierarchy */
ten= tenla->subtree.first;
while (ten) {
TreeElement *nten= ten->next, *par;
tselem= TREESTORE(ten);
if (tselem->type==TSE_POSE_CHANNEL) {
pchan= (bPoseChannel *)ten->directdata;
if (pchan->parent) {
BLI_remlink(&tenla->subtree, ten);
par= (TreeElement *)pchan->parent->temp;
BLI_addtail(&par->subtree, ten);
ten->parent= par;
}
}
ten= nten;
}
}
/* Pose Groups */
if (ob->pose->agroups.first) {
bActionGroup *agrp;
TreeElement *ten;
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
int a= 0;
tenla->name= "Bone Groups";
for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
ten->name= agrp->name;
ten->directdata= agrp;
}
}
}
for (a=0; a<ob->totcol; a++)
outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
if (ob->constraints.first) {
//Object *target;
bConstraint *con;
TreeElement *ten;
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
//char *str;
tenla->name= "Constraints";
for (con=ob->constraints.first, a=0; con; con= con->next, a++) {
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
#if 0 /* disabled due to constraints system targets recode... code here needs review */
target= get_constraint_target(con, &str);
if (str && str[0]) ten->name= str;
else if (target) ten->name= target->id.name+2;
else ten->name= con->name;
#endif
ten->name= con->name;
ten->directdata= con;
/* possible add all other types links? */
}
}
if (ob->modifiers.first) {
ModifierData *md;
TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
int index;
temod->name = "Modifiers";
for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
te->name= md->name;
te->directdata = md;
if (md->type==eModifierType_Lattice) {
outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
}
else if (md->type==eModifierType_Curve) {
outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
}
else if (md->type==eModifierType_Armature) {
outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
}
else if (md->type==eModifierType_Hook) {
outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
}
else if (md->type==eModifierType_ParticleSystem) {
TreeElement *ten;
ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
ten->directdata = psys;
ten->name = psys->part->id.name+2;
}
}
}
/* vertex groups */
if (ob->defbase.first) {
bDeformGroup *defgroup;
TreeElement *ten;
TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
tenla->name= "Vertex Groups";
for (defgroup=ob->defbase.first, a=0; defgroup; defgroup=defgroup->next, a++) {
ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
ten->name= defgroup->name;
ten->directdata= defgroup;
}
}
/* duplicated group */
if (ob->dup_group)
outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
}
// can be inlined if necessary
static void outliner_add_id_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, ID *id)
{
/* tuck pointer back in object, to construct hierarchy */
if (GS(id->name)==ID_OB) id->newid= (ID *)te;
/* expand specific data always */
switch (GS(id->name)) {
case ID_LI:
{
te->name= ((Library *)id)->name;
}
break;
case ID_SCE:
{
outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
}
break;
case ID_OB:
{
outliner_add_object_contents(soops, te, tselem, (Object *)id);
}
break;
case ID_ME:
{
Mesh *me= (Mesh *)id;
int a;
if (me->adt)
outliner_add_element(soops, &te->subtree, me, te, TSE_ANIM_DATA, 0);
outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
for (a=0; a<me->totcol; a++)
outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
/* could do tfaces with image links, but the images are not grouped nicely.
* would require going over all tfaces, sort images in use. etc... */
}
break;
case ID_CU:
{
Curve *cu= (Curve *)id;
int a;
if (cu->adt)
outliner_add_element(soops, &te->subtree, cu, te, TSE_ANIM_DATA, 0);
for (a=0; a<cu->totcol; a++)
outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
}
break;
case ID_MB:
{
MetaBall *mb= (MetaBall *)id;
int a;
if (mb->adt)
outliner_add_element(soops, &te->subtree, mb, te, TSE_ANIM_DATA, 0);
for (a=0; a<mb->totcol; a++)
outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
}
break;
case ID_MA:
{
Material *ma= (Material *)id;
int a;
if (ma->adt)
outliner_add_element(soops, &te->subtree, ma, te, TSE_ANIM_DATA, 0);
for (a=0; a<MAX_MTEX; a++) {
if (ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
}
}
break;
case ID_TE:
{
Tex *tex= (Tex *)id;
if (tex->adt)
outliner_add_element(soops, &te->subtree, tex, te, TSE_ANIM_DATA, 0);
outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
}
break;
case ID_CA:
{
Camera *ca= (Camera *)id;
if (ca->adt)
outliner_add_element(soops, &te->subtree, ca, te, TSE_ANIM_DATA, 0);
}
break;
case ID_LA:
{
Lamp *la= (Lamp *)id;
int a;
if (la->adt)
outliner_add_element(soops, &te->subtree, la, te, TSE_ANIM_DATA, 0);
for (a=0; a<MAX_MTEX; a++) {
if (la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
}
}
break;
case ID_SPK:
{
Speaker *spk= (Speaker *)id;
if (spk->adt)
outliner_add_element(soops, &te->subtree, spk, te, TSE_ANIM_DATA, 0);
}
break;
case ID_WO:
{
World *wrld= (World *)id;
int a;
if (wrld->adt)
outliner_add_element(soops, &te->subtree, wrld, te, TSE_ANIM_DATA, 0);
for (a=0; a<MAX_MTEX; a++) {
if (wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
}
}
break;
case ID_KE:
{
Key *key= (Key *)id;
if (key->adt)
outliner_add_element(soops, &te->subtree, key, te, TSE_ANIM_DATA, 0);
}
break;
case ID_AC:
{
// XXX do we want to be exposing the F-Curves here?
//bAction *act= (bAction *)id;
}
break;
case ID_AR:
{
bArmature *arm= (bArmature *)id;
int a= 0;
if (arm->adt)
outliner_add_element(soops, &te->subtree, arm, te, TSE_ANIM_DATA, 0);
if (arm->edbo) {
EditBone *ebone;
TreeElement *ten;
for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
ten->directdata= ebone;
ten->name= ebone->name;
ebone->temp= ten;
}
/* make hierarchy */
ten= arm->edbo->first ? ((EditBone *)arm->edbo->first)->temp : NULL;
while (ten) {
TreeElement *nten= ten->next, *par;
ebone= (EditBone *)ten->directdata;
if (ebone->parent) {
BLI_remlink(&te->subtree, ten);
par= ebone->parent->temp;
BLI_addtail(&par->subtree, ten);
ten->parent= par;
}
ten= nten;
}
}
else {
/* do not extend Armature when we have posemode */
tselem= TREESTORE(te->parent);
if ( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE);
else {
Bone *curBone;
for (curBone=arm->bonebase.first; curBone; curBone=curBone->next) {
outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
}
}
}
}
break;
}
}
// TODO: this function needs to be split up! It's getting a bit too large...
static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
TreeElement *parent, short type, short index)
{
TreeElement *te;
TreeStoreElem *tselem;
ID *id= idv;
int a = 0;
if (ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
id= ((PointerRNA*)idv)->id.data;
if (!id) id= ((PointerRNA*)idv)->data;
}
if (id==NULL) return NULL;
te= MEM_callocN(sizeof(TreeElement), "tree elem");
/* add to the visual tree */
BLI_addtail(lb, te);
/* add to the storage */
2011-11-03 03:00:45 +00:00
check_persistent(soops, te, id, type, index);
tselem= TREESTORE(te);
/* if we are searching for something expand to see child elements */
if (SEARCHING_OUTLINER(soops))
tselem->flag |= TSE_CHILDSEARCH;
te->parent= parent;
te->index= index; // for data arays
if (ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
else if (ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
else if (type==TSE_ANIM_DATA);
else {
te->name= id->name+2; // default, can be overridden by Library or non-ID data
te->idcode= GS(id->name);
}
if (type==0) {
/* ID datablock */
outliner_add_id_contents(soops, te, tselem, id);
}
else if (type==TSE_ANIM_DATA) {
IdAdtTemplate *iat = (IdAdtTemplate *)idv;
AnimData *adt= (AnimData *)iat->adt;
/* this element's info */
te->name= "Animation";
te->directdata= adt;
/* Action */
outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
/* Drivers */
if (adt->drivers.first) {
TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
ID *lastadded= NULL;
FCurve *fcu;
ted->name= "Drivers";
for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
2012-02-27 10:35:39 +00:00
if (fcu->driver && fcu->driver->variables.first) {
ChannelDriver *driver= fcu->driver;
DriverVar *dvar;
for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
/* loop over all targets used here */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (lastadded != dtar->id) {
// XXX this lastadded check is rather lame, and also fails quite badly...
outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
lastadded= dtar->id;
}
}
DRIVER_TARGETS_LOOPER_END
}
}
}
}
/* NLA Data */
if (adt->nla_tracks.first) {
TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
NlaTrack *nlt;
int a= 0;
tenla->name= "NLA Tracks";
for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
NlaStrip *strip;
TreeElement *ten;
int b= 0;
tenlt->name= nlt->name;
for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
if (ten) ten->directdata= strip;
}
}
}
}
else if (type==TSE_SEQUENCE) {
Sequence *seq= (Sequence*) idv;
Sequence *p;
/*
* The idcode is a little hack, but the outliner
* only check te->idcode if te->type is equal to zero,
* so this is "safe".
*/
te->idcode= seq->type;
te->directdata= seq;
if (seq->type<7) {
/*
* This work like the sequence.
* If the sequence have a name (not default name)
* show it, in other case put the filename.
*/
if (strcmp(seq->name, "SQ"))
te->name= seq->name;
else {
if ((seq->strip) && (seq->strip->stripdata))
te->name= seq->strip->stripdata->name;
else
te->name= "SQ None";
}
if (seq->type==SEQ_META) {
te->name= "Meta Strip";
p= seq->seqbase.first;
while (p) {
outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
p= p->next;
}
}
else
outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
}
else
te->name= "Effect";
}
else if (type==TSE_SEQ_STRIP) {
Strip *strip= (Strip *)idv;
if (strip->dir)
te->name= strip->dir;
else
te->name= "Strip None";
te->directdata= strip;
}
else if (type==TSE_SEQUENCE_DUP) {
Sequence *seq= (Sequence*)idv;
te->idcode= seq->type;
te->directdata= seq;
te->name= seq->strip->stripdata->name;
}
else if (ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
PropertyRNA *prop, *iterprop;
PropertyType proptype;
int a, tot;
/* we do lazy build, for speed and to avoid infinite recusion */
if (ptr->data == NULL) {
te->name= "(empty)";
}
else if (type == TSE_RNA_STRUCT) {
/* struct */
te->name= RNA_struct_name_get_alloc(ptr, NULL, 0, NULL);
if (te->name)
te->flag |= TE_FREE_NAME;
else
te->name= RNA_struct_ui_name(ptr->type);
/* If searching don't expand RNA entries */
if (SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH;
iterprop= RNA_struct_iterator_property(ptr->type);
tot= RNA_property_collection_length(ptr, iterprop);
/* auto open these cases */
if (!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
if (!tselem->used)
tselem->flag &= ~TSE_CLOSED;
if (TSELEM_OPEN(tselem,soops)) {
for (a=0; a<tot; a++)
outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
}
else if (tot)
te->flag |= TE_LAZY_CLOSED;
te->rnaptr= *ptr;
}
else if (type == TSE_RNA_PROPERTY) {
/* property */
iterprop= RNA_struct_iterator_property(ptr->type);
RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
prop= propptr.data;
proptype= RNA_property_type(prop);
te->name= RNA_property_ui_name(prop);
te->directdata= prop;
te->rnaptr= *ptr;
/* If searching don't expand RNA entries */
if (SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH;
if (proptype == PROP_POINTER) {
pptr= RNA_property_pointer_get(ptr, prop);
if (pptr.data) {
if (TSELEM_OPEN(tselem,soops))
outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
else
te->flag |= TE_LAZY_CLOSED;
}
}
else if (proptype == PROP_COLLECTION) {
tot= RNA_property_collection_length(ptr, prop);
if (TSELEM_OPEN(tselem,soops)) {
for (a=0; a<tot; a++) {
RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, a);
}
}
else if (tot)
te->flag |= TE_LAZY_CLOSED;
}
else if (ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
tot= RNA_property_array_length(ptr, prop);
if (TSELEM_OPEN(tselem,soops)) {
for (a=0; a<tot; a++)
outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
}
else if (tot)
te->flag |= TE_LAZY_CLOSED;
}
}
else if (type == TSE_RNA_ARRAY_ELEM) {
char c;
prop= parent->directdata;
te->directdata= prop;
te->rnaptr= *ptr;
te->index= index;
c= RNA_property_array_item_char(prop, index);
te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
if (c) sprintf((char *)te->name, " %c", c);
else sprintf((char *)te->name, " %d", index+1);
te->flag |= TE_FREE_NAME;
}
}
else if (type == TSE_KEYMAP) {
wmKeyMap *km= (wmKeyMap *)idv;
wmKeyMapItem *kmi;
char opname[OP_MAX_TYPENAME];
te->directdata= idv;
te->name= km->idname;
if (TSELEM_OPEN(tselem,soops)) {
a= 0;
for (kmi = km->items.first; kmi; kmi = kmi->next, a++) {
const char *key= WM_key_event_string(kmi->type);
if (key[0]) {
wmOperatorType *ot= NULL;
if (kmi->propvalue);
else ot= WM_operatortype_find(kmi->idname, 0);
if (ot || kmi->propvalue) {
TreeElement *ten= outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a);
ten->directdata= kmi;
if (kmi->propvalue) {
ten->name= "Modal map, not yet";
}
else {
WM_operator_py_idname(opname, ot->idname);
ten->name= BLI_strdup(opname);
ten->flag |= TE_FREE_NAME;
}
}
}
}
}
else
te->flag |= TE_LAZY_CLOSED;
}
return te;
}
/* ======================================================= */
/* Sequencer mode tree building */
/* Helped function to put duplicate sequence in the same tree. */
static int need_add_seq_dup(Sequence *seq)
{
Sequence *p;
if ((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
return(1);
/*
* First check backward, if we found a duplicate
* sequence before this, don't need it, just return.
*/
p= seq->prev;
while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
p= p->prev;
continue;
}
if (!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
return(2);
p= p->prev;
}
p= seq->next;
while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
p= p->next;
continue;
}
if (!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
return(0);
p= p->next;
}
return(1);
}
static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
{
/* TreeElement *ch; */ /* UNUSED */
Sequence *p;
p= seq;
while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
p= p->next;
continue;
}
if (!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
/* ch= */ /* UNUSED */ outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
p= p->next;
}
}
/* ======================================================= */
/* Generic Tree Building helpers - order these are called is top to bottom */
/* Hierarchy --------------------------------------------- */
/* make sure elements are correctly nested */
static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
{
TreeElement *te, *ten, *tep;
TreeStoreElem *tselem;
/* build hierarchy */
// XXX also, set extents here...
te= lb->first;
while (te) {
ten= te->next;
tselem= TREESTORE(te);
if (tselem->type==0 && te->idcode==ID_OB) {
Object *ob= (Object *)tselem->id;
if (ob->parent && ob->parent->id.newid) {
BLI_remlink(lb, te);
tep= (TreeElement *)ob->parent->id.newid;
BLI_addtail(&tep->subtree, te);
// set correct parent pointers
for (te=tep->subtree.first; te; te= te->next) te->parent= tep;
}
}
te= ten;
}
}
/* Sorting ------------------------------------------------------ */
typedef struct tTreeSort {
TreeElement *te;
ID *id;
const char *name;
short idcode;
} tTreeSort;
/* alphabetical comparator */
static int treesort_alpha(const void *v1, const void *v2)
{
const tTreeSort *x1= v1, *x2= v2;
int comp;
/* first put objects last (hierarchy) */
comp= (x1->idcode==ID_OB);
if (x2->idcode==ID_OB) comp+=2;
if (comp==1) return 1;
else if (comp==2) return -1;
else if (comp==3) {
comp= strcmp(x1->name, x2->name);
if ( comp>0 ) return 1;
else if ( comp<0) return -1;
return 0;
}
return 0;
}
/* this is nice option for later? doesnt look too useful... */
#if 0
static int treesort_obtype_alpha(const void *v1, const void *v2)
{
const tTreeSort *x1= v1, *x2= v2;
/* first put objects last (hierarchy) */
if (x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
else if (x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
else {
/* 2nd we check ob type */
if (x1->idcode==ID_OB && x2->idcode==ID_OB) {
if ( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
else if ( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
else return 0;
}
else {
int comp= strcmp(x1->name, x2->name);
if ( comp>0 ) return 1;
else if ( comp<0) return -1;
return 0;
}
}
}
#endif
/* sort happens on each subtree individual */
static void outliner_sort(SpaceOops *soops, ListBase *lb)
{
TreeElement *te;
TreeStoreElem *tselem;
int totelem=0;
te= lb->last;
if (te==NULL) return;
tselem= TREESTORE(te);
/* sorting rules; only object lists or deformgroups */
if ( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
/* count first */
for (te= lb->first; te; te= te->next) totelem++;
if (totelem>1) {
tTreeSort *tear= MEM_mallocN(totelem*sizeof(tTreeSort), "tree sort array");
tTreeSort *tp=tear;
int skip= 0;
for (te= lb->first; te; te= te->next, tp++) {
tselem= TREESTORE(te);
tp->te= te;
tp->name= te->name;
tp->idcode= te->idcode;
if (tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // don't sort this
tp->id= tselem->id;
}
/* keep beginning of list */
for (tp= tear, skip=0; skip<totelem; skip++, tp++)
if (tp->idcode) break;
if (skip<totelem)
qsort(tear+skip, totelem-skip, sizeof(tTreeSort), treesort_alpha);
lb->first=lb->last= NULL;
tp= tear;
while (totelem--) {
BLI_addtail(lb, tp->te);
tp++;
}
MEM_freeN(tear);
}
}
for (te= lb->first; te; te= te->next) {
outliner_sort(soops, &te->subtree);
}
}
/* Filtering ----------------------------------------------- */
static int outliner_filter_has_name(TreeElement *te, const char *name, int flags)
{
#if 0
int found= 0;
/* determine if match */
if (flags & SO_FIND_CASE_SENSITIVE) {
if (flags & SO_FIND_COMPLETE)
found= strcmp(te->name, name) == 0;
else
found= strstr(te->name, name) != NULL;
}
else {
if (flags & SO_FIND_COMPLETE)
found= BLI_strcasecmp(te->name, name) == 0;
else
found= BLI_strcasestr(te->name, name) != NULL;
}
#else
int fn_flag= 0;
int found= 0;
if ((flags & SO_FIND_CASE_SENSITIVE) == 0)
fn_flag |= FNM_CASEFOLD;
if (flags & SO_FIND_COMPLETE) {
found= fnmatch(name, te->name, fn_flag)==0;
}
else {
char fn_name[sizeof(((struct SpaceOops *)NULL)->search_string) + 2];
BLI_snprintf(fn_name, sizeof(fn_name), "*%s*", name);
found= fnmatch(fn_name, te->name, fn_flag)==0;
}
return found;
#endif
}
static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
{
TreeElement *te, *ten;
TreeStoreElem *tselem;
/* although we don't have any search string, we return TRUE
* since the entire tree is ok then...
*/
if (soops->search_string[0]==0)
return 1;
for (te= lb->first; te; te= ten) {
ten= te->next;
if (0==outliner_filter_has_name(te, soops->search_string, soops->search_flags)) {
/* item isn't something we're looking for, but...
* - if the subtree is expanded, check if there are any matches that can be easily found
* so that searching for "cu" in the default scene will still match the Cube
* - otherwise, we can't see within the subtree and the item doesn't match,
* so these can be safely ignored (i.e. the subtree can get freed)
*/
tselem= TREESTORE(te);
/* flag as not a found item */
tselem->flag &= ~TSE_SEARCHMATCH;
if ((!TSELEM_OPEN(tselem,soops)) || outliner_filter_tree(soops, &te->subtree)==0) {
outliner_free_tree(&te->subtree);
BLI_remlink(lb, te);
if (te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name);
MEM_freeN(te);
}
}
else {
tselem= TREESTORE(te);
/* flag as a found item - we can then highlight it */
tselem->flag |= TSE_SEARCHMATCH;
/* filter subtree too */
outliner_filter_tree(soops, &te->subtree);
}
}
/* if there are still items in the list, that means that there were still some matches */
return (lb->first != NULL);
}
/* ======================================================= */
/* Main Tree Building API */
/* Main entry point for building the tree data-structure that the outliner represents */
// TODO: split each mode into its own function?
void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
{
Base *base;
Object *ob;
TreeElement *te=NULL, *ten;
TreeStoreElem *tselem;
int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
/* Are we looking for something - we want to tag parents to filter child matches
* - NOT in datablocks view - searching all datablocks takes way too long to be useful
* - this variable is only set once per tree build */
if (soops->search_string[0]!=0 && soops->outlinevis!=SO_DATABLOCKS)
soops->search_flags |= SO_SEARCH_RECURSIVE;
else
soops->search_flags &= ~SO_SEARCH_RECURSIVE;
if (soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
return;
outliner_free_tree(&soops->tree);
outliner_storage_cleanup(soops);
/* clear ob id.new flags */
for (ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
/* options */
if (soops->outlinevis == SO_LIBRARIES) {
Library *lib;
for (lib= mainvar->library.first; lib; lib= lib->id.next) {
ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
lib->id.newid= (ID *)ten;
}
/* make hierarchy */
ten= soops->tree.first;
while (ten) {
TreeElement *nten= ten->next, *par;
tselem= TREESTORE(ten);
lib= (Library *)tselem->id;
if (lib->parent) {
BLI_remlink(&soops->tree, ten);
par= (TreeElement *)lib->parent->id.newid;
BLI_addtail(&par->subtree, ten);
ten->parent= par;
}
ten= nten;
}
/* restore newid pointers */
for (lib= mainvar->library.first; lib; lib= lib->id.next)
lib->id.newid= NULL;
}
else if (soops->outlinevis == SO_ALL_SCENES) {
Scene *sce;
for (sce= mainvar->scene.first; sce; sce= sce->id.next) {
te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
tselem= TREESTORE(te);
if (sce==scene && show_opened)
tselem->flag &= ~TSE_CLOSED;
for (base= sce->base.first; base; base= base->next) {
ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
ten->directdata= base;
}
outliner_make_hierarchy(soops, &te->subtree);
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
for (base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
}
}
else if (soops->outlinevis == SO_CUR_SCENE) {
outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
for (base= scene->base.first; base; base= base->next) {
ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
ten->directdata= base;
}
outliner_make_hierarchy(soops, &soops->tree);
}
else if (soops->outlinevis == SO_VISIBLE) {
for (base= scene->base.first; base; base= base->next) {
if (base->lay & scene->lay)
outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
}
outliner_make_hierarchy(soops, &soops->tree);
}
else if (soops->outlinevis == SO_GROUPS) {
Group *group;
GroupObject *go;
for (group= mainvar->group.first; group; group= group->id.next) {
if (group->gobject.first) {
te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
for (go= group->gobject.first; go; go= go->next) {
ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
ten->directdata= NULL; /* eh, why? */
}
outliner_make_hierarchy(soops, &te->subtree);
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
for (go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
}
}
}
else if (soops->outlinevis == SO_SAME_TYPE) {
Object *ob= OBACT;
if (ob) {
for (base= scene->base.first; base; base= base->next) {
if (base->object->type==ob->type) {
ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
ten->directdata= base;
}
}
outliner_make_hierarchy(soops, &soops->tree);
}
}
else if (soops->outlinevis == SO_SELECTED) {
for (base= scene->base.first; base; base= base->next) {
if (base->lay & scene->lay) {
if (base==BASACT || (base->flag & SELECT)) {
ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
ten->directdata= base;
}
}
}
outliner_make_hierarchy(soops, &soops->tree);
}
else if (soops->outlinevis==SO_SEQUENCE) {
Sequence *seq;
Editing *ed= seq_give_editing(scene, FALSE);
int op;
if (ed==NULL)
return;
seq= ed->seqbasep->first;
if (!seq)
return;
while (seq) {
op= need_add_seq_dup(seq);
if (op==1) {
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/* ten= */ outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
}
else if (op==0) {
ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
outliner_add_seq_dup(soops, seq, ten, 0);
}
seq= seq->next;
}
}
else if (soops->outlinevis==SO_DATABLOCKS) {
PointerRNA mainptr;
RNA_main_pointer_create(mainvar, &mainptr);
ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
if (show_opened) {
tselem= TREESTORE(ten);
tselem->flag &= ~TSE_CLOSED;
}
}
else if (soops->outlinevis==SO_USERDEF) {
PointerRNA userdefptr;
RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
if (show_opened) {
tselem= TREESTORE(ten);
tselem->flag &= ~TSE_CLOSED;
}
}
else if (soops->outlinevis==SO_KEYMAP) {
wmWindowManager *wm= mainvar->wm.first;
wmKeyMap *km;
for (km= wm->defaultconf->keymaps.first; km; km= km->next) {
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/* ten= */ outliner_add_element(soops, &soops->tree, (void*)km, NULL, TSE_KEYMAP, 0);
}
}
else {
ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
if (ten) ten->directdata= BASACT;
}
outliner_sort(soops, &soops->tree);
outliner_filter_tree(soops, &soops->tree);
}