2008-05-18 13:01:52 +00:00
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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// Must be included before any QT header, because of moc
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#include "../system/PythonInterpreter.h"
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#include <string>
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#include <fstream>
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#include <float.h>
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#include "AppGLWidget.h"
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#include "AppCanvas.h"
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#include "AppConfig.h"
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#include "../system/StringUtils.h"
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#include "../scene_graph/MaxFileLoader.h"
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#include "../scene_graph/NodeShape.h"
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#include "../scene_graph/NodeTransform.h"
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#include "../scene_graph/NodeDrawingStyle.h"
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#include "../winged_edge/WingedEdgeBuilder.h"
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#include "../winged_edge/WEdge.h"
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#include "../scene_graph/VertexRep.h"
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#include "../winged_edge/WXEdgeBuilder.h"
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#include "../scene_graph/ScenePrettyPrinter.h"
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#include "../winged_edge/WFillGrid.h"
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#include "../view_map/ViewMapTesselator.h"
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#include "../stroke/StrokeTesselator.h"
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#include "../view_map/ViewMapIO.h"
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#include "Controller.h"
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#include "../view_map/ViewMap.h"
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#include "../winged_edge/Curvature.h"
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//#include "QGLBasicWidget.h"
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//#include <qimage.h>
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#include "../image/Image.h"
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#include "../view_map/SteerableViewMap.h"
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#include "../stroke/PSStrokeRenderer.h"
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#include "../stroke/TextStrokeRenderer.h"
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#include "../stroke/StyleModule.h"
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#ifndef WIN32
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//# include "GLXOffscreenBuffer.h"
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//# include "GLXOffscreenBuffer.h"
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#endif
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#include "../system/StringUtils.h"
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Controller::Controller()
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{
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2008-05-25 17:34:21 +00:00
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2008-05-18 13:01:52 +00:00
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const string sep(Config::DIR_SEP.c_str());
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2008-05-25 17:34:21 +00:00
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//const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE;
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2008-05-18 13:01:52 +00:00
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//_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
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_RootNode = new NodeGroup;
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_RootNode->addRef();
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_SilhouetteNode = NULL;
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//_ProjectedSilhouette = NULL;
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//_VisibleProjectedSilhouette = NULL;
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_DebugNode = new NodeGroup;
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_DebugNode->addRef();
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_winged_edge = NULL;
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_pView = NULL;
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_edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
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2008-05-25 17:34:21 +00:00
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_ProgressBar = new ProgressBar;
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2008-05-18 13:01:52 +00:00
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_SceneNumFaces = 0;
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_minEdgeSize = DBL_MAX;
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_bboxDiag = 0;
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_ViewMap = 0;
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_Canvas = 0;
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_VisibilityAlgo = ViewMapBuilder::ray_casting;
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//_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
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_Canvas = new AppCanvas;
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_inter = new PythonInterpreter;
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_EnableQI = true;
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_ComputeRidges = true;
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_ComputeSteerableViewMap = false;
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_ComputeSuggestive = true;
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_sphereRadius = 1.0;
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2008-05-26 16:19:30 +00:00
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init_options();
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2008-05-18 13:01:52 +00:00
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}
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Controller::~Controller()
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{
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if(NULL != _RootNode)
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{
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int ref = _RootNode->destroy();
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if(0 == ref)
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delete _RootNode;
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}
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if(NULL != _SilhouetteNode)
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{
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int ref = _SilhouetteNode->destroy();
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if(0 == ref)
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delete _SilhouetteNode;
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}
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if(NULL != _DebugNode)
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{
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int ref = _DebugNode->destroy();
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if(0 == ref)
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delete _DebugNode;
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}
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if(_winged_edge) {
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delete _winged_edge;
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_winged_edge = NULL;
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}
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if(0 != _ViewMap)
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{
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delete _ViewMap;
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_ViewMap = 0;
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}
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if(0 != _Canvas)
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{
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delete _Canvas;
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_Canvas = 0;
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}
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if (_inter) {
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delete _inter;
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_inter = NULL;
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}
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//delete _current_dirs;
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}
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void Controller::SetView(AppGLWidget *iView)
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{
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if(NULL == iView)
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return;
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_pView = iView;
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_Canvas->SetViewer(_pView);
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}
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int Controller::Load3DSFile(const char *iFileName)
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{
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if (_pView)
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_pView->setUpdateMode(false);
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MaxFileLoader loader3DS(iFileName);
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//_RootNode->AddChild(BuildSceneTest());
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_Chrono.start();
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NodeGroup *maxScene = loader3DS.Load();
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if (maxScene == NULL) {
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2008-05-25 17:34:21 +00:00
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cout << "Cannot load scene" << endl;
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2008-05-18 13:01:52 +00:00
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return 1;
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}
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2008-05-25 17:34:21 +00:00
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cout << "Scene loaded\n" << endl;
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2008-05-18 13:01:52 +00:00
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printf("Mesh cleaning : %lf\n", _Chrono.stop());
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_SceneNumFaces += loader3DS.numFacesRead();
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if(loader3DS.minEdgeSize() < _minEdgeSize)
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{
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_minEdgeSize = loader3DS.minEdgeSize();
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_EPSILON = _minEdgeSize*1e-6;
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if(_EPSILON < DBL_MIN)
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_EPSILON = 0.0;
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}
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cout << "Epsilon computed : " << _EPSILON << endl;
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// DEBUG
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// ScenePrettyPrinter spp;
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// maxScene->accept(spp);
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2008-05-25 17:34:21 +00:00
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2008-05-18 13:01:52 +00:00
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_RootNode->AddChild(maxScene);
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_RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
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_pView->SetModel(_RootNode);
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_pView->FitBBox();
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2008-05-25 17:34:21 +00:00
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2008-05-18 13:01:52 +00:00
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_Chrono.start();
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WXEdgeBuilder wx_builder;
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maxScene->accept(wx_builder);
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_winged_edge = wx_builder.getWingedEdge();
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printf("WEdge building : %lf\n", _Chrono.stop());
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_Chrono.start();
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_Grid.clear();
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Vec3r size;
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for(unsigned int i=0; i<3; i++)
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{
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size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]);
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size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections
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if(size[i]==0){
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cout << "Warning: the bbox size is 0 in dimension "<<i<<endl;
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}
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}
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_Grid.configure(Vec3r(_RootNode->bbox().getMin() - size / 20.0), size,
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_SceneNumFaces);
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// Fill in the grid:
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WFillGrid fillGridRenderer(&_Grid, _winged_edge);
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fillGridRenderer.fillGrid();
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printf("Grid building : %lf\n", _Chrono.stop());
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// DEBUG
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// _Grid.displayDebug();
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_pView->SetDebug(_DebugNode);
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//delete stuff
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// if(0 != ws_builder)
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// {
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// delete ws_builder;
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// ws_builder = 0;
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// }
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_pView->updateGL();
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//soc QFileInfo qfi(iFileName);
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//soc string basename((const char*)qfi.fileName().toAscii().data());
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char cleaned[FILE_MAX];
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BLI_strncpy(cleaned, iFileName, FILE_MAX);
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BLI_cleanup_file(NULL, cleaned);
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string basename = StringUtils::toAscii( string(cleaned) );
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_ListOfModels.push_back(basename);
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cout << "Triangles nb : " << _SceneNumFaces << endl;
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_bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm();
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cout << "Bounding Box : " << _bboxDiag << endl;
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return 0;
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}
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void Controller::CloseFile()
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{
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WShape::SetCurrentId(0);
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_pView->DetachModel();
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_ListOfModels.clear();
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if(NULL != _RootNode)
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{
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int ref = _RootNode->destroy();
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if(0 == ref)
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_RootNode->addRef();
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_RootNode->clearBBox();
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}
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_pView->DetachSilhouette();
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if (NULL != _SilhouetteNode)
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{
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int ref = _SilhouetteNode->destroy();
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if(0 == ref)
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{
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delete _SilhouetteNode;
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_SilhouetteNode = NULL;
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}
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}
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// if(NULL != _ProjectedSilhouette)
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// {
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// int ref = _ProjectedSilhouette->destroy();
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// if(0 == ref)
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// {
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// delete _ProjectedSilhouette;
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// _ProjectedSilhouette = NULL;
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// }
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// }
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// if(NULL != _VisibleProjectedSilhouette)
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// {
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// int ref = _VisibleProjectedSilhouette->destroy();
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// if(0 == ref)
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// {
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// delete _VisibleProjectedSilhouette;
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// _VisibleProjectedSilhouette = NULL;
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// }
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// }
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_pView->DetachDebug();
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if(NULL != _DebugNode)
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{
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int ref = _DebugNode->destroy();
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if(0 == ref)
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_DebugNode->addRef();
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}
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if(_winged_edge) {
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delete _winged_edge;
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_winged_edge = NULL;
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}
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// We deallocate the memory:
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if(NULL != _ViewMap)
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{
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delete _ViewMap;
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_ViewMap = 0;
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}
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// clears the canvas
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_Canvas->Erase();
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// clears the grid
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_Grid.clear();
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_SceneNumFaces = 0;
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|
|
_minEdgeSize = DBL_MAX;
|
|
|
|
|
// _pView2D->DetachScene();
|
|
|
|
|
// if(NULL != _SRoot)
|
|
|
|
|
// {
|
|
|
|
|
// int ref = _SRoot->destroy();
|
|
|
|
|
// if(0 == ref)
|
|
|
|
|
// {
|
|
|
|
|
// //_SRoot->addRef();
|
|
|
|
|
// delete _SRoot;
|
|
|
|
|
// _SRoot = NULL;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// static const streamsize buffer_size = 512 * 1024;
|
|
|
|
|
|
|
|
|
|
void Controller::SaveViewMapFile(const char *oFileName)
|
|
|
|
|
{
|
|
|
|
|
if (!_ViewMap)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
ofstream ofs(oFileName, ios::binary);
|
|
|
|
|
if (!ofs.is_open()) {
|
|
|
|
|
cerr << "Error: Cannot save this file" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// char buffer[buffer_size];
|
|
|
|
|
// #if defined(__GNUC__) && (__GNUC__ < 3)
|
|
|
|
|
// ofs.rdbuf()->setbuf(buffer, buffer_size);
|
|
|
|
|
// # else
|
|
|
|
|
// ofs.rdbuf()->pubsetbuf(buffer, buffer_size);
|
|
|
|
|
// #endif
|
|
|
|
|
_Chrono.start();
|
|
|
|
|
|
|
|
|
|
ofs << Config::VIEWMAP_MAGIC << endl << Config::VIEWMAP_VERSION << endl;
|
|
|
|
|
|
|
|
|
|
// Write the models filenames
|
|
|
|
|
ofs << _ListOfModels.size() << endl;
|
|
|
|
|
for (vector<string>::const_iterator i = _ListOfModels.begin(); i != _ListOfModels.end(); i++)
|
|
|
|
|
ofs << *i << "\n";
|
|
|
|
|
|
|
|
|
|
// Save the camera position
|
|
|
|
|
float position[3];
|
|
|
|
|
float orientation[4];
|
|
|
|
|
_pView->getCameraState(position, orientation);
|
|
|
|
|
ofs.write((char*)position, 3 * sizeof(*position));
|
|
|
|
|
ofs.write((char*)orientation, 4 * sizeof(*orientation));
|
|
|
|
|
|
|
|
|
|
// Write ViewMap
|
|
|
|
|
if (ViewMapIO::save(ofs, _ViewMap, 0)) {
|
|
|
|
|
_Chrono.stop();
|
|
|
|
|
cerr << "Error: Cannot save this file" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
real d = _Chrono.stop();
|
|
|
|
|
cout << "ViewMap saving : " << d << endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::LoadViewMapFile(const char *iFileName, bool only_camera)
|
|
|
|
|
{
|
|
|
|
|
ifstream ifs(iFileName, ios::binary);
|
|
|
|
|
if (!ifs.is_open()) {
|
|
|
|
|
cerr << "Error: Cannot load this file" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// char buffer[buffer_size];
|
|
|
|
|
// #if defined(__GNUC__) && (__GNUC__ < 3)
|
|
|
|
|
// ifs.rdbuf()->setbuf(buffer, buffer_size);
|
|
|
|
|
// # else
|
|
|
|
|
// ifs.rdbuf()->pubsetbuf(buffer, buffer_size);
|
|
|
|
|
// #endif
|
|
|
|
|
|
|
|
|
|
// Test File Magic and version
|
|
|
|
|
char tmp_buffer[256];
|
|
|
|
|
string test;
|
|
|
|
|
|
|
|
|
|
ifs.getline(tmp_buffer, 255);
|
|
|
|
|
test = tmp_buffer;
|
|
|
|
|
if (test != Config::VIEWMAP_MAGIC) {
|
|
|
|
|
cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION << " file" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
ifs.getline(tmp_buffer, 255);
|
|
|
|
|
test = tmp_buffer;
|
|
|
|
|
if (test != Config::VIEWMAP_VERSION && !only_camera) {
|
|
|
|
|
cerr << "Error: This version of the ." << Config::VIEWMAP_EXTENSION << " file format is no longer supported" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read the models filenames and open them (if not already done)
|
|
|
|
|
string tmp;
|
|
|
|
|
vector<string> tmp_vec;
|
|
|
|
|
unsigned models_nb, i;
|
|
|
|
|
|
|
|
|
|
ifs.getline(tmp_buffer, 255);
|
|
|
|
|
models_nb = atoi(tmp_buffer);
|
|
|
|
|
for (i = 0; i < models_nb; i++) {
|
|
|
|
|
ifs.getline(tmp_buffer, 255);
|
|
|
|
|
tmp = tmp_buffer;
|
|
|
|
|
tmp_vec.push_back(tmp);
|
|
|
|
|
}
|
|
|
|
|
if (_ListOfModels != tmp_vec && !only_camera) {
|
|
|
|
|
CloseFile();
|
|
|
|
|
vector<string> pathnames;
|
|
|
|
|
int err = 0;
|
|
|
|
|
for (vector<string>::const_iterator i = tmp_vec.begin(); i != tmp_vec.end(); i++)
|
|
|
|
|
{
|
|
|
|
|
pathnames.clear();
|
|
|
|
|
StringUtils::getPathName(ViewMapIO::Options::getModelsPath(), *i, pathnames);
|
|
|
|
|
for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++)
|
|
|
|
|
if (!(err = Load3DSFile(j->c_str())))
|
|
|
|
|
break;
|
|
|
|
|
if (err) {
|
|
|
|
|
cerr << "Error: cannot find model \"" << *i << "\" - check the path in the Options" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set the camera position
|
|
|
|
|
float position[3];
|
|
|
|
|
float orientation[4];
|
|
|
|
|
ifs.read((char*)position, 3 * sizeof(*position));
|
|
|
|
|
ifs.read((char*)orientation, 4 * sizeof(*orientation));
|
|
|
|
|
_pView->setCameraState(position, orientation);
|
|
|
|
|
_pView->saveCameraState();
|
|
|
|
|
|
|
|
|
|
if (only_camera) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Reset ViewMap
|
|
|
|
|
if(NULL != _ViewMap)
|
|
|
|
|
{
|
|
|
|
|
delete _ViewMap;
|
|
|
|
|
_ViewMap = 0;
|
|
|
|
|
}
|
|
|
|
|
_pView->DetachSilhouette();
|
|
|
|
|
if (NULL != _SilhouetteNode)
|
|
|
|
|
{
|
|
|
|
|
int ref = _SilhouetteNode->destroy();
|
|
|
|
|
if(0 == ref)
|
|
|
|
|
delete _SilhouetteNode;
|
|
|
|
|
}
|
|
|
|
|
// if(NULL != _ProjectedSilhouette)
|
|
|
|
|
// {
|
|
|
|
|
// int ref = _ProjectedSilhouette->destroy();
|
|
|
|
|
// if(0 == ref)
|
|
|
|
|
// delete _ProjectedSilhouette;
|
|
|
|
|
// }
|
|
|
|
|
// if(NULL != _VisibleProjectedSilhouette)
|
|
|
|
|
// {
|
|
|
|
|
// int ref = _VisibleProjectedSilhouette->destroy();
|
|
|
|
|
// if(0 == ref)
|
|
|
|
|
// {
|
|
|
|
|
// delete _VisibleProjectedSilhouette;
|
|
|
|
|
// _VisibleProjectedSilhouette = 0;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
_ViewMap = new ViewMap();
|
|
|
|
|
|
|
|
|
|
// Read ViewMap
|
|
|
|
|
_Chrono.start();
|
|
|
|
|
if (ViewMapIO::load(ifs, _ViewMap, 0)) {
|
|
|
|
|
_Chrono.stop();
|
|
|
|
|
|
|
|
|
|
cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION << " file" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update display
|
|
|
|
|
ViewMapTesselator3D sTesselator3d;
|
|
|
|
|
//ViewMapTesselator2D sTesselator2d;
|
|
|
|
|
//sTesselator2d.SetNature(_edgeTesselationNature);
|
|
|
|
|
sTesselator3d.SetNature(_edgeTesselationNature);
|
|
|
|
|
|
|
|
|
|
// Tesselate the 3D edges:
|
|
|
|
|
_SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
|
|
|
|
|
_SilhouetteNode->addRef();
|
|
|
|
|
|
|
|
|
|
// Tesselate 2D edges
|
|
|
|
|
// _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
|
|
|
|
|
// _ProjectedSilhouette->addRef();
|
|
|
|
|
//
|
|
|
|
|
_pView->AddSilhouette(_SilhouetteNode);
|
|
|
|
|
//_pView->Add2DSilhouette(_ProjectedSilhouette);
|
|
|
|
|
|
|
|
|
|
// Update options window
|
|
|
|
|
//_pOptionsWindow->updateViewMapFormat();
|
|
|
|
|
|
|
|
|
|
real d = _Chrono.stop();
|
|
|
|
|
cout << "ViewMap loading : " << d << endl;
|
|
|
|
|
|
|
|
|
|
// Compute the Directional ViewMap:
|
|
|
|
|
if(_ComputeSteerableViewMap){
|
|
|
|
|
ComputeSteerableViewMap();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Reset Style modules modification flags
|
|
|
|
|
resetModified(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::ComputeViewMap()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (!_ListOfModels.size())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if(NULL != _ViewMap)
|
|
|
|
|
{
|
|
|
|
|
delete _ViewMap;
|
|
|
|
|
_ViewMap = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_pView->DetachDebug();
|
|
|
|
|
if(NULL != _DebugNode)
|
|
|
|
|
{
|
|
|
|
|
int ref = _DebugNode->destroy();
|
|
|
|
|
if(0 == ref)
|
|
|
|
|
_DebugNode->addRef();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_pView->DetachSilhouette();
|
|
|
|
|
if (NULL != _SilhouetteNode)
|
|
|
|
|
{
|
|
|
|
|
int ref = _SilhouetteNode->destroy();
|
|
|
|
|
if(0 == ref)
|
|
|
|
|
delete _SilhouetteNode;
|
|
|
|
|
}
|
|
|
|
|
// if(NULL != _ProjectedSilhouette)
|
|
|
|
|
// {
|
|
|
|
|
// int ref = _ProjectedSilhouette->destroy();
|
|
|
|
|
// if(0 == ref)
|
|
|
|
|
// delete _ProjectedSilhouette;
|
|
|
|
|
// }
|
|
|
|
|
// if(NULL != _VisibleProjectedSilhouette)
|
|
|
|
|
// {
|
|
|
|
|
// int ref = _VisibleProjectedSilhouette->destroy();
|
|
|
|
|
// if(0 == ref)
|
|
|
|
|
// {
|
|
|
|
|
// delete _VisibleProjectedSilhouette;
|
|
|
|
|
// _VisibleProjectedSilhouette = 0;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
// retrieve the 3D viewpoint and transformations information
|
|
|
|
|
//----------------------------------------------------------
|
|
|
|
|
// Save the viewpoint context at the view level in order
|
|
|
|
|
// to be able to restore it later:
|
|
|
|
|
_pView->saveCameraState();
|
|
|
|
|
|
|
|
|
|
// Restore the context of view:
|
|
|
|
|
// we need to perform all these operations while the
|
|
|
|
|
// 3D context is on.
|
|
|
|
|
_pView->Set3DContext();
|
|
|
|
|
float src[3] = { 0, 0, 0 };
|
|
|
|
|
float vp_tmp[3] = { 0, 0, 0 };
|
|
|
|
|
_pView->_camera->getWorldCoordinatesOf(src, vp_tmp);
|
|
|
|
|
Vec3r vp(vp_tmp[0], vp_tmp[1], vp_tmp[2]);
|
|
|
|
|
|
|
|
|
|
real mv[4][4];
|
|
|
|
|
_pView->RetriveModelViewMatrix((real *)mv);
|
|
|
|
|
// retrieve the projection matrix:
|
|
|
|
|
real proj[4][4];
|
|
|
|
|
_pView->RetrieveProjectionMatrix((real *)proj);
|
|
|
|
|
int viewport[4];
|
|
|
|
|
_pView->RetrieveViewport(viewport);
|
|
|
|
|
real focalLength = _pView->GetFocalLength();
|
|
|
|
|
|
|
|
|
|
// Flag the WXEdge structure for silhouette edge detection:
|
|
|
|
|
//----------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
_Chrono.start();
|
|
|
|
|
|
|
|
|
|
edgeDetector.SetViewpoint(Vec3r(vp));
|
|
|
|
|
edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
|
|
|
|
|
edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
|
|
|
|
|
edgeDetector.setSphereRadius(_sphereRadius);
|
|
|
|
|
edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
|
|
|
|
|
edgeDetector.processShapes(*_winged_edge);
|
|
|
|
|
|
|
|
|
|
real duration = _Chrono.stop();
|
|
|
|
|
printf("Feature lines : %lf\n", duration);
|
|
|
|
|
|
|
|
|
|
// Builds the view map structure from the flagged WSEdge structure:
|
|
|
|
|
//----------------------------------------------------------
|
|
|
|
|
ViewMapBuilder vmBuilder;
|
|
|
|
|
vmBuilder.SetEnableQI(_EnableQI);
|
|
|
|
|
vmBuilder.SetViewpoint(Vec3r(vp));
|
|
|
|
|
|
|
|
|
|
vmBuilder.SetTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian());
|
|
|
|
|
vmBuilder.SetFrustum(_pView->znear(), _pView->zfar());
|
|
|
|
|
|
|
|
|
|
vmBuilder.SetGrid(&_Grid);
|
|
|
|
|
|
|
|
|
|
// Builds a tesselated form of the silhouette for display purpose:
|
|
|
|
|
//---------------------------------------------------------------
|
|
|
|
|
ViewMapTesselator3D sTesselator3d;
|
|
|
|
|
//ViewMapTesselator2D sTesselator2d;
|
|
|
|
|
//sTesselator2d.SetNature(_edgeTesselationNature);
|
|
|
|
|
sTesselator3d.SetNature(_edgeTesselationNature);
|
|
|
|
|
|
|
|
|
|
_Chrono.start();
|
|
|
|
|
// Build View Map
|
|
|
|
|
_ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON);
|
|
|
|
|
_ViewMap->setScene3dBBox(_RootNode->bbox());
|
|
|
|
|
|
|
|
|
|
//Tesselate the 3D edges:
|
|
|
|
|
_SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
|
|
|
|
|
_SilhouetteNode->addRef();
|
|
|
|
|
|
|
|
|
|
// Tesselate 2D edges
|
|
|
|
|
// _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
|
|
|
|
|
// _ProjectedSilhouette->addRef();
|
|
|
|
|
|
|
|
|
|
duration = _Chrono.stop();
|
|
|
|
|
printf("ViewMap building : %lf\n", duration);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_pView->AddSilhouette(_SilhouetteNode);
|
|
|
|
|
//_pView->AddSilhouette(_WRoot);
|
|
|
|
|
//_pView->Add2DSilhouette(_ProjectedSilhouette);
|
|
|
|
|
//_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
|
|
|
|
|
_pView->AddDebug(_DebugNode);
|
|
|
|
|
|
|
|
|
|
// Draw the steerable density map:
|
|
|
|
|
//--------------------------------
|
|
|
|
|
if(_ComputeSteerableViewMap){
|
|
|
|
|
ComputeSteerableViewMap();
|
|
|
|
|
}
|
|
|
|
|
// Reset Style modules modification flags
|
|
|
|
|
resetModified(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::ComputeSteerableViewMap(){
|
|
|
|
|
//soc
|
|
|
|
|
// if((!_Canvas) || (!_ViewMap))
|
|
|
|
|
// return;
|
|
|
|
|
//
|
|
|
|
|
// // Build 4 nodes containing the edges in the 4 directions
|
|
|
|
|
// NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
|
|
|
|
|
// unsigned i;
|
|
|
|
|
// real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
|
|
|
|
|
// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
|
|
|
|
|
// ng[i] = new NodeGroup;
|
|
|
|
|
// }
|
|
|
|
|
// NodeShape *completeNS = new NodeShape;
|
|
|
|
|
// completeNS->material().SetDiffuse(c,c,c,1);
|
|
|
|
|
// ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
|
|
|
|
|
// SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
|
|
|
// svm->Reset();
|
|
|
|
|
//
|
|
|
|
|
// ViewMap::fedges_container& fedges = _ViewMap->FEdges();
|
|
|
|
|
// LineRep * fRep;
|
|
|
|
|
// NodeShape *ns;
|
|
|
|
|
// for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end();
|
|
|
|
|
// f!=fend;
|
|
|
|
|
// ++f){
|
|
|
|
|
// if((*f)->viewedge()->qi() != 0)
|
|
|
|
|
// continue;
|
|
|
|
|
// fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ;
|
|
|
|
|
// completeNS->AddRep(fRep); // add to the complete map anyway
|
|
|
|
|
// double *oweights = svm->AddFEdge(*f);
|
|
|
|
|
// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){
|
|
|
|
|
// ns = new NodeShape;
|
|
|
|
|
// double wc = oweights[i]*c;
|
|
|
|
|
// if(oweights[i] == 0)
|
|
|
|
|
// continue;
|
|
|
|
|
// ns->material().SetDiffuse(wc, wc, wc, 1);
|
|
|
|
|
// ns->AddRep(fRep);
|
|
|
|
|
// ng[i]->AddChild(ns);
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
//
|
|
|
|
|
// GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
|
|
|
|
|
// //#ifdef WIN32
|
|
|
|
|
// QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
|
|
|
|
|
// QPixmap pm;
|
|
|
|
|
// QImage qimg;
|
|
|
|
|
// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
|
|
|
|
|
// offscreenBuffer.AddNode(ng[i]);
|
|
|
|
|
// //img[i] = new GrayImage(_pView->width(), _pView->height());
|
|
|
|
|
// //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
|
|
|
|
|
// pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
|
|
|
|
|
//
|
|
|
|
|
// if(pm.isNull())
|
|
|
|
|
// cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
|
|
|
|
|
// //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP");
|
|
|
|
|
// // FIXME!! Lost of time !
|
|
|
|
|
// qimg = pm.toImage();
|
|
|
|
|
// // FIXME !! again!
|
|
|
|
|
// img[i] = new GrayImage(_pView->width(), _pView->height());
|
|
|
|
|
// for(unsigned y=0;y<img[i]->height();++y){
|
|
|
|
|
// for(unsigned x=0;x<img[i]->width();++x){
|
|
|
|
|
// //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f);
|
|
|
|
|
// img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y)));
|
|
|
|
|
// // float c = qGray(qimg.pixel(x,y));
|
|
|
|
|
// // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y)));
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// offscreenBuffer.DetachNode(ng[i]);
|
|
|
|
|
// ng[i]->destroy();
|
|
|
|
|
// delete ng[i];
|
|
|
|
|
// // check
|
|
|
|
|
// // qimg = QImage(_pView->width(), _pView->height(), 32);
|
|
|
|
|
// // for(y=0;y<img[i]->height();++y){
|
|
|
|
|
// // for(unsigned x=0;x<img[i]->width();++x){
|
|
|
|
|
// // float v = img[i]->pixel(x,y);
|
|
|
|
|
// // qimg.setPixel(x,y,qRgb(v,v,v));
|
|
|
|
|
// // }
|
|
|
|
|
// // }
|
|
|
|
|
// // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP");
|
|
|
|
|
// }
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// svm->buildImagesPyramids(img,false,0,1.f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::saveSteerableViewMapImages(){
|
|
|
|
|
SteerableViewMap * svm = _Canvas->getSteerableViewMap();
|
|
|
|
|
if(!svm){
|
|
|
|
|
cerr << "the Steerable ViewMap has not been computed yet" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
svm->saveSteerableViewMap();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::toggleVisibilityAlgo()
|
|
|
|
|
{
|
|
|
|
|
if(_VisibilityAlgo == ViewMapBuilder::ray_casting) {
|
|
|
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
|
|
|
|
|
}
|
|
|
|
|
else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
|
|
|
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
_VisibilityAlgo = ViewMapBuilder::ray_casting;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setQuantitativeInvisibility(bool iBool)
|
|
|
|
|
{
|
|
|
|
|
_EnableQI = iBool;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Controller::getQuantitativeInvisibility() const
|
|
|
|
|
{
|
|
|
|
|
return _EnableQI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setComputeRidgesAndValleysFlag(bool iBool){
|
|
|
|
|
_ComputeRidges = iBool;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Controller::getComputeRidgesAndValleysFlag() const {
|
|
|
|
|
return _ComputeRidges;
|
|
|
|
|
}
|
|
|
|
|
void Controller::setComputeSuggestiveContoursFlag(bool b){
|
|
|
|
|
_ComputeSuggestive = b;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Controller::getComputeSuggestiveContoursFlag() const {
|
|
|
|
|
return _ComputeSuggestive;
|
|
|
|
|
}
|
|
|
|
|
void Controller::setComputeSteerableViewMapFlag(bool iBool){
|
|
|
|
|
_ComputeSteerableViewMap = iBool;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Controller::getComputeSteerableViewMapFlag() const {
|
|
|
|
|
return _ComputeSteerableViewMap;
|
|
|
|
|
}
|
|
|
|
|
void Controller::setFrontBufferFlag(bool iBool)
|
|
|
|
|
{
|
|
|
|
|
AppGLWidget::setFrontBufferFlag(iBool);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Controller::getFrontBufferFlag() const
|
|
|
|
|
{
|
|
|
|
|
return AppGLWidget::getFrontBufferFlag();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setBackBufferFlag(bool iBool)
|
|
|
|
|
{
|
|
|
|
|
AppGLWidget::setBackBufferFlag(iBool);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Controller::getBackBufferFlag() const
|
|
|
|
|
{
|
|
|
|
|
return AppGLWidget::getBackBufferFlag();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::DrawStrokes()
|
|
|
|
|
{
|
|
|
|
|
if(_ViewMap == 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
_Chrono.start();
|
|
|
|
|
_Canvas->Draw();
|
|
|
|
|
real d = _Chrono.stop();
|
|
|
|
|
cout << "Strokes drawing : " << d << endl;
|
|
|
|
|
resetModified();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::InsertStyleModule(unsigned index, const char *iFileName)
|
|
|
|
|
{
|
|
|
|
|
// QFileInfo fi(iFileName);
|
|
|
|
|
// string ext = fi.suffix();
|
|
|
|
|
// if (ext != "py") {
|
|
|
|
|
// cerr << "Error: Cannot load \"" << fi.fileName().toAscii().data()
|
|
|
|
|
// << "\", unknown extension" << endl;
|
|
|
|
|
// return;
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
if( !BLI_testextensie(iFileName, ".py") ) {
|
|
|
|
|
cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) )
|
|
|
|
|
<< "\", unknown extension" << endl;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StyleModule* sm = new StyleModule(iFileName, _inter);
|
|
|
|
|
_Canvas->InsertStyleModule(index, sm);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::AddStyleModule(const char *iFileName)
|
|
|
|
|
{
|
|
|
|
|
//_pStyleWindow->Add(iFileName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::RemoveStyleModule(unsigned index)
|
|
|
|
|
{
|
|
|
|
|
_Canvas->RemoveStyleModule(index);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::Clear()
|
|
|
|
|
{
|
|
|
|
|
_Canvas->Clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
|
|
|
|
|
{
|
|
|
|
|
StyleModule* sm = new StyleModule(iFileName, _inter);
|
|
|
|
|
_Canvas->ReplaceStyleModule(index, sm);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::SwapStyleModules(unsigned i1, unsigned i2)
|
|
|
|
|
{
|
|
|
|
|
_Canvas->SwapStyleModules(i1, i2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Controller::toggleLayer(unsigned index, bool iDisplay)
|
|
|
|
|
{
|
|
|
|
|
_Canvas->SetVisible(index, iDisplay);
|
|
|
|
|
_pView->updateGL();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setModified(unsigned index, bool iMod)
|
|
|
|
|
{
|
|
|
|
|
//_pStyleWindow->setModified(index, iMod);
|
|
|
|
|
_Canvas->setModified(index, iMod);
|
|
|
|
|
updateCausalStyleModules(index + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::updateCausalStyleModules(unsigned index) {
|
|
|
|
|
vector<unsigned> vec;
|
|
|
|
|
_Canvas->causalStyleModules(vec, index);
|
|
|
|
|
for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
|
|
|
|
|
//_pStyleWindow->setModified(*it, true);
|
|
|
|
|
_Canvas->setModified(*it, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::saveSnapshot(bool b) {
|
|
|
|
|
_pView->saveSnapshot(b);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::resetModified(bool iMod)
|
|
|
|
|
{
|
|
|
|
|
//_pStyleWindow->resetModified(iMod);
|
|
|
|
|
_Canvas->resetModified(iMod);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FEdge* Controller::SelectFEdge(real x, real y)
|
|
|
|
|
{
|
|
|
|
|
if (!_ViewMap)
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y);
|
|
|
|
|
//ViewEdge *selection = fedge->viewedge();
|
|
|
|
|
_pView->SetSelectedFEdge(fedge);
|
|
|
|
|
_Canvas->SetSelectedFEdge(fedge);
|
|
|
|
|
return fedge;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ViewEdge* Controller::SelectViewEdge(real x, real y)
|
|
|
|
|
{
|
|
|
|
|
if (!_ViewMap)
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y);
|
|
|
|
|
ViewEdge *selection = fedge->viewedge();
|
|
|
|
|
_pView->SetSelectedFEdge(fedge);
|
|
|
|
|
_Canvas->SetSelectedFEdge(fedge);
|
|
|
|
|
return selection;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin,
|
|
|
|
|
vector<ViewEdge*>::iterator vedges_end)
|
|
|
|
|
{
|
|
|
|
|
ViewMapTesselator2D tesselator2D;
|
|
|
|
|
Material mat;
|
|
|
|
|
mat.SetDiffuse(1,1,0.3,1);
|
|
|
|
|
tesselator2D.SetMaterial(mat);
|
|
|
|
|
|
|
|
|
|
return (tesselator2D.Tesselate(vedges_begin, vedges_end));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
|
|
|
|
|
{
|
|
|
|
|
_edgeTesselationNature ^= (iNature);
|
|
|
|
|
ComputeViewMap();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setModelsDir(const string& dir) {
|
|
|
|
|
//_current_dirs->setValue("models/dir", dir);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
string Controller::getModelsDir() const {
|
|
|
|
|
string dir = ".";
|
|
|
|
|
//_current_dirs->getValue("models/dir", dir);
|
|
|
|
|
return dir;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setModulesDir(const string& dir) {
|
|
|
|
|
//_current_dirs->setValue("modules/dir", dir);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
string Controller::getModulesDir() const {
|
|
|
|
|
string dir = ".";
|
|
|
|
|
//_current_dirs->getValue("modules/dir", dir);
|
|
|
|
|
return dir;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setPapersDir(const string& dir) {
|
|
|
|
|
//_current_dirs->setValue("papers/dir", dir);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
string Controller::getPapersDir() const {
|
|
|
|
|
string dir = Config::Path::getInstance()->getPapersDir();
|
|
|
|
|
//_current_dirs->getValue("papers/dir", dir);
|
|
|
|
|
return dir;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setHelpIndex(const string& index) {
|
|
|
|
|
_help_index = index;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
string Controller::getHelpIndex() const {
|
|
|
|
|
return _help_index;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Controller::setBrowserCmd(const string& cmd) {
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_browser_cmd = cmd;
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}
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string Controller::getBrowserCmd() const {
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return _browser_cmd;
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}
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void Controller::resetInterpreter() {
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if (_inter)
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_inter->reset();
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}
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void Controller::displayDensityCurves(int x, int y){
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SteerableViewMap * svm = _Canvas->getSteerableViewMap();
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if(!svm)
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return;
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unsigned i,j;
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typedef vector<Vec3r> densityCurve;
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vector<densityCurve> curves(svm->getNumberOfOrientations()+1);
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vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
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// collect the curves values
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unsigned nbCurves = svm->getNumberOfOrientations()+1;
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unsigned nbPoints = svm->getNumberOfPyramidLevels();
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if(!nbPoints)
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return;
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// build the density/nbLevels curves for each orientation
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for(i=0;i<nbCurves; ++i){
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for(j=0; j<nbPoints; ++j){
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curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
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}
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}
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// build the density/nbOrientations curves for each level
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for(i=0;i<nbPoints; ++i){
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for(j=0; j<nbCurves; ++j){
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curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
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}
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}
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// display the curves
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// for(i=0; i<nbCurves; ++i)
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// _pDensityCurvesWindow->SetOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
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// for(i=1; i<=8; ++i)
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// _pDensityCurvesWindow->SetLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
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// _pDensityCurvesWindow->show();
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}
|
2008-05-26 16:19:30 +00:00
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void Controller::init_options(){
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// //from AppOptionsWindow.cpp
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//
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// // Directories
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// ViewMapIO::Options::setModelsPath((const char*)modelsPathLineEdit->text().toAscii().data());
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// PythonInterpreter::Options::setPythonPath((const char*)pythonPathLineEdit->text().toAscii().data());
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// TextureManager::Options::setPatternsPath((const char*)patternsPathLineEdit->text().toAscii().data());
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// TextureManager::Options::setBrushesPath((const char*)brushesPathLineEdit->text().toAscii().data());
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// //g_pController->setBrowserCmd(browserCmdLineEdit->text());
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// //g_pController->setHelpIndex(helpIndexPathLineEdit->text());
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//
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// // ViewMap Format
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// if (asFloatCheckBox->isChecked())
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// ViewMapIO::Options::addFlags(ViewMapIO::Options::FLOAT_VECTORS);
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// else
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// ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
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// if (noOccluderListCheckBox->isChecked())
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// ViewMapIO::Options::addFlags(ViewMapIO::Options::NO_OCCLUDERS);
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// else
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// ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
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// g_pController->setComputeSteerableViewMapFlag(steerableViewMapCheckBox->isChecked());
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//
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// // Visibility
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// if (qiCheckBox->isChecked())
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|
// g_pController->setQuantitativeInvisibility(true);
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// else
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|
// g_pController->setQuantitativeInvisibility(false);
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|
//
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|
// // Papers Textures
|
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|
|
// vector<string> sl;
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|
// for (unsigned i = 0; i < paperTexturesList->count(); i++) {
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|
|
// sl.push_back(paperTexturesList->item(i)->text().toAscii().constData());
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|
// }
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|
// TextureManager::Options::setPaperTextures(sl);
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|
//
|
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|
|
// // Drawing Buffers
|
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|
|
|
// if (frontBufferCheckBox->isChecked())
|
|
|
|
|
// g_pController->setFrontBufferFlag(true);
|
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|
|
|
// else
|
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|
|
|
// g_pController->setFrontBufferFlag(false);
|
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|
|
|
// if (backBufferCheckBox->isChecked())
|
|
|
|
|
// g_pController->setBackBufferFlag(true);
|
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|
|
|
// else
|
|
|
|
|
// g_pController->setBackBufferFlag(false);
|
|
|
|
|
//
|
|
|
|
|
// // Ridges and Valleys
|
|
|
|
|
// g_pController->setComputeRidgesAndValleysFlag(ridgeValleyCheckBox->isChecked());
|
|
|
|
|
// // Suggestive Contours
|
|
|
|
|
// g_pController->setComputeSuggestiveContoursFlag(suggestiveContoursCheckBox->isChecked());
|
|
|
|
|
// bool ok;
|
|
|
|
|
// real r = sphereRadiusLineEdit->text().toFloat(&ok);
|
|
|
|
|
// if(ok)
|
|
|
|
|
// g_pController->setSphereRadius(r);
|
|
|
|
|
// else
|
|
|
|
|
// sphereRadiusLineEdit->setText(QString(QString::number(g_pController->getSphereRadius())));
|
|
|
|
|
// r = krEpsilonLineEdit->text().toFloat(&ok);
|
|
|
|
|
// if(ok)
|
|
|
|
|
// g_pController->setSuggestiveContourKrDerivativeEpsilon(r);
|
|
|
|
|
// else
|
|
|
|
|
// krEpsilonLineEdit->setText(QString(QString::number(g_pController->getSuggestiveContourKrDerivativeEpsilon())));
|
|
|
|
|
// }
|
|
|
|
|
}
|