This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/space_view3d/view3d_fly.c

1250 lines
36 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/space_view3d/view3d_fly.c
* \ingroup spview3d
*/
/* defines VIEW3D_OT_fly modal operator */
//#define NDOF_FLY_DEBUG
//#define NDOF_FLY_DRAW_TOOMUCH // is this needed for ndof? - commented so redraw doesnt thrash - campbell
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_depsgraph.h" /* for fly mode updating */
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "PIL_time.h" /* smoothview */
2012-04-02 06:26:52 +00:00
#include "view3d_intern.h" /* own include */
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
enum {
2012-03-10 06:46:23 +00:00
FLY_MODAL_CANCEL = 1,
FLY_MODAL_CONFIRM,
FLY_MODAL_ACCELERATE,
FLY_MODAL_DECELERATE,
FLY_MODAL_PAN_ENABLE,
FLY_MODAL_PAN_DISABLE,
FLY_MODAL_DIR_FORWARD,
FLY_MODAL_DIR_BACKWARD,
FLY_MODAL_DIR_LEFT,
FLY_MODAL_DIR_RIGHT,
FLY_MODAL_DIR_UP,
FLY_MODAL_DIR_DOWN,
FLY_MODAL_AXIS_LOCK_X,
FLY_MODAL_AXIS_LOCK_Z,
FLY_MODAL_PRECISION_ENABLE,
FLY_MODAL_PRECISION_DISABLE,
FLY_MODAL_FREELOOK_ENABLE,
FLY_MODAL_FREELOOK_DISABLE
};
/* called in transform_ops.c, on each regeneration of keymaps */
void fly_modal_keymap(wmKeyConfig *keyconf)
{
static EnumPropertyItem modal_items[] = {
2012-03-10 06:46:23 +00:00
{FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
{FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
2012-03-10 06:46:23 +00:00
{FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan Enable", ""},
{FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
2012-03-10 06:46:23 +00:00
{FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
{FLY_MODAL_DIR_BACKWARD, "BACKWARD", 0, "Fly Backward", ""},
{FLY_MODAL_DIR_LEFT, "LEFT", 0, "Fly Left", ""},
{FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Fly Right", ""},
{FLY_MODAL_DIR_UP, "UP", 0, "Fly Up", ""},
{FLY_MODAL_DIR_DOWN, "DOWN", 0, "Fly Down", ""},
2012-03-10 06:46:23 +00:00
{FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
{FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
2012-03-10 06:46:23 +00:00
{FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision Enable", ""},
{FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision Disable", ""},
2012-03-10 06:46:23 +00:00
{FLY_MODAL_FREELOOK_ENABLE, "FREELOOK_ENABLE", 0, "Rotation Enable", ""},
{FLY_MODAL_FREELOOK_DISABLE, "FREELOOK_DISABLE", 0, "Rotation Disable", ""},
2012-03-10 06:46:23 +00:00
{0, NULL, 0, NULL, NULL}};
2012-03-10 06:46:23 +00:00
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Fly Modal");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items)
2012-03-10 06:46:23 +00:00
return;
2012-03-10 06:46:23 +00:00
keymap = WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
/* items for modal map */
2012-03-10 06:46:23 +00:00
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_ACCELERATE);
WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, KM_ANY, 0, FLY_MODAL_DECELERATE);
WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_ACCELERATE);
WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_DECELERATE);
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
2012-01-19 16:04:44 +00:00
/* XXX - Bug in the event system, middle mouse release doesnt work */
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE);
/* WASD */
WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_FREELOOK_ENABLE);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_FREELOOK_DISABLE);
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
}
typedef struct FlyInfo {
/* context stuff */
RegionView3D *rv3d;
View3D *v3d;
ARegion *ar;
Scene *scene;
wmTimer *timer; /* needed for redraws */
short state;
short redraw;
unsigned char use_precision;
2012-03-10 06:46:23 +00:00
/* if the user presses shift they can look about
* without moving the direction there looking */
unsigned char use_freelook;
int mval[2]; /* latest 2D mouse values */
2012-05-08 15:55:29 +00:00
wmNDOFMotionData *ndof; /* latest 3D mouse values */
/* fly state state */
float speed; /* the speed the view is moving per redraw */
short axis; /* Axis index to move along by default Z to move along the view */
short pan_view; /* when true, pan the view instead of rotating */
/* relative view axis locking - xlock, zlock
* 0) disabled
* 1) enabled but not checking because mouse hasn't moved outside the margin since locking was checked an not needed
* when the mouse moves, locking is set to 2 so checks are done.
* 2) mouse moved and checking needed, if no view altering is done its changed back to 1 */
short xlock, zlock;
float xlock_momentum, zlock_momentum; /* nicer dynamics */
float grid; /* world scale 1.0 default */
/* root most parent */
Object *root_parent;
/* backup values */
float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
float ofs_backup[3]; /* backup the views offset in case the user cancels flying in non camera mode */
2012-03-10 06:46:23 +00:00
/* backup the views quat in case the user cancels flying in non camera mode.
* (quat for view, eul for camera) */
float rot_backup[4];
short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
2012-03-10 06:46:23 +00:00
/* are we flying an ortho camera in perspective view,
* which was originall in ortho view?
* could probably figure it out but better be explicit */
short is_ortho_cam;
void *obtfm; /* backup the objects transform */
/* compare between last state */
double time_lastwheel; /* used to accelerate when using the mousewheel a lot */
double time_lastdraw; /* time between draws */
void *draw_handle_pixel;
/* use for some lag */
float dvec_prev[3]; /* old for some lag */
} FlyInfo;
static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSED(ar), void *arg)
{
FlyInfo *fly = arg;
/* draws 4 edge brackets that frame the safe area where the
* mouse can move during fly mode without spinning the view */
float x1, x2, y1, y2;
2012-03-10 06:46:23 +00:00
x1 = 0.45f * (float)fly->ar->winx;
y1 = 0.45f * (float)fly->ar->winy;
x2 = 0.55f * (float)fly->ar->winx;
y2 = 0.55f * (float)fly->ar->winy;
cpack(0);
2012-03-10 06:46:23 +00:00
glBegin(GL_LINES);
/* bottom left */
2012-03-10 06:46:23 +00:00
glVertex2f(x1, y1);
glVertex2f(x1, y1 + 5);
glVertex2f(x1, y1);
glVertex2f(x1 + 5, y1);
/* top right */
2012-03-10 06:46:23 +00:00
glVertex2f(x2, y2);
glVertex2f(x2, y2 - 5);
glVertex2f(x2, y2);
glVertex2f(x2 - 5, y2);
/* top left */
2012-03-10 06:46:23 +00:00
glVertex2f(x1, y2);
glVertex2f(x1, y2 - 5);
glVertex2f(x1, y2);
glVertex2f(x1 + 5, y2);
/* bottom right */
2012-03-10 06:46:23 +00:00
glVertex2f(x2, y1);
glVertex2f(x2, y1 + 5);
glVertex2f(x2, y1);
glVertex2f(x2 - 5, y1);
glEnd();
}
/* FlyInfo->state */
#define FLY_RUNNING 0
#define FLY_CANCEL 1
#define FLY_CONFIRM 2
2012-03-10 06:46:23 +00:00
static int initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
{
2012-03-10 06:46:23 +00:00
wmWindow *win = CTX_wm_window(C);
2012-04-02 06:26:52 +00:00
float upvec[3]; /* tmp */
float mat[3][3];
2012-03-10 06:46:23 +00:00
fly->rv3d = CTX_wm_region_view3d(C);
fly->v3d = CTX_wm_view3d(C);
fly->ar = CTX_wm_region(C);
2012-03-10 06:46:23 +00:00
fly->scene = CTX_data_scene(C);
#ifdef NDOF_FLY_DEBUG
puts("\n-- fly begin --");
#endif
2012-03-10 06:46:23 +00:00
if (fly->rv3d->persp == RV3D_CAMOB && fly->v3d->camera->id.lib) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
return FALSE;
}
if (fly->v3d->ob_centre) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object");
return FALSE;
}
2012-03-10 06:46:23 +00:00
if (fly->rv3d->persp == RV3D_CAMOB && fly->v3d->camera->constraints.first) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
return FALSE;
}
2012-03-10 06:46:23 +00:00
fly->state = FLY_RUNNING;
fly->speed = 0.0f;
fly->axis = 2;
fly->pan_view = FALSE;
fly->xlock = FALSE;
fly->zlock = FALSE;
fly->xlock_momentum = 0.0f;
fly->zlock_momentum = 0.0f;
fly->grid = 1.0f;
fly->use_precision = FALSE;
fly->use_freelook = FALSE;
#ifdef NDOF_FLY_DRAW_TOOMUCH
fly->redraw = 1;
#endif
2012-03-23 20:18:09 +00:00
zero_v3(fly->dvec_prev);
2012-03-10 06:46:23 +00:00
fly->timer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, 0.01f);
copy_v2_v2_int(fly->mval, event->mval);
fly->ndof = NULL;
2012-03-10 06:46:23 +00:00
fly->time_lastdraw = fly->time_lastwheel = PIL_check_seconds_timer();
fly->draw_handle_pixel = ED_region_draw_cb_activate(fly->ar->type, drawFlyPixel, fly, REGION_DRAW_POST_PIXEL);
fly->rv3d->rflag |= RV3D_NAVIGATING; /* so we draw the corner margins */
/* detect weather to start with Z locking */
2012-03-10 06:46:23 +00:00
upvec[0] = 1.0f;
upvec[1] = 0.0f;
upvec[2] = 0.0f;
copy_m3_m4(mat, fly->rv3d->viewinv);
mul_m3_v3(mat, upvec);
2012-07-21 15:27:40 +00:00
if (fabsf(upvec[2]) < 0.1f) {
fly->zlock = 1;
2012-07-21 15:27:40 +00:00
}
2012-03-10 06:46:23 +00:00
upvec[0] = 0;
upvec[1] = 0;
upvec[2] = 0;
2012-03-10 06:46:23 +00:00
fly->persp_backup = fly->rv3d->persp;
fly->dist_backup = fly->rv3d->dist;
/* check for flying ortho camera - which we cant support well
* we _could_ also check for an ortho camera but this is easier */
2012-03-10 06:46:23 +00:00
if ((fly->rv3d->persp == RV3D_CAMOB) &&
(fly->v3d->camera != NULL) &&
(fly->rv3d->is_persp == FALSE))
{
((Camera *)fly->v3d->camera->data)->type = CAM_PERSP;
fly->is_ortho_cam = TRUE;
}
2012-03-10 06:46:23 +00:00
if (fly->rv3d->persp == RV3D_CAMOB) {
Object *ob_back;
2012-03-10 06:46:23 +00:00
if ((U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0 && (fly->root_parent = fly->v3d->camera->parent)) {
2012-02-22 16:52:06 +00:00
while (fly->root_parent->parent)
2012-03-10 06:46:23 +00:00
fly->root_parent = fly->root_parent->parent;
ob_back = fly->root_parent;
}
else {
2012-03-10 06:46:23 +00:00
ob_back = fly->v3d->camera;
}
/* store the original camera loc and rot */
/* TODO. axis angle etc */
fly->obtfm = BKE_object_tfm_backup(ob_back);
BKE_object_where_is_calc(fly->scene, fly->v3d->camera);
negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
2012-03-10 06:46:23 +00:00
fly->rv3d->dist = 0.0;
}
else {
/* perspective or ortho */
2012-03-10 06:46:23 +00:00
if (fly->rv3d->persp == RV3D_ORTHO)
2012-04-02 06:26:52 +00:00
fly->rv3d->persp = RV3D_PERSP; /* if ortho projection, make perspective */
copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
/* the dist defines a vector that is infront of the offset
* to rotate the view about.
* this is no good for fly mode because we
* want to rotate about the viewers center.
* but to correct the dist removal we must
* alter offset so the view doesn't jump. */
2012-03-10 06:46:23 +00:00
fly->rv3d->dist = 0.0f;
2012-04-02 06:26:52 +00:00
upvec[2] = fly->dist_backup; /* x and y are 0 */
mul_m3_v3(mat, upvec);
sub_v3_v3(fly->rv3d->ofs, upvec);
2012-04-02 06:26:52 +00:00
/* Done with correcting for the dist */
}
2012-03-10 06:46:23 +00:00
/* center the mouse, probably the UI mafia are against this but without its quite annoying */
2012-03-10 06:46:23 +00:00
WM_cursor_warp(win, fly->ar->winrct.xmin + fly->ar->winx / 2, fly->ar->winrct.ymin + fly->ar->winy / 2);
return 1;
}
static int flyEnd(bContext *C, FlyInfo *fly)
{
2012-03-10 06:46:23 +00:00
RegionView3D *rv3d = fly->rv3d;
View3D *v3d = fly->v3d;
float upvec[3];
if (fly->state == FLY_RUNNING)
return OPERATOR_RUNNING_MODAL;
#ifdef NDOF_FLY_DEBUG
puts("\n-- fly end --");
#endif
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer);
ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
2012-03-10 06:46:23 +00:00
rv3d->dist = fly->dist_backup;
if (fly->state == FLY_CANCEL) {
2012-03-10 06:46:23 +00:00
/* Revert to original view? */
if (fly->persp_backup == RV3D_CAMOB) { /* a camera view */
Object *ob_back;
2012-03-10 06:46:23 +00:00
ob_back = (fly->root_parent) ? fly->root_parent : fly->v3d->camera;
/* store the original camera loc and rot */
BKE_object_tfm_restore(ob_back, fly->obtfm);
DAG_id_tag_update(&ob_back->id, OB_RECALC_OB);
}
else {
/* Non Camera we need to reset the view back to the original location bacause the user canceled*/
copy_qt_qt(rv3d->viewquat, fly->rot_backup);
copy_v3_v3(rv3d->ofs, fly->ofs_backup);
2012-03-10 06:46:23 +00:00
rv3d->persp = fly->persp_backup;
}
}
2012-03-10 06:46:23 +00:00
else if (fly->persp_backup == RV3D_CAMOB) { /* camera */
DAG_id_tag_update(fly->root_parent ? &fly->root_parent->id : &v3d->camera->id, OB_RECALC_OB);
}
else { /* not camera */
/* Apply the fly mode view */
/* restore the dist */
float mat[3][3];
2012-03-10 06:46:23 +00:00
upvec[0] = upvec[1] = 0;
2012-04-02 06:26:52 +00:00
upvec[2] = fly->dist_backup; /* x and y are 0 */
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, upvec);
add_v3_v3(rv3d->ofs, upvec);
2012-04-02 06:26:52 +00:00
/* Done with correcting for the dist */
}
2012-02-22 16:52:06 +00:00
if (fly->is_ortho_cam) {
2012-03-10 06:46:23 +00:00
((Camera *)fly->v3d->camera->data)->type = CAM_ORTHO;
}
rv3d->rflag &= ~RV3D_NAVIGATING;
//XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */
if (fly->obtfm)
MEM_freeN(fly->obtfm);
if (fly->ndof)
MEM_freeN(fly->ndof);
if (fly->state == FLY_CONFIRM) {
MEM_freeN(fly);
return OPERATOR_FINISHED;
}
MEM_freeN(fly);
return OPERATOR_CANCELLED;
}
static void flyEvent(FlyInfo *fly, wmEvent *event)
{
if (event->type == TIMER && event->customdata == fly->timer) {
fly->redraw = 1;
}
else if (event->type == MOUSEMOVE) {
copy_v2_v2_int(fly->mval, event->mval);
}
else if (event->type == NDOF_MOTION) {
2012-04-02 06:26:52 +00:00
/* do these automagically get delivered? yes. */
// puts("ndof motion detected in fly mode!");
// static const char* tag_name = "3D mouse position";
wmNDOFMotionData *incoming_ndof = (wmNDOFMotionData *)event->customdata;
switch (incoming_ndof->progress) {
case P_STARTING:
2012-04-02 06:26:52 +00:00
/* start keeping track of 3D mouse position */
#ifdef NDOF_FLY_DEBUG
puts("start keeping track of 3D mouse position");
#endif
2012-04-02 06:26:52 +00:00
/* fall through... */
case P_IN_PROGRESS:
2012-04-02 06:26:52 +00:00
/* update 3D mouse position */
#ifdef NDOF_FLY_DEBUG
putchar('.'); fflush(stdout);
#endif
if (fly->ndof == NULL) {
// fly->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name);
fly->ndof = MEM_dupallocN(incoming_ndof);
// fly->ndof = malloc(sizeof(wmNDOFMotionData));
}
else {
memcpy(fly->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
}
break;
case P_FINISHING:
2012-07-08 20:36:00 +00:00
/* stop keeping track of 3D mouse position */
#ifdef NDOF_FLY_DEBUG
puts("stop keeping track of 3D mouse position");
#endif
if (fly->ndof) {
MEM_freeN(fly->ndof);
// free(fly->ndof);
fly->ndof = NULL;
}
/* update the time else the view will jump when 2D mouse/timer resume */
2012-03-10 06:46:23 +00:00
fly->time_lastdraw = PIL_check_seconds_timer();
break;
default:
break; /* should always be one of the above 3 */
}
2012-03-10 06:46:23 +00:00
}
/* handle modal keymap first */
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case FLY_MODAL_CANCEL:
fly->state = FLY_CANCEL;
break;
case FLY_MODAL_CONFIRM:
fly->state = FLY_CONFIRM;
break;
case FLY_MODAL_ACCELERATE:
{
double time_currwheel;
float time_wheel;
2012-03-10 06:46:23 +00:00
time_currwheel = PIL_check_seconds_timer();
time_wheel = (float)(time_currwheel - fly->time_lastwheel);
fly->time_lastwheel = time_currwheel;
2012-05-25 09:51:53 +00:00
/* Mouse wheel delays range from (0.5 == slow) to (0.01 == fast) */
time_wheel = 1.0f + (10.0f - (20.0f * MIN2(time_wheel, 0.5f))); /* 0-0.5 -> 0-5.0 */
if (fly->speed < 0.0f) {
2012-03-10 06:46:23 +00:00
fly->speed = 0.0f;
}
else {
2012-03-10 06:46:23 +00:00
fly->speed += fly->grid * time_wheel * (fly->use_precision ? 0.1f : 1.0f);
}
break;
}
case FLY_MODAL_DECELERATE:
{
double time_currwheel;
float time_wheel;
2012-03-10 06:46:23 +00:00
time_currwheel = PIL_check_seconds_timer();
time_wheel = (float)(time_currwheel - fly->time_lastwheel);
fly->time_lastwheel = time_currwheel;
time_wheel = 1.0f + (10.0f - (20.0f * MIN2(time_wheel, 0.5f))); /* 0-0.5 -> 0-5.0 */
if (fly->speed > 0.0f) {
2012-03-10 06:46:23 +00:00
fly->speed = 0;
}
else {
2012-03-10 06:46:23 +00:00
fly->speed -= fly->grid * time_wheel * (fly->use_precision ? 0.1f : 1.0f);
}
break;
}
case FLY_MODAL_PAN_ENABLE:
2012-03-10 06:46:23 +00:00
fly->pan_view = TRUE;
break;
case FLY_MODAL_PAN_DISABLE:
2012-05-21 09:00:35 +00:00
//XXX2.5 WM_cursor_warp(CTX_wm_window(C), cent_orig[0], cent_orig[1]);
2012-03-10 06:46:23 +00:00
fly->pan_view = FALSE;
break;
/* implement WASD keys,
* comments only for 'forward '*/
case FLY_MODAL_DIR_FORWARD:
if (fly->axis == 2 && fly->speed < 0.0f) { /* reverse direction stops, tap again to continue */
fly->axis = -1;
}
else {
2012-03-10 06:46:23 +00:00
/* flip speed rather than stopping, game like motion,
* else increase like mousewheel if were already moving in that direction */
if (fly->speed < 0.0f) fly->speed = -fly->speed;
else if (fly->axis == 2) fly->speed += fly->grid;
fly->axis = 2;
}
break;
case FLY_MODAL_DIR_BACKWARD:
2012-03-10 06:46:23 +00:00
if (fly->axis == 2 && fly->speed > 0.0f) {
fly->axis = -1;
}
else {
2012-03-10 06:46:23 +00:00
if (fly->speed > 0.0f) fly->speed = -fly->speed;
else if (fly->axis == 2) fly->speed -= fly->grid;
2012-03-10 06:46:23 +00:00
fly->axis = 2;
}
break;
case FLY_MODAL_DIR_LEFT:
2012-03-10 06:46:23 +00:00
if (fly->axis == 0 && fly->speed < 0.0f) {
fly->axis = -1;
}
else {
2012-03-10 06:46:23 +00:00
if (fly->speed < 0.0f) fly->speed = -fly->speed;
else if (fly->axis == 0) fly->speed += fly->grid;
2012-03-10 06:46:23 +00:00
fly->axis = 0;
}
break;
case FLY_MODAL_DIR_RIGHT:
2012-03-10 06:46:23 +00:00
if (fly->axis == 0 && fly->speed > 0.0f) {
fly->axis = -1;
}
else {
2012-03-10 06:46:23 +00:00
if (fly->speed > 0.0f) fly->speed = -fly->speed;
else if (fly->axis == 0) fly->speed -= fly->grid;
2012-03-10 06:46:23 +00:00
fly->axis = 0;
}
break;
case FLY_MODAL_DIR_DOWN:
2012-03-10 06:46:23 +00:00
if (fly->axis == 1 && fly->speed < 0.0f) {
fly->axis = -1;
}
else {
2012-03-10 06:46:23 +00:00
if (fly->speed < 0.0f) fly->speed = -fly->speed;
else if (fly->axis == 1) fly->speed += fly->grid;
fly->axis = 1;
}
break;
case FLY_MODAL_DIR_UP:
2012-03-10 06:46:23 +00:00
if (fly->axis == 1 && fly->speed > 0.0f) {
fly->axis = -1;
}
else {
2012-03-10 06:46:23 +00:00
if (fly->speed > 0.0f) fly->speed = -fly->speed;
else if (fly->axis == 1) fly->speed -= fly->grid;
fly->axis = 1;
}
break;
case FLY_MODAL_AXIS_LOCK_X:
2012-03-10 06:46:23 +00:00
if (fly->xlock)
fly->xlock = 0;
else {
fly->xlock = 2;
fly->xlock_momentum = 0.0;
}
break;
case FLY_MODAL_AXIS_LOCK_Z:
2012-03-10 06:46:23 +00:00
if (fly->zlock)
fly->zlock = 0;
else {
fly->zlock = 2;
fly->zlock_momentum = 0.0;
}
break;
case FLY_MODAL_PRECISION_ENABLE:
2012-03-10 06:46:23 +00:00
fly->use_precision = TRUE;
break;
case FLY_MODAL_PRECISION_DISABLE:
2012-03-10 06:46:23 +00:00
fly->use_precision = FALSE;
break;
case FLY_MODAL_FREELOOK_ENABLE:
2012-03-10 06:46:23 +00:00
fly->use_freelook = TRUE;
break;
case FLY_MODAL_FREELOOK_DISABLE:
2012-03-10 06:46:23 +00:00
fly->use_freelook = FALSE;
break;
}
}
}
static void move_camera(bContext *C, RegionView3D *rv3d, FlyInfo *fly, int orientationChanged, int positionChanged)
{
/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
2012-05-08 15:55:29 +00:00
View3D *v3d = fly->v3d;
2012-03-10 06:46:23 +00:00
Scene *scene = fly->scene;
ID *id_key;
/* transform the parent or the camera? */
if (fly->root_parent) {
Object *ob_update;
float view_mat[4][4];
float prev_view_mat[4][4];
float prev_view_imat[4][4];
float diff_mat[4][4];
float parent_mat[4][4];
ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
invert_m4_m4(prev_view_imat, prev_view_mat);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
mult_m4_m4m4(diff_mat, view_mat, prev_view_imat);
mult_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
BKE_object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE);
// BKE_object_where_is_calc(scene, fly->root_parent);
2012-03-10 06:46:23 +00:00
ob_update = v3d->camera->parent;
2012-02-22 16:52:06 +00:00
while (ob_update) {
DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
2012-03-10 06:46:23 +00:00
ob_update = ob_update->parent;
}
2012-03-10 06:46:23 +00:00
id_key = &fly->root_parent->id;
}
else {
float view_mat[4][4];
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
BKE_object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE);
2012-03-10 06:46:23 +00:00
id_key = &v3d->camera->id;
}
/* record the motion */
if (autokeyframe_cfra_can_key(scene, id_key)) {
ListBase dsources = {NULL, NULL};
2012-03-10 06:46:23 +00:00
/* add datasource override for the camera object */
2012-03-10 06:46:23 +00:00
ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
/* insert keyframes
* 1) on the first frame
* 2) on each subsequent frame
* TODO: need to check in future that frame changed before doing this
*/
if (orientationChanged) {
2012-03-10 06:46:23 +00:00
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
}
if (positionChanged) {
2012-03-10 06:46:23 +00:00
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
}
2012-03-10 06:46:23 +00:00
/* free temp data */
BLI_freelistN(&dsources);
}
}
static int flyApply(bContext *C, FlyInfo *fly)
{
#define FLY_ROTATE_FAC 2.5f /* more is faster */
2011-04-29 04:43:36 +00:00
#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
/* fly mode - Shift+F
* a fly loop where the user can move move the view as if they are flying
*/
2012-03-10 06:46:23 +00:00
RegionView3D *rv3d = fly->rv3d;
ARegion *ar = fly->ar;
float mat[3][3]; /* 3x3 copy of the view matrix so we can move along the view axis */
float dvec[3] = {0, 0, 0}; /* this is the direction thast added to the view offset per redraw */
/* Camera Uprighting variables */
float upvec[3] = {0, 0, 0}; /* stores the view's up vector */
float moffset[2]; /* mouse offset from the views center */
float tmp_quat[4]; /* used for rotating the view */
// int cent_orig[2], /* view center */
//XXX- can avoid using // cent[2], /* view center modified */
int xmargin, ymargin; /* x and y margin are define the safe area where the mouses movement wont rotate the view */
#ifdef NDOF_FLY_DEBUG
2012-01-19 16:04:44 +00:00
{
static unsigned int iteration = 1;
printf("fly timer %d\n", iteration++);
}
#endif
2012-03-10 06:46:23 +00:00
xmargin = ar->winx / 20.0f;
ymargin = ar->winy / 20.0f;
// UNUSED
// cent_orig[0]= ar->winrct.xmin + ar->winx/2;
// cent_orig[1]= ar->winrct.ymin + ar->winy/2;
{
/* mouse offset from the center */
2012-03-10 06:46:23 +00:00
moffset[0] = fly->mval[0] - ar->winx / 2;
moffset[1] = fly->mval[1] - ar->winy / 2;
/* enforce a view margin */
2012-03-10 06:46:23 +00:00
if (moffset[0] > xmargin) moffset[0] -= xmargin;
else if (moffset[0] < -xmargin) moffset[0] += xmargin;
else moffset[0] = 0;
2012-03-10 06:46:23 +00:00
if (moffset[1] > ymargin) moffset[1] -= ymargin;
else if (moffset[1] < -ymargin) moffset[1] += ymargin;
else moffset[1] = 0;
/* scale the mouse movement by this value - scales mouse movement to the view size
* moffset[0]/(ar->winx-xmargin*2) - window size minus margin (same for y)
*
2012-03-18 07:38:51 +00:00
* the mouse moves isn't linear */
if (moffset[0]) {
2012-03-10 06:46:23 +00:00
moffset[0] /= ar->winx - (xmargin * 2);
moffset[0] *= fabsf(moffset[0]);
}
if (moffset[1]) {
2012-03-10 06:46:23 +00:00
moffset[1] /= ar->winy - (ymargin * 2);
moffset[1] *= fabsf(moffset[1]);
}
/* Should we redraw? */
2012-03-10 06:46:23 +00:00
if ((fly->speed != 0.0f) ||
moffset[0] || moffset[1] ||
fly->zlock || fly->xlock ||
dvec[0] || dvec[1] || dvec[2])
2012-01-19 16:04:44 +00:00
{
float dvec_tmp[3];
2012-03-10 06:46:23 +00:00
/* time how fast it takes for us to redraw,
2012-03-18 07:38:51 +00:00
* this is so simple scenes don't fly too fast */
2012-03-10 06:46:23 +00:00
double time_current;
float time_redraw;
float time_redraw_clamped;
#ifdef NDOF_FLY_DRAW_TOOMUCH
fly->redraw = 1;
#endif
2012-03-10 06:46:23 +00:00
time_current = PIL_check_seconds_timer();
time_redraw = (float)(time_current - fly->time_lastdraw);
time_redraw_clamped = MIN2(0.05f, time_redraw); /* clamp redraw time to avoid jitter in roll correction */
fly->time_lastdraw = time_current;
/* Scale the time to use shift to scale the speed down- just like
* shift slows many other areas of blender down */
if (fly->use_precision)
2012-03-10 06:46:23 +00:00
fly->speed = fly->speed * (1.0f - time_redraw_clamped);
copy_m3_m4(mat, rv3d->viewinv);
2012-03-10 06:46:23 +00:00
if (fly->pan_view == TRUE) {
/* pan only */
2012-03-10 06:46:23 +00:00
dvec_tmp[0] = -moffset[0];
dvec_tmp[1] = -moffset[1];
dvec_tmp[2] = 0;
if (fly->use_precision) {
dvec_tmp[0] *= 0.1f;
dvec_tmp[1] *= 0.1f;
}
mul_m3_v3(mat, dvec_tmp);
mul_v3_fl(dvec_tmp, time_redraw * 200.0f * fly->grid);
}
else {
2012-01-19 16:04:44 +00:00
float roll; /* similar to the angle between the camera's up and the Z-up,
* but its very rough so just roll */
/* rotate about the X axis- look up/down */
if (moffset[1]) {
2012-03-10 06:46:23 +00:00
upvec[0] = 1;
upvec[1] = 0;
upvec[2] = 0;
mul_m3_v3(mat, upvec);
2012-01-19 16:04:44 +00:00
/* Rotate about the relative up vec */
2012-03-10 06:46:23 +00:00
axis_angle_to_quat(tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
2012-03-10 06:46:23 +00:00
if (fly->xlock)
2012-04-02 06:26:52 +00:00
fly->xlock = 2; /* check for rotation */
2012-03-10 06:46:23 +00:00
if (fly->zlock)
fly->zlock = 2;
fly->xlock_momentum = 0.0f;
}
/* rotate about the Y axis- look left/right */
if (moffset[0]) {
/* if we're upside down invert the moffset */
2012-03-10 06:46:23 +00:00
upvec[0] = 0.0f;
upvec[1] = 1.0f;
upvec[2] = 0.0f;
mul_m3_v3(mat, upvec);
if (upvec[2] < 0.0f)
2012-03-10 06:46:23 +00:00
moffset[0] = -moffset[0];
/* make the lock vectors */
if (fly->zlock) {
2012-03-10 06:46:23 +00:00
upvec[0] = 0.0f;
upvec[1] = 0.0f;
upvec[2] = 1.0f;
}
else {
2012-03-10 06:46:23 +00:00
upvec[0] = 0.0f;
upvec[1] = 1.0f;
upvec[2] = 0.0f;
mul_m3_v3(mat, upvec);
}
2012-01-19 16:04:44 +00:00
/* Rotate about the relative up vec */
axis_angle_to_quat(tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
2012-03-10 06:46:23 +00:00
if (fly->xlock)
2012-04-02 06:26:52 +00:00
fly->xlock = 2; /* check for rotation */
2012-03-10 06:46:23 +00:00
if (fly->zlock)
fly->zlock = 2;
}
2012-03-10 06:46:23 +00:00
if (fly->zlock == 2) {
upvec[0] = 1.0f;
upvec[1] = 0.0f;
upvec[2] = 0.0f;
mul_m3_v3(mat, upvec);
2012-04-02 06:26:52 +00:00
/* make sure we have some z rolling */
if (fabsf(upvec[2]) > 0.00001f) {
2012-03-10 06:46:23 +00:00
roll = upvec[2] * 5.0f;
2012-04-02 06:26:52 +00:00
upvec[0] = 0.0f; /* rotate the view about this axis */
2012-03-10 06:46:23 +00:00
upvec[1] = 0.0f;
upvec[2] = 1.0f;
mul_m3_v3(mat, upvec);
2012-01-19 16:04:44 +00:00
/* Rotate about the relative up vec */
axis_angle_to_quat(tmp_quat, upvec,
roll * time_redraw_clamped * fly->zlock_momentum * FLY_ZUP_CORRECT_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
}
else {
2012-03-18 07:38:51 +00:00
fly->zlock = 1; /* don't check until the view rotates again */
2012-03-10 06:46:23 +00:00
fly->zlock_momentum = 0.0f;
}
}
2012-04-02 06:26:52 +00:00
if (fly->xlock == 2 && moffset[1] == 0) { /* only apply xcorrect when mouse isn't applying x rot */
2012-03-10 06:46:23 +00:00
upvec[0] = 0;
upvec[1] = 0;
upvec[2] = 1;
mul_m3_v3(mat, upvec);
2012-04-02 06:26:52 +00:00
/* make sure we have some z rolling */
2011-08-19 16:21:29 +00:00
if (fabsf(upvec[2]) > 0.00001f) {
2012-03-10 06:46:23 +00:00
roll = upvec[2] * -5.0f;
2012-04-02 06:26:52 +00:00
upvec[0] = 1.0f; /* rotate the view about this axis */
2012-03-10 06:46:23 +00:00
upvec[1] = 0.0f;
upvec[2] = 0.0f;
mul_m3_v3(mat, upvec);
2012-01-19 16:04:44 +00:00
/* Rotate about the relative up vec */
2012-03-10 06:46:23 +00:00
axis_angle_to_quat(tmp_quat, upvec, roll * time_redraw_clamped * fly->xlock_momentum * 0.1f);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
fly->xlock_momentum += 0.05f;
}
else {
2012-03-10 06:46:23 +00:00
fly->xlock = 1; /* see above */
fly->xlock_momentum = 0.0f;
}
}
if (fly->axis == -1) {
/* pause */
zero_v3(dvec_tmp);
}
else if (!fly->use_freelook) {
/* Normal operation */
/* define dvec, view direction vector */
zero_v3(dvec_tmp);
/* move along the current axis */
2012-03-10 06:46:23 +00:00
dvec_tmp[fly->axis] = 1.0f;
mul_m3_v3(mat, dvec_tmp);
}
else {
normalize_v3_v3(dvec_tmp, fly->dvec_prev);
2012-02-22 16:52:06 +00:00
if (fly->speed < 0.0f) {
negate_v3(dvec_tmp);
}
}
mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
}
/* impose a directional lag */
2012-03-10 06:46:23 +00:00
interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, (1.0f / (1.0f + (time_redraw * 5.0f))));
2012-03-10 06:46:23 +00:00
if (rv3d->persp == RV3D_CAMOB) {
Object *lock_ob = fly->root_parent ? fly->root_parent : fly->v3d->camera;
if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0;
if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0;
if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0;
}
add_v3_v3(rv3d->ofs, dvec);
2012-03-10 06:46:23 +00:00
if (rv3d->persp == RV3D_CAMOB)
move_camera(C, rv3d, fly, (fly->xlock || fly->zlock || moffset[0] || moffset[1]), fly->speed);
}
else {
/* we're not redrawing but we need to update the time else the view will jump */
2012-03-10 06:46:23 +00:00
fly->time_lastdraw = PIL_check_seconds_timer();
}
/* end drawing */
copy_v3_v3(fly->dvec_prev, dvec);
}
return OPERATOR_FINISHED;
}
static int flyApply_ndof(bContext *C, FlyInfo *fly)
{
/* shorthand for oft-used variables */
wmNDOFMotionData *ndof = fly->ndof;
const float dt = ndof->dt;
2012-05-08 15:55:29 +00:00
RegionView3D *rv3d = fly->rv3d;
2011-07-21 21:40:04 +00:00
const int flag = U.ndof_flag;
#if 0
int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE),
shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM));
#endif
2012-04-02 06:26:52 +00:00
int shouldRotate = (fly->pan_view == FALSE);
int shouldTranslate = TRUE;
float view_inv[4];
invert_qt_qt(view_inv, rv3d->viewquat);
2012-04-02 06:26:52 +00:00
rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
2011-07-26 02:35:46 +00:00
if (shouldTranslate) {
2012-04-02 06:26:52 +00:00
const float forward_sensitivity = 1.0f;
const float vertical_sensitivity = 0.4f;
2012-04-02 06:26:52 +00:00
const float lateral_sensitivity = 0.6f;
2012-04-02 06:26:52 +00:00
float speed = 10.0f; /* blender units per second */
/* ^^ this is ok for default cube scene, but should scale with.. something */
2012-04-02 06:26:52 +00:00
float trans[3] = {lateral_sensitivity * ndof->tvec[0],
vertical_sensitivity * ndof->tvec[1],
forward_sensitivity * ndof->tvec[2]};
if (fly->use_precision)
speed *= 0.2f;
mul_v3_fl(trans, speed * dt);
2012-04-02 06:26:52 +00:00
/* transform motion from view to world coordinates */
mul_qt_v3(view_inv, trans);
if (flag & NDOF_FLY_HELICOPTER) {
/* replace world z component with device y (yes it makes sense) */
trans[2] = speed * dt * vertical_sensitivity * ndof->tvec[1];
}
2012-03-10 06:46:23 +00:00
if (rv3d->persp == RV3D_CAMOB) {
2012-04-02 06:26:52 +00:00
/* respect camera position locks */
2012-03-10 06:46:23 +00:00
Object *lock_ob = fly->root_parent ? fly->root_parent : fly->v3d->camera;
if (lock_ob->protectflag & OB_LOCK_LOCX) trans[0] = 0.0f;
if (lock_ob->protectflag & OB_LOCK_LOCY) trans[1] = 0.0f;
if (lock_ob->protectflag & OB_LOCK_LOCZ) trans[2] = 0.0f;
}
if (!is_zero_v3(trans)) {
2012-04-02 06:26:52 +00:00
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
sub_v3_v3(rv3d->ofs, trans);
shouldTranslate = TRUE;
}
else {
shouldTranslate = FALSE;
}
}
if (shouldRotate) {
2012-04-02 06:26:52 +00:00
const float turn_sensitivity = 1.0f;
float rotation[4];
float axis[3];
float angle = turn_sensitivity * ndof_to_axis_angle(ndof, axis);
if (fabsf(angle) > 0.0001f) {
shouldRotate = TRUE;
if (fly->use_precision)
angle *= 0.2f;
/* transform rotation axis from view to world coordinates */
mul_qt_v3(view_inv, axis);
2012-04-02 06:26:52 +00:00
/* apply rotation to view */
axis_angle_to_quat(rotation, axis, angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
if (flag & NDOF_LOCK_HORIZON) {
/* force an upright viewpoint
* TODO: make this less... sudden */
2012-04-02 06:26:52 +00:00
float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
/* find new inverse since viewquat has changed */
invert_qt_qt(view_inv, rv3d->viewquat);
/* could apply reverse rotation to existing view_inv to save a few cycles */
/* transform view vectors to world coordinates */
mul_qt_v3(view_inv, view_horizon);
mul_qt_v3(view_inv, view_direction);
/* find difference between view & world horizons
* true horizon lives in world xy plane, so look only at difference in z */
angle = -asinf(view_horizon[2]);
#ifdef NDOF_FLY_DEBUG
printf("lock horizon: adjusting %.1f degrees\n\n", RAD2DEG(angle));
#endif
/* rotate view so view horizon = world horizon */
axis_angle_to_quat(rotation, view_direction, angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
}
rv3d->view = RV3D_VIEW_USER;
}
else {
shouldRotate = FALSE;
}
}
if (shouldTranslate || shouldRotate) {
fly->redraw = TRUE;
2012-03-10 06:46:23 +00:00
if (rv3d->persp == RV3D_CAMOB) {
move_camera(C, rv3d, fly, shouldRotate, shouldTranslate);
}
}
return OPERATOR_FINISHED;
}
static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
2012-03-10 06:46:23 +00:00
RegionView3D *rv3d = CTX_wm_region_view3d(C);
FlyInfo *fly;
if (rv3d->viewlock)
return OPERATOR_CANCELLED;
2012-03-10 06:46:23 +00:00
fly = MEM_callocN(sizeof(FlyInfo), "FlyOperation");
2012-03-10 06:46:23 +00:00
op->customdata = fly;
2012-03-10 06:46:23 +00:00
if (initFlyInfo(C, fly, op, event) == FALSE) {
MEM_freeN(op->customdata);
return OPERATOR_CANCELLED;
}
flyEvent(fly, event);
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
static int fly_cancel(bContext *C, wmOperator *op)
{
FlyInfo *fly = op->customdata;
fly->state = FLY_CANCEL;
flyEnd(C, fly);
2012-03-10 06:46:23 +00:00
op->customdata = NULL;
return OPERATOR_CANCELLED;
}
static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int exit_code;
2012-03-10 06:46:23 +00:00
short do_draw = FALSE;
FlyInfo *fly = op->customdata;
RegionView3D *rv3d = fly->rv3d;
Object *fly_object = fly->root_parent ? fly->root_parent : fly->v3d->camera;
2012-03-10 06:46:23 +00:00
fly->redraw = 0;
flyEvent(fly, event);
if (fly->ndof) { /* 3D mouse overrules [2D mouse + timer] */
2012-03-10 06:46:23 +00:00
if (event->type == NDOF_MOTION) {
flyApply_ndof(C, fly);
}
}
2012-03-10 06:46:23 +00:00
else if (event->type == TIMER && event->customdata == fly->timer) {
flyApply(C, fly);
}
do_draw |= fly->redraw;
exit_code = flyEnd(C, fly);
2012-03-10 06:46:23 +00:00
if (exit_code != OPERATOR_RUNNING_MODAL)
do_draw = TRUE;
2010-11-24 16:54:18 +00:00
if (do_draw) {
2012-03-10 06:46:23 +00:00
if (rv3d->persp == RV3D_CAMOB) {
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, fly_object);
}
// puts("redraw!"); // too frequent, commented with NDOF_FLY_DRAW_TOOMUCH for now
ED_region_tag_redraw(CTX_wm_region(C));
}
return exit_code;
}
void VIEW3D_OT_fly(wmOperatorType *ot)
{
/* identifiers */
2012-03-10 06:46:23 +00:00
ot->name = "Fly Navigation";
ot->description = "Interactively fly around the scene";
ot->idname = "VIEW3D_OT_fly";
/* api callbacks */
2012-03-10 06:46:23 +00:00
ot->invoke = fly_invoke;
ot->cancel = fly_cancel;
ot->modal = fly_modal;
ot->poll = ED_operator_view3d_active;
/* flags */
2012-03-10 06:46:23 +00:00
ot->flag = OPTYPE_BLOCKING;
}