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#include "BLI_index_range.hh"
#include "BLI_strict_flags.h"
#include "BLI_vector.hh"
#include "testing/testing.h"
namespace blender {
TEST(index_range, DefaultConstructor)
{
IndexRange range;
EXPECT_EQ(range.size(), 0u);
Vector<uint> vector;
for (uint value : range) {
vector.append(value);
}
EXPECT_EQ(vector.size(), 0u);
TEST(index_range, SingleElementRange)
IndexRange range(4, 1);
EXPECT_EQ(range.size(), 1u);
EXPECT_EQ(*range.begin(), 4u);
EXPECT_EQ(vector.size(), 1u);
EXPECT_EQ(vector[0], 4u);
TEST(index_range, MultipleElementRange)
IndexRange range(6, 4);
EXPECT_EQ(range.size(), 4u);
EXPECT_EQ(vector.size(), 4u);
for (uint i = 0; i < 4; i++) {
EXPECT_EQ(vector[i], i + 6);
TEST(index_range, SubscriptOperator)
IndexRange range(5, 5);
EXPECT_EQ(range[0], 5u);
EXPECT_EQ(range[1], 6u);
EXPECT_EQ(range[2], 7u);
TEST(index_range, Before)
IndexRange range = IndexRange(5, 5).before(3);
EXPECT_EQ(range[0], 2u);
EXPECT_EQ(range[1], 3u);
EXPECT_EQ(range[2], 4u);
EXPECT_EQ(range.size(), 3u);
TEST(index_range, After)
IndexRange range = IndexRange(5, 5).after(4);
EXPECT_EQ(range[0], 10u);
EXPECT_EQ(range[1], 11u);
EXPECT_EQ(range[2], 12u);
EXPECT_EQ(range[3], 13u);
TEST(index_range, Contains)
IndexRange range = IndexRange(5, 3);
EXPECT_TRUE(range.contains(5));
EXPECT_TRUE(range.contains(6));
EXPECT_TRUE(range.contains(7));
EXPECT_FALSE(range.contains(4));
EXPECT_FALSE(range.contains(8));
TEST(index_range, First)
EXPECT_EQ(range.first(), 5u);
TEST(index_range, Last)
EXPECT_EQ(range.last(), 7u);
TEST(index_range, OneAfterEnd)
EXPECT_EQ(range.one_after_last(), 8u);
TEST(index_range, Start)
IndexRange range = IndexRange(6, 2);
EXPECT_EQ(range.start(), 6u);
TEST(index_range, Slice)
IndexRange range = IndexRange(5, 15);
IndexRange slice = range.slice(2, 6);
EXPECT_EQ(slice.size(), 6u);
EXPECT_EQ(slice.first(), 7u);
EXPECT_EQ(slice.last(), 12u);
TEST(index_range, SliceRange)
IndexRange slice = range.slice(IndexRange(3, 5));
EXPECT_EQ(slice.size(), 5u);
EXPECT_EQ(slice.first(), 8u);
TEST(index_range, AsSpan)
IndexRange range = IndexRange(4, 6);
Span<uint> span = range.as_span();
EXPECT_EQ(span.size(), 6u);
EXPECT_EQ(span[0], 4u);
EXPECT_EQ(span[1], 5u);
EXPECT_EQ(span[2], 6u);
EXPECT_EQ(span[3], 7u);
} // namespace blender