"Delete scene" should exit modes too, crashed in dependency graph then.
Now it exits editmode and paint modes first.
This commit is contained in:
2006-04-02 12:20:46 +00:00
parent 609fe2d575
commit 00737de5bd
2 changed files with 9 additions and 3 deletions

View File

@@ -767,8 +767,6 @@ long mesh_octree_table(Object *ob, float *co, char mode)
if(div[0]==0.0f) div[0]= 1.0f;
if(div[1]==0.0f) div[1]= 1.0f;
if(div[2]==0.0f) div[2]= 1.0f;
printvecf("ofs", offs);
printvecf("div", div);
if(basetable) /* happens when entering this call without ending it */
mesh_octree_table(ob, co, 'e');