Bugfix #4047
"Delete scene" should exit modes too, crashed in dependency graph then. Now it exits editmode and paint modes first.
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@@ -767,8 +767,6 @@ long mesh_octree_table(Object *ob, float *co, char mode)
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if(div[0]==0.0f) div[0]= 1.0f;
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if(div[1]==0.0f) div[1]= 1.0f;
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if(div[2]==0.0f) div[2]= 1.0f;
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printvecf("ofs", offs);
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printvecf("div", div);
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if(basetable) /* happens when entering this call without ending it */
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mesh_octree_table(ob, co, 'e');
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