rna api function scene.ray_cast now returns the object and its matrix (incase its a dupli).

This commit is contained in:
2013-04-24 17:49:13 +00:00
parent dbeec2be86
commit 00d04e1924
4 changed files with 48 additions and 17 deletions

View File

@@ -1517,7 +1517,8 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes
return retval;
}
static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, float obmat[4][4], bool use_obedit,
Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
{
@@ -1527,7 +1528,7 @@ static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, i
BMEditMesh *em;
DerivedMesh *dm;
if (editobject) {
if (use_obedit) {
em = BKE_editmesh_from_object(ob);
dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
}
@@ -1544,10 +1545,18 @@ static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, i
retval = snapArmature(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
}
if (retval) {
if (r_ob) {
*r_ob = ob;
copy_m4_m4(r_obmat, obmat);
}
}
return retval;
}
static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
@@ -1557,7 +1566,9 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
if (mode == SNAP_ALL && obedit) {
Object *ob = obedit;
retval |= snapObject(scene, snap_mode, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, true,
r_ob, r_obmat,
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
@@ -1568,7 +1579,9 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
base = base_act;
if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
Object *ob = base->object;
retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
r_ob, r_obmat,
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
for (base = FIRSTBASE; base != NULL; base = base->next) {
@@ -1585,15 +1598,17 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
ListBase *lb = object_duplilist(scene, ob, FALSE);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
Object *dob = dupli_ob->ob;
retval |= snapObject(scene, snap_mode, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
r_ob, r_obmat,
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
free_object_duplilist(lb);
}
retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
r_ob, r_obmat,
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
}
@@ -1610,6 +1625,7 @@ static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v
}
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
NULL, NULL,
ray_start, ray_normal, &ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
@@ -1625,8 +1641,10 @@ bool snapObjectsContext(bContext *C, const float mval[2], float *r_dist_px, floa
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, r_dist_px, r_loc, r_no, mode);
return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit, mval, r_dist_px, r_loc, r_no, mode);
}
bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
@@ -1636,10 +1654,12 @@ bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Objec
mval, r_dist_px, r_loc, r_no, mode);
}
bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
r_ob, r_obmat,
ray_start, ray_normal, r_ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
@@ -1889,10 +1909,13 @@ bool peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[
bool peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
{
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
ARegion *ar = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval, mode);
return peelObjects(scene, v3d, ar, obedit, depth_peels, mval, mode);
}
/******************** NODES ***********************************/
@@ -1999,7 +2022,8 @@ bool snapNodesTransform(TransInfo *t, const int mval[2], float *r_dist_px, float
bool snapNodesContext(bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
{
Scene *scene = CTX_data_scene(C);
return snapNodes(scene->toolsettings, CTX_wm_space_node(C), CTX_wm_region(C), mval, r_dist_px, r_loc, r_node_border, mode);
ARegion *ar = CTX_wm_region(C);
return snapNodes(scene->toolsettings, CTX_wm_space_node(C), ar, mval, r_dist_px, r_loc, r_node_border, mode);
}
/*================================================================*/