GPUVertexFormat: Reduce size of structs
With this patch, the size of GPUVertFormat goes from 1240 to 388.
This commit is contained in:
@@ -58,12 +58,6 @@ void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src)
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{
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/* copy regular struct fields */
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memcpy(dest, src, sizeof(GPUVertFormat));
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for (uint i = 0; i < dest->attr_len; i++) {
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for (uint j = 0; j < dest->attrs[i].name_len; j++) {
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dest->attrs[i].name[j] = (char *)dest + (src->attrs[i].name[j] - ((char *)src));
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}
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}
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}
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static GLenum convert_comp_type_to_gl(GPUVertCompType type)
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@@ -122,32 +116,20 @@ uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len)
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return format->stride * vertex_len;
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}
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static const char *copy_attr_name(GPUVertFormat *format, const char *name, const char *suffix)
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static const char copy_attr_name(GPUVertFormat *format, const char *name)
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{
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/* strncpy does 110% of what we need; let's do exactly 100% */
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char *name_copy = format->names + format->name_offset;
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uint available = GPU_VERT_ATTR_NAMES_BUF_LEN - format->name_offset;
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uchar name_offset = format->name_offset;
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char *name_copy = format->names + name_offset;
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uint available = GPU_VERT_ATTR_NAMES_BUF_LEN - name_offset;
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bool terminated = false;
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for (uint i = 0; i < available; ++i) {
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const char c = name[i];
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name_copy[i] = c;
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if (c == '\0') {
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if (suffix) {
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for (uint j = 0; j < available; ++j) {
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const char s = suffix[j];
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name_copy[i + j] = s;
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if (s == '\0') {
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terminated = true;
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format->name_offset += (i + j + 1);
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break;
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}
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}
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}
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else {
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terminated = true;
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format->name_offset += (i + 1);
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}
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terminated = true;
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format->name_offset += (i + 1);
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break;
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}
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}
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@@ -157,7 +139,7 @@ static const char *copy_attr_name(GPUVertFormat *format, const char *name, const
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#else
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(void)terminated;
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#endif
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return name_copy;
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return name_offset;
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}
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uint GPU_vertformat_attr_add(GPUVertFormat *format,
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@@ -196,7 +178,7 @@ uint GPU_vertformat_attr_add(GPUVertFormat *format,
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const uint attr_id = format->attr_len++;
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GPUVertAttr *attr = &format->attrs[attr_id];
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attr->name[attr->name_len++] = copy_attr_name(format, name, NULL);
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attr->names[attr->name_len++] = copy_attr_name(format, name);
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attr->comp_type = comp_type;
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attr->gl_comp_type = convert_comp_type_to_gl(comp_type);
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attr->comp_len = (comp_type == GPU_COMP_I10) ?
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@@ -217,7 +199,7 @@ void GPU_vertformat_alias_add(GPUVertFormat *format, const char *alias)
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assert(attr->name_len < GPU_VERT_ATTR_MAX_NAMES);
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#endif
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format->name_len++; /* multiname support */
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attr->name[attr->name_len++] = copy_attr_name(format, alias, NULL);
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attr->names[attr->name_len++] = copy_attr_name(format, alias);
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}
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int GPU_vertformat_attr_id_get(const GPUVertFormat *format, const char *name)
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@@ -225,7 +207,8 @@ int GPU_vertformat_attr_id_get(const GPUVertFormat *format, const char *name)
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for (int i = 0; i < format->attr_len; i++) {
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const GPUVertAttr *attr = &format->attrs[i];
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for (int j = 0; j < attr->name_len; j++) {
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if (STREQ(name, attr->name[j])) {
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const char *attr_name = GPU_vertformat_attr_name_get(format, attr, j);
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if (STREQ(name, attr_name)) {
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return i;
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}
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}
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@@ -233,41 +216,6 @@ int GPU_vertformat_attr_id_get(const GPUVertFormat *format, const char *name)
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return -1;
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}
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void GPU_vertformat_triple_load(GPUVertFormat *format)
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{
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#if TRUST_NO_ONE
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assert(!format->packed);
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assert(format->attr_len * 3 < GPU_VERT_ATTR_MAX_LEN);
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assert(format->name_len + format->attr_len * 3 < GPU_VERT_ATTR_MAX_LEN);
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#endif
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VertexFormat_pack(format);
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uint old_attr_len = format->attr_len;
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for (uint a_idx = 0; a_idx < old_attr_len; ++a_idx) {
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GPUVertAttr *attr = &format->attrs[a_idx];
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/* Duplicate attr twice */
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for (int i = 1; i < 3; ++i) {
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GPUVertAttr *dst_attr = &format->attrs[format->attr_len];
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memcpy(dst_attr, attr, sizeof(GPUVertAttr));
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/* Increase offset to the next vertex. */
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dst_attr->offset += format->stride * i;
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/* Only copy first name for now. */
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dst_attr->name_len = 0;
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dst_attr->name[dst_attr->name_len++] = copy_attr_name(
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format, attr->name[0], (i == 1) ? "1" : "2");
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format->attr_len++;
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}
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#if TRUST_NO_ONE
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assert(attr->name_len < GPU_VERT_ATTR_MAX_NAMES);
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#endif
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/* Add alias to first attr. */
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format->name_len++;
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attr->name[attr->name_len++] = copy_attr_name(format, attr->name[0], "0");
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}
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}
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uint padding(uint offset, uint alignment)
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{
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const uint mod = offset % alignment;
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@@ -364,7 +312,6 @@ static uint calc_input_component_size(const GPUShaderInput *input)
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static void get_fetch_mode_and_comp_type(int gl_type,
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GPUVertCompType *r_comp_type,
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uint *r_gl_comp_type,
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GPUVertFetchMode *r_fetch_mode)
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{
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switch (gl_type) {
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@@ -382,7 +329,6 @@ static void get_fetch_mode_and_comp_type(int gl_type,
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case GL_FLOAT_MAT4x2:
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case GL_FLOAT_MAT4x3:
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*r_comp_type = GPU_COMP_F32;
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*r_gl_comp_type = GL_FLOAT;
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*r_fetch_mode = GPU_FETCH_FLOAT;
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break;
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case GL_INT:
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@@ -390,7 +336,6 @@ static void get_fetch_mode_and_comp_type(int gl_type,
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case GL_INT_VEC3:
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case GL_INT_VEC4:
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*r_comp_type = GPU_COMP_I32;
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*r_gl_comp_type = GL_INT;
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*r_fetch_mode = GPU_FETCH_INT;
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break;
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case GL_UNSIGNED_INT:
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@@ -398,7 +343,6 @@ static void get_fetch_mode_and_comp_type(int gl_type,
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case GL_UNSIGNED_INT_VEC3:
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case GL_UNSIGNED_INT_VEC4:
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*r_comp_type = GPU_COMP_U32;
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*r_gl_comp_type = GL_UNSIGNED_INT;
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*r_fetch_mode = GPU_FETCH_INT;
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break;
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default:
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@@ -424,15 +368,19 @@ void GPU_vertformat_from_interface(GPUVertFormat *format, const GPUShaderInterfa
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format->name_len++; /* multiname support */
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format->attr_len++;
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GPUVertCompType comp_type;
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GPUVertFetchMode fetch_mode;
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get_fetch_mode_and_comp_type(input->gl_type, &comp_type, &fetch_mode);
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GPUVertAttr *attr = &format->attrs[input->location];
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attr->name[attr->name_len++] = copy_attr_name(
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format, name_buffer + input->name_offset, NULL);
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attr->names[attr->name_len++] = copy_attr_name(format, name_buffer + input->name_offset);
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attr->offset = 0; /* offsets & stride are calculated later (during pack) */
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attr->comp_len = calc_input_component_size(input);
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attr->sz = attr->comp_len * 4;
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get_fetch_mode_and_comp_type(
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input->gl_type, &attr->comp_type, &attr->gl_comp_type, &attr->fetch_mode);
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attr->fetch_mode = fetch_mode;
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attr->comp_type = comp_type;
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attr->gl_comp_type = convert_comp_type_to_gl(comp_type);
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}
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}
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}
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