diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 0afc6484136..130ffeb412a 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -49,8 +49,15 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult Scene *scene= sc->scene; Base *base; +#if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */ Object *obact= CTX_data_active_object(C); Object *obedit= CTX_data_edit_object(C); + base= CTX_data_active_base(C); +#else + Object *obedit= scene->obedit; + Object *obact= OBACT; + base= BASACT; +#endif if(CTX_data_dir(member)) { static const char *dir[] = { @@ -243,7 +250,6 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if(CTX_data_equals(member, "active_base")) { - base= CTX_data_active_base(C); /* not used in many places so get here */ if(base) CTX_data_pointer_set(result, &scene->id, &RNA_UnknownType, base);