diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c index b5000b8314f..27e5a00ad6f 100644 --- a/source/blender/draw/engines/clay/clay_engine.c +++ b/source/blender/draw/engines/clay/clay_engine.c @@ -364,7 +364,9 @@ static void CLAY_engine_init(void *vedata) } if (!e_data.hair_sh) { - e_data.hair_sh = DRW_shader_create(datatoc_particle_vert_glsl, NULL, datatoc_particle_strand_frag_glsl, "#define MAX_MATERIAL 512\n"); + e_data.hair_sh = DRW_shader_create( + datatoc_particle_vert_glsl, NULL, datatoc_particle_strand_frag_glsl, + "#define MAX_MATERIAL 512\n"); } if (!stl->storage) { @@ -398,13 +400,15 @@ static void CLAY_engine_init(void *vedata) { const DRWContextState *draw_ctx = DRW_context_state_get(); SceneLayer *scene_layer = draw_ctx->sl; - IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY); + IDProperty *props = BKE_scene_layer_engine_evaluated_get( + scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY); int ssao_samples = BKE_collection_engine_property_value_get_int(props, "ssao_samples"); float invproj[4][4]; float dfdyfacs[2]; const bool is_persp = DRW_viewport_is_persp_get(); - /* view vectors for the corners of the view frustum. Can be used to recreate the world space position easily */ + /* view vectors for the corners of the view frustum. + * Can be used to recreate the world space position easily */ float viewvecs[3][4] = { {-1.0f, -1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, -1.0f, 1.0f}, diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 6786e6c036b..22154eb5fb2 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -2959,36 +2959,43 @@ Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) static void mesh_batch_cache_create_overlay_batches(Mesh *me) { /* Since MR_DATATYPE_OVERLAY is slow to generate, generate them all at once */ - int options = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI | MR_DATATYPE_OVERLAY; + const int options = + MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | + MR_DATATYPE_LOOPTRI | MR_DATATYPE_OVERLAY; MeshBatchCache *cache = mesh_batch_cache_get(me); MeshRenderData *rdata = mesh_render_data_create(me, options); if (cache->overlay_triangles == NULL) { - cache->overlay_triangles = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); + cache->overlay_triangles = Batch_create( + PRIM_TRIANGLES, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); Batch_add_VertexBuffer(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_nor(rdata, cache)); Batch_add_VertexBuffer(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_data(rdata, cache)); } if (cache->overlay_loose_edges == NULL) { - cache->overlay_loose_edges = Batch_create(PRIM_LINES, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); + cache->overlay_loose_edges = Batch_create( + PRIM_LINES, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); Batch_add_VertexBuffer(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_nor(rdata, cache)); Batch_add_VertexBuffer(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_data(rdata, cache)); } if (cache->overlay_loose_verts == NULL) { - cache->overlay_loose_verts = Batch_create(PRIM_POINTS, mesh_batch_cache_get_edit_lvert_pos(rdata, cache), NULL); + cache->overlay_loose_verts = Batch_create( + PRIM_POINTS, mesh_batch_cache_get_edit_lvert_pos(rdata, cache), NULL); Batch_add_VertexBuffer(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_nor(rdata, cache)); Batch_add_VertexBuffer(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_data(rdata, cache)); } if (cache->overlay_triangles_nor == NULL) { - cache->overlay_triangles_nor = Batch_create(PRIM_POINTS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); + cache->overlay_triangles_nor = Batch_create( + PRIM_POINTS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL); Batch_add_VertexBuffer(cache->overlay_triangles_nor, mesh_batch_cache_get_edit_tri_nor(rdata, cache)); } if (cache->overlay_loose_edges_nor == NULL) { - cache->overlay_loose_edges_nor = Batch_create(PRIM_POINTS, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); + cache->overlay_loose_edges_nor = Batch_create( + PRIM_POINTS, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL); Batch_add_VertexBuffer(cache->overlay_loose_edges_nor, mesh_batch_cache_get_edit_ledge_nor(rdata, cache)); }