Apply first pass of edits to rna values from rna_booleans.txt.

These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
This commit is contained in:
2010-07-15 16:56:04 +00:00
parent 220fd2e80a
commit 02da5ecfed
46 changed files with 209 additions and 250 deletions

View File

@@ -347,7 +347,7 @@ def bvh_node_dict2armature(context, bvh_nodes, ROT_MODE='XYZ', IMPORT_START_FRAM
scn = context.scene
#XXX scn.objects.selected = []
for ob in scn.objects:
ob.selected = False
ob.select = False
scn.set_frame(IMPORT_START_FRAME)
@@ -356,7 +356,7 @@ def bvh_node_dict2armature(context, bvh_nodes, ROT_MODE='XYZ', IMPORT_START_FRAM
scn.objects.link(arm_ob)
arm_ob.selected = True
arm_ob.select = True
scn.objects.active = arm_ob
print(scn.objects.active)

View File

@@ -50,12 +50,12 @@ def add_object_data(context, obdata, operator=None):
# ugh, could be made nicer
for ob in scene.objects:
ob.selected = False
ob.select = False
obj_new = bpy.data.objects.new(obdata.name, obdata)
base = scene.objects.link(obj_new)
base.selected = True
base.select = True
if context.space_data and context.space_data.type == 'VIEW_3D':
base.layers_from_view(context.space_data)
@@ -68,7 +68,7 @@ def add_object_data(context, obdata, operator=None):
if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
bpy.ops.object.mode_set(mode='OBJECT')
obj_act.selected = True
obj_act.select = True
scene.update() # apply location
#scene.objects.active = obj_new

View File

@@ -444,7 +444,7 @@ class Mesh(bpy_types.ID):
if not hasattr(edges, "pop"):
edges = edges[:]
edge_dict = {ed.key: ed for ed in self.edges if ed.selected}
edge_dict = {ed.key: ed for ed in self.edges if ed.select}
while edges:
current_edge = edges.pop()

View File

@@ -191,8 +191,8 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
obj.animation_data_clear()
# Select generated rig object
obj_orig.selected = False
obj.selected = True
obj_orig.select = False
obj.select = True
scene.objects.active = obj
# Remove all bones from the generated rig armature.
@@ -212,9 +212,9 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
# Select the temp rigs for merging
for objt in scene.objects:
objt.selected = False # deselect all objects
temp_rig_1.selected = True
temp_rig_2.selected = True
objt.select = False # deselect all objects
temp_rig_1.select = True
temp_rig_2.select = True
scene.objects.active = temp_rig_2
# Merge the temporary rigs
@@ -225,8 +225,8 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
# Select the generated rig
for objt in scene.objects:
objt.selected = False # deselect all objects
obj.selected = True
objt.select = False # deselect all objects
obj.select = True
scene.objects.active = obj
# Copy over the pose_bone properties
@@ -464,7 +464,7 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
arm.layer = layer_show
# obj.restrict_view = True
# obj.hide = True
obj.data.draw_axes = False
bpy.ops.object.mode_set(mode=mode_orig)
@@ -490,8 +490,8 @@ def generate_test(context, metarig_type="", GENERATE_FINAL=True):
scene.objects.link(obj_new)
scene.objects.active = obj_new
for obj in scene.objects:
obj.selected = False
obj_new.selected = True
obj.select = False
obj_new.select = True
for module_name in get_submodule_types():
if (metarig_type and module_name != metarig_type):
@@ -551,8 +551,8 @@ def generate_test_all(context, GRAPH=False):
obj.data.drawtype = 'STICK'
obj.location[1] += i
obj_new.location[1] += i
obj_new.selected = False
obj.selected = True
obj_new.select = False
obj.select = True
i += 4

View File

@@ -137,8 +137,8 @@ def ik(obj, definitions, base_names, options):
ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm])
ik.update()
ik.hand_vis_e.restrict_select = True
ik.pole_vis_e.restrict_select = True
ik.hand_vis_e.hide_select = True
ik.pole_vis_e.hide_select = True
bpy.ops.object.mode_set(mode='OBJECT')

View File

@@ -40,7 +40,7 @@ def main(context):
flist = bpy.context.active_object.animation_data.action.fcurves
for f in flist:
if f.selected and f.data_path.endswith("rotation_euler"):
if f.select and f.data_path.endswith("rotation_euler"):
cleanupEulCurve(f)
class DiscontFilterOp(bpy.types.Operator):

View File

@@ -54,9 +54,9 @@ class MeshSelectInteriorFaces(bpy.types.Operator):
for index, face in enumerate(face_list):
if(test_interior(index)):
face.selected = True
face.select = True
else:
face.selected = False
face.select = False
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
@@ -122,7 +122,7 @@ class MeshMirrorUV(bpy.types.Operator):
# as a list
faces = mesh.faces[:]
fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer]
fuvsel = [(False not in uv.select_uv) for uv in active_uv_layer]
fcents = [f.center for f in faces]
# find mirror faces

View File

@@ -100,7 +100,7 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
pose_items = pose.bones.items()
for name, pbone in pose_items:
if only_selected and not pbone.selected:
if only_selected and not pbone.select:
continue
for f in frame_range:

View File

@@ -52,9 +52,9 @@ class SelectPattern(bpy.types.Operator):
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.properties.pattern):
item.selected = True
item.select = True
elif not self.properties.extend:
item.selected = False
item.select = False
return {'FINISHED'}
@@ -90,7 +90,7 @@ class SelectCamera(bpy.types.Operator):
self.report({'WARNING'}, "Active camera is not in this scene")
context.scene.objects.active = camera
camera.selected = True
camera.select = True
return {'FINISHED'}
@@ -121,7 +121,7 @@ class SelectHierarchy(bpy.types.Operator):
if not self.properties.extend:
# for obj in objs:
# obj.selected = False
# obj.select = False
bpy.ops.object.select_all(action='DESELECT')
if self.properties.direction == 'PARENT':
@@ -135,7 +135,7 @@ class SelectHierarchy(bpy.types.Operator):
if obj_act == obj:
context.scene.objects.active = parent
parent.selected = True
parent.select = True
if parents:
return {'CANCELLED'}
@@ -145,7 +145,7 @@ class SelectHierarchy(bpy.types.Operator):
for obj in objs:
children += list(obj.children)
for obj_iter in children:
obj_iter.selected = True
obj_iter.select = True
children.sort(key=lambda obj_iter: obj_iter.name)
context.scene.objects.active = children[0]
@@ -536,11 +536,11 @@ class IsolateTypeRender(bpy.types.Operator):
for obj in context.visible_objects:
if obj.selected:
obj.restrict_render = False
if obj.select:
obj.hide_render = False
else:
if obj.type == act_type:
obj.restrict_render = True
obj.hide_render = True
return {'FINISHED'}

View File

@@ -40,7 +40,7 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
seq1 = None
seq2 = None
for s in context.scene.sequence_editor.sequences:
if s.selected and s.type == 'SOUND':
if s.select and s.type == 'SOUND':
if seq1 == None:
seq1 = s
elif seq2 == None:
@@ -97,13 +97,13 @@ class SequencerCutMulticam(bpy.types.Operator):
if s.multicam_source == camera:
return {'FINISHED'}
if not s.selected:
s.selected = True
if not s.select:
s.select = True
cfra = context.scene.frame_current
bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
for s in context.scene.sequence_editor.sequences_all:
if s.selected and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
if s.select and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
context.scene.sequence_editor.active_strip = s
context.scene.sequence_editor.active_strip.multicam_source = camera
@@ -125,7 +125,7 @@ class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
def execute(self, context):
for s in context.scene.sequence_editor.sequences_all:
if s.selected and s.type == 'MOVIE':
if s.select and s.type == 'MOVIE':
s.de_interlace = True
return {'FINISHED'}

View File

@@ -85,9 +85,9 @@ class ExportUVLayout(bpy.types.Operator):
for i in range(uv_layer_len):
uv_elem = uv_layer[i]
# context checks
if faces[i].selected and (local_image is Ellipsis or local_image == uv_elem.image):
if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
#~ uv = uv_elem.uv
#~ if False not in uv_elem.uv_selected[:len(uv)]:
#~ if False not in uv_elem.select_uv[:len(uv)]:
#~ yield (i, uv)
# just write what we see.

View File

@@ -146,7 +146,7 @@ def extend(obj, operator, EXTEND_MODE):
operator.report({'ERROR'}, "No active face.")
return
face_sel = [f for f in me.faces if len(f.verts) == 4 and f.selected]
face_sel = [f for f in me.faces if len(f.verts) == 4 and f.select]
face_act_local_index = -1
for i, f in enumerate(face_sel):

View File

@@ -821,7 +821,7 @@ def main(context, island_margin, projection_limit):
#XXX ob = objects.active
ob= objects[0]
if ob and ob.selected == 0 and ob.type == 'MESH':
if ob and (not ob.select) and ob.type == 'MESH':
# Add to the list
obList =[ob]
del objects
@@ -899,7 +899,7 @@ def main(context, island_margin, projection_limit):
me_verts = list(me.verts)
if USER_ONLY_SELECTED_FACES:
meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.selected]
meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
#else:
# meshFaces = map(thickface, me.faces)

View File

@@ -127,7 +127,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
return('CANCELLED', )
for i, f in enumerate(me.faces):
if not me.use_paint_mask or f.selected:
if not me.use_paint_mask or f.select:
f_col = active_col_layer[i]

View File

@@ -244,9 +244,9 @@ kmi = km.items.add('object.location_clear', 'G', 'PRESS', alt=True)
kmi = km.items.add('object.rotation_clear', 'R', 'PRESS', alt=True)
kmi = km.items.add('object.scale_clear', 'S', 'PRESS', alt=True)
kmi = km.items.add('object.origin_clear', 'O', 'PRESS', alt=True)
kmi = km.items.add('object.restrictview_clear', 'H', 'PRESS', alt=True)
kmi = km.items.add('object.restrictview_set', 'H', 'PRESS')
kmi = km.items.add('object.restrictview_set', 'H', 'PRESS', shift=True)
kmi = km.items.add('object.hide_clear', 'H', 'PRESS', alt=True)
kmi = km.items.add('object.hide_set', 'H', 'PRESS')
kmi = km.items.add('object.hide_set', 'H', 'PRESS', shift=True)
kmi.properties.unselected = True
kmi = km.items.add('object.move_to_layer', 'M', 'PRESS')
kmi = km.items.add('object.delete', 'X', 'PRESS')

View File

@@ -16,7 +16,7 @@ def main(context):
for i, uv in enumerate(mesh.active_uv_texture.data):
uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
for j, v_idx in enumerate(mesh.faces[i].verts):
if uv.uv_selected[j]:
if uv.select_uv[j]:
# apply the location of the vertex as a UV
uvs[j][:] = mesh.verts[v_idx].co.xy

View File

@@ -81,13 +81,13 @@ class BONE_PT_transform(BoneButtonsPanel):
sub.label(text="Roll:")
sub.prop(bone, "roll", text="")
sub.label()
sub.prop(bone, "locked")
sub.prop(bone, "lock")
else:
col = layout.column()
col.prop(bone, "head")
col.prop(bone, "tail")
col.prop(bone, "roll")
col.prop(bone, "locked")
col.prop(bone, "lock")
else:
pchan = ob.pose.bones[context.bone.name]
@@ -231,7 +231,7 @@ class BONE_PT_display(BoneButtonsPanel):
col = split.column()
col.prop(bone, "draw_wire", text="Wireframe")
col.prop(bone, "hidden", text="Hide")
col.prop(bone, "hide", text="Hide")
if wide_ui:
col = split.column()

View File

@@ -58,7 +58,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col = split.column()
col.prop(game, "actor")
col.prop(game, "ghost")
col.prop(ob, "restrict_render", text="Invisible") # out of place but useful
col.prop(ob, "hide_render", text="Invisible") # out of place but useful
if wide_ui:
col = split.column()
@@ -120,7 +120,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col = layout.column()
col.prop(game, "actor")
col.prop(game, "ghost")
col.prop(ob, "restrict_render", text="Invisible")
col.prop(ob, "hide_render", text="Invisible")
layout.separator()
@@ -156,10 +156,10 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col = layout.column()
col.prop(game, "actor")
col.prop(game, "ghost")
col.prop(ob, "restrict_render", text="Invisible")
col.prop(ob, "hide_render", text="Invisible")
elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
layout.prop(ob, "restrict_render", text="Invisible")
layout.prop(ob, "hide_render", text="Invisible")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):

View File

@@ -523,7 +523,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row = layout.row()
if wide_ui:
row.label(text="Lock:")
row.prop(con, "locked", expand=True)
row.prop(con, "lock", expand=True)
def LIMIT_DISTANCE(self, context, layout, con, wide_ui):
self.target_template(layout, con, wide_ui)

View File

@@ -141,7 +141,7 @@ class TIME_MT_frame(bpy.types.Menu):
# it was ok for riscos... ok TODO, operator
for marker in context.scene.timeline_markers:
if marker.selected:
if marker.select:
layout.separator()
layout.prop(marker, "name", text="", icon='MARKER_HLT')
break

View File

@@ -859,9 +859,9 @@ class VIEW3D_MT_object_showhide(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.operator("object.restrictview_clear", text="Show Hidden")
layout.operator("object.restrictview_set", text="Hide Selected")
layout.operator("object.restrictview_set", text="Hide Unselected").unselected = True
layout.operator("object.hide_view_clear", text="Show Hidden")
layout.operator("object.hide_view_set", text="Hide Selected")
layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
class VIEW3D_MT_make_single_user(bpy.types.Menu):

View File

@@ -633,7 +633,7 @@ void ANIM_uiTemplate_fmodifier_draw (uiLayout *layout, ID *id, ListBase *modifie
/* 'mute' button */
uiItemR(subrow, &ptr, "muted", UI_ITEM_R_ICON_ONLY, "", 0);
uiItemR(subrow, &ptr, "mute", UI_ITEM_R_ICON_ONLY, "", 0);
uiBlockSetEmboss(block, UI_EMBOSSN);

View File

@@ -4737,7 +4737,7 @@ static int delete_invoke(bContext *C, wmOperator *op, wmEvent *event)
void CURVE_OT_delete(wmOperatorType *ot)
{
static EnumPropertyItem type_items[] = {
{0, "SELECTED", 0, "Selected", ""},
{0, "SELECTED", 0, "Select", ""},
{1, "SEGMENT", 0, "Segment", ""},
{2, "ALL", 0, "All", ""},
{0, NULL, 0, NULL, NULL}};

View File

@@ -126,7 +126,7 @@ static void gp_drawui_layer (uiLayout *layout, bGPdata *gpd, bGPDlayer *gpl)
/* locked */
icon= (gpl->flag & GP_LAYER_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
uiItemR(subrow, &ptr, "locked", 0, "", icon);
uiItemR(subrow, &ptr, "lock", 0, "", icon);
/* when layer is locked or hidden, only draw header */
if (gpl->flag & (GP_LAYER_LOCKED|GP_LAYER_HIDE)) {

View File

@@ -2049,7 +2049,7 @@ void uiTemplateTriColorSet(uiLayout *layout, PointerRNA *ptr, char *propname)
csPtr= RNA_property_pointer_get(ptr, prop);
uiItemR(row, &csPtr, "normal", 0, "", 0);
uiItemR(row, &csPtr, "selected", 0, "", 0);
uiItemR(row, &csPtr, "select", 0, "", 0);
uiItemR(row, &csPtr, "active", 0, "", 0);
}

View File

@@ -135,7 +135,7 @@ Object *ED_object_active_context(bContext *C)
/* ********* clear/set restrict view *********/
static int object_restrictview_clear_exec(bContext *C, wmOperator *op)
static int object_hide_view_clear_exec(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
@@ -160,23 +160,23 @@ static int object_restrictview_clear_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
void OBJECT_OT_restrictview_clear(wmOperatorType *ot)
void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Restrict View";
ot->description = "Reveal the object by setting the restrictview flag";
ot->idname= "OBJECT_OT_restrictview_clear";
ot->description = "Reveal the object by setting the hide flag";
ot->idname= "OBJECT_OT_hide_view_clear";
/* api callbacks */
ot->exec= object_restrictview_clear_exec;
ot->exec= object_hide_view_clear_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_restrictview_set_exec(bContext *C, wmOperator *op)
static int object_hide_view_set_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
short changed = 0;
@@ -213,15 +213,15 @@ static int object_restrictview_set_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
void OBJECT_OT_restrictview_set(wmOperatorType *ot)
void OBJECT_OT_hide_view_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Restrict View";
ot->description = "Hide the object by setting the restrictview flag";
ot->idname= "OBJECT_OT_restrictview_set";
ot->description = "Hide the object by setting the hide flag";
ot->idname= "OBJECT_OT_hide_view_set";
/* api callbacks */
ot->exec= object_restrictview_set_exec;
ot->exec= object_hide_view_set_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
@@ -232,7 +232,7 @@ void OBJECT_OT_restrictview_set(wmOperatorType *ot)
}
/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
static int object_restrictrender_clear_exec(bContext *C, wmOperator *op)
static int object_hide_render_clear_exec(bContext *C, wmOperator *op)
{
short changed= 0;
@@ -251,23 +251,23 @@ static int object_restrictrender_clear_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
void OBJECT_OT_restrictrender_clear(wmOperatorType *ot)
void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Restrict Render";
ot->description = "Reveal the render object by setting the restrictrender flag";
ot->idname= "OBJECT_OT_restrictrender_clear";
ot->description = "Reveal the render object by setting the hide render flag";
ot->idname= "OBJECT_OT_hide_render_clear";
/* api callbacks */
ot->exec= object_restrictrender_clear_exec;
ot->exec= object_hide_render_clear_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_restrictrender_set_exec(bContext *C, wmOperator *op)
static int object_hide_render_set_exec(bContext *C, wmOperator *op)
{
int unselected= RNA_boolean_get(op->ptr, "unselected");
@@ -288,15 +288,15 @@ static int object_restrictrender_set_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
void OBJECT_OT_restrictrender_set(wmOperatorType *ot)
void OBJECT_OT_hide_render_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Restrict Render";
ot->description = "Hide the render object by setting the restrictrender flag";
ot->idname= "OBJECT_OT_restrictrender_set";
ot->description = "Hide the render object by setting the hide render flag";
ot->idname= "OBJECT_OT_hide_render_set";
/* api callbacks */
ot->exec= object_restrictrender_set_exec;
ot->exec= object_hide_render_set_exec;
ot->poll= ED_operator_view3d_active;
/* flags */

View File

@@ -75,10 +75,10 @@ void OBJECT_OT_drop_named_material(struct wmOperatorType *ot);
void OBJECT_OT_mode_set(struct wmOperatorType *ot);
void OBJECT_OT_editmode_toggle(struct wmOperatorType *ot);
void OBJECT_OT_posemode_toggle(struct wmOperatorType *ot);
void OBJECT_OT_restrictview_set(struct wmOperatorType *ot);
void OBJECT_OT_restrictview_clear(struct wmOperatorType *ot);
void OBJECT_OT_restrictrender_set(struct wmOperatorType *ot);
void OBJECT_OT_restrictrender_clear(struct wmOperatorType *ot);
void OBJECT_OT_hide_view_set(struct wmOperatorType *ot);
void OBJECT_OT_hide_view_clear(struct wmOperatorType *ot);
void OBJECT_OT_hide_render_set(struct wmOperatorType *ot);
void OBJECT_OT_hide_render_clear(struct wmOperatorType *ot);
void OBJECT_OT_proxy_make(struct wmOperatorType *ot);
void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
void OBJECT_OT_shade_flat(struct wmOperatorType *ot);

View File

@@ -72,10 +72,10 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_proxy_make);
WM_operatortype_append(OBJECT_OT_restrictview_clear);
WM_operatortype_append(OBJECT_OT_restrictview_set);
WM_operatortype_append(OBJECT_OT_restrictrender_clear);
WM_operatortype_append(OBJECT_OT_restrictrender_set);
WM_operatortype_append(OBJECT_OT_hide_view_clear);
WM_operatortype_append(OBJECT_OT_hide_view_set);
WM_operatortype_append(OBJECT_OT_hide_render_clear);
WM_operatortype_append(OBJECT_OT_hide_render_set);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
@@ -318,14 +318,14 @@ void ED_keymap_object(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "OBJECT_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_clear", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_set", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_set", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_clear", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
/* same as above but for rendering */
WM_keymap_add_item(keymap, "OBJECT_OT_restrictrender_clear", HKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_restrictrender_set", HKEY, KM_PRESS, KM_CTRL, 0);
// RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_restrictrender_set", HKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "unselected", 1); // conflicts, removing
WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_clear", HKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_CTRL, 0);
// RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "unselected", 1); // conflicts, removing
WM_keymap_add_item(keymap, "OBJECT_OT_move_to_layer", MKEY, KM_PRESS, 0, 0);

View File

@@ -322,7 +322,7 @@ static void nla_panel_properties(const bContext *C, Panel *pa)
column= uiLayoutColumn(layout, 1);
uiLayoutSetActive(column, !(RNA_boolean_get(&strip_ptr, "animated_influence") || RNA_boolean_get(&strip_ptr, "animated_time")));
uiItemL(column, "Playback Settings:", 0);
uiItemR(column, &strip_ptr, "muted", 0, NULL, 0);
uiItemR(column, &strip_ptr, "mute", 0, NULL, 0);
uiItemR(column, &strip_ptr, "reversed", 0, NULL, 0);
}

View File

@@ -5115,17 +5115,17 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1,
&ptr, "restrict_view", -1, 0, 0, -1, -1, NULL);
&ptr, "hide", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (short)te->ys, 17, OL_H-1,
&ptr, "restrict_select", -1, 0, 0, -1, -1, NULL);
&ptr, "hide_select", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (short)te->ys, 17, OL_H-1,
&ptr, "restrict_render", -1, 0, 0, -1, -1, NULL);
&ptr, "hide_render", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
uiBlockSetEmboss(block, UI_EMBOSS);

View File

@@ -326,14 +326,14 @@ static void rna_def_action_group(BlenderRNA *brna)
RNA_def_property_collection_funcs(prop, 0, "rna_ActionGroup_channels_next", 0, 0, 0, 0, 0);
RNA_def_property_ui_text(prop, "Channels", "F-Curves in this group");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", AGRP_SELECTED);
RNA_def_property_ui_text(prop, "Selected", "Action Group is selected");
RNA_def_property_ui_text(prop, "Select", "Action Group is selected");
RNA_def_property_update(prop, NC_ANIMATION|ND_ANIMCHAN|NA_SELECTED, NULL);
prop= RNA_def_property(srna, "locked", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", AGRP_PROTECTED);
RNA_def_property_ui_text(prop, "Locked", "Action Group is locked");
RNA_def_property_ui_text(prop, "Lock", "Action Group is locked");
RNA_def_property_update(prop, NC_ANIMATION|ND_ANIMCHAN|NA_EDITED, NULL);
prop= RNA_def_property(srna, "expanded", PROP_BOOLEAN, PROP_NONE);

View File

@@ -104,9 +104,9 @@ static void rna_def_animviz_motionpath_vert(BlenderRNA *brna)
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Coordinates", "");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", MOTIONPATH_VERT_SEL);
RNA_def_property_ui_text(prop, "Selected", "Path point is selected for editing");
RNA_def_property_ui_text(prop, "Select", "Path point is selected for editing");
}
static void rna_def_animviz_motion_path(BlenderRNA *brna)

View File

@@ -443,7 +443,7 @@ static void rna_def_bone_common(StructRNA *srna, int editbone)
RNA_def_property_ui_text(prop, "Cyclic Offset", "When bone doesn't have a parent, it receives cyclic offset effects");
RNA_def_property_update(prop, 0, "rna_Armature_update_data");
prop= RNA_def_property(srna, "restrict_select", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide_select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_UNSELECTABLE);
RNA_def_property_ui_text(prop, "Selectable", "Bone is able to be selected");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
@@ -523,14 +523,14 @@ static void rna_def_bone(BlenderRNA *brna)
rna_def_bone_common(srna, 0);
// XXX should we define this in PoseChannel wrapping code instead? but PoseChannels directly get some of their flags from here...
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_HIDDEN_P);
RNA_def_property_ui_text(prop, "Hidden", "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)");
RNA_def_property_ui_text(prop, "Hide", "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_SELECTED);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
/* XXX better matrix descriptions possible (Arystan) */
@@ -604,29 +604,29 @@ static void rna_def_edit_bone(BlenderRNA *brna)
rna_def_bone_common(srna, 1);
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_HIDDEN_A);
RNA_def_property_ui_text(prop, "Hidden", "Bone is not visible when in Edit Mode");
RNA_def_property_ui_text(prop, "Hide", "Bone is not visible when in Edit Mode");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "locked", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_EDITMODE_LOCKED);
RNA_def_property_ui_text(prop, "Locked", "Bone is not able to be transformed when in Edit Mode");
RNA_def_property_ui_text(prop, "Lock", "Bone is not able to be transformed when in Edit Mode");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_SELECTED);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "selected_head", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_head", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_ROOTSEL);
RNA_def_property_ui_text(prop, "Head Selected", "");
RNA_def_property_ui_text(prop, "Head Select", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
prop= RNA_def_property(srna, "selected_tail", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_tail", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_TIPSEL);
RNA_def_property_ui_text(prop, "Tail Selected", "");
RNA_def_property_ui_text(prop, "Tail Select", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
/* calculated and read only, not actual data access */

View File

@@ -305,9 +305,9 @@ static void rna_def_curvemappoint(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Handle Type", "Curve interpolation at this point: bezier or vector");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", CUMA_SELECT);
RNA_def_property_ui_text(prop, "Selected", "Selection state of the curve point");
RNA_def_property_ui_text(prop, "Select", "Selection state of the curve point");
}
static void rna_def_curvemap(BlenderRNA *brna)

View File

@@ -1034,7 +1034,7 @@ static void rna_def_constraint_locked_track(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Track Axis", "Axis that points to the target object");
RNA_def_property_update(prop, NC_OBJECT|ND_CONSTRAINT, "rna_Constraint_update");
prop= RNA_def_property(srna, "locked", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "lock", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "lockflag");
RNA_def_property_enum_items(prop, lock_items);
RNA_def_property_ui_text(prop, "Locked Axis", "Axis that points upward");

View File

@@ -525,14 +525,14 @@ static void rna_def_bpoint(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "SplinePoint", "Spline point without handles");
/* Boolean values */
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f1", 0);
RNA_def_property_ui_text(prop, "Selected", "Selection status");
RNA_def_property_ui_text(prop, "Select", "Selection status");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "hide", 0);
RNA_def_property_ui_text(prop, "Hidden", "Visibility status");
RNA_def_property_ui_text(prop, "Hide", "Visibility status");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
/* Vector value */
@@ -578,24 +578,24 @@ static void rna_def_beztriple(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Bezier Curve Point", "Bezier curve point with two handles");
/* Boolean values */
prop= RNA_def_property(srna, "selected_handle1", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_left_handle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f1", 0);
RNA_def_property_ui_text(prop, "Handle 1 selected", "Handle 1 selection status");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
prop= RNA_def_property(srna, "selected_handle2", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_right_handle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f3", 0);
RNA_def_property_ui_text(prop, "Handle 2 selected", "Handle 2 selection status");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
prop= RNA_def_property(srna, "selected_control_point", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_control_point", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f2", 0);
RNA_def_property_ui_text(prop, "Control Point selected", "Control point selection status");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "hide", 0);
RNA_def_property_ui_text(prop, "Hidden", "Visibility status");
RNA_def_property_ui_text(prop, "Hide", "Visibility status");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
/* Enums */

View File

@@ -940,7 +940,7 @@ static void rna_def_fmodifier(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Expanded", "F-Curve Modifier's panel is expanded in UI");
RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1);
prop= RNA_def_property(srna, "muted", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FMODIFIER_FLAG_MUTED);
RNA_def_property_ui_text(prop, "Muted", "F-Curve Modifier will not be evaluated");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
@@ -1156,9 +1156,9 @@ static void rna_def_fpoint(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "F-Curve Sample", "Sample point for F-Curve");
/* Boolean values */
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", 1);
RNA_def_property_ui_text(prop, "Selected", "Selection status");
RNA_def_property_ui_text(prop, "Select", "Selection status");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_SELECTED, NULL);
/* Vector value */
@@ -1183,19 +1183,19 @@ static void rna_def_fkeyframe(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Keyframe", "Bezier curve point with two handles defining a Keyframe on an F-Curve");
/* Boolean values */
prop= RNA_def_property(srna, "selected_handle1", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_left_handle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f1", 0);
RNA_def_property_ui_text(prop, "Handle 1 selected", "Handle 1 selection status");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_SELECTED, NULL);
prop= RNA_def_property(srna, "selected_handle2", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_right_handle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f3", 0);
RNA_def_property_ui_text(prop, "Handle 2 selected", "Handle 2 selection status");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_SELECTED, NULL);
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_control_point", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "f2", 0);
RNA_def_property_ui_text(prop, "Selected", "Control point selection status");
RNA_def_property_ui_text(prop, "Select", "Control point selection status");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_SELECTED, NULL);
/* Enums */
@@ -1384,17 +1384,17 @@ static void rna_def_fcurve(BlenderRNA *brna)
RNA_def_property_update(prop, NC_ANIMATION, NULL);
/* Flags */
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCURVE_SELECTED);
RNA_def_property_ui_text(prop, "Selected", "F-Curve is selected for editing");
RNA_def_property_ui_text(prop, "Select", "F-Curve is selected for editing");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_SELECTED, NULL);
prop= RNA_def_property(srna, "locked", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCURVE_PROTECTED);
RNA_def_property_ui_text(prop, "Locked", "F-Curve's settings cannot be edited");
RNA_def_property_ui_text(prop, "Lock", "F-Curve's settings cannot be edited");
RNA_def_property_update(prop, NC_ANIMATION|ND_ANIMCHAN|NA_EDITED, NULL);
prop= RNA_def_property(srna, "muted", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCURVE_MUTED);
RNA_def_property_ui_text(prop, "Muted", "F-Curve is not evaluated");
RNA_def_property_update(prop, NC_ANIMATION|ND_ANIMCHAN|NA_EDITED, NULL);
@@ -1404,15 +1404,15 @@ static void rna_def_fcurve(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Auto Clamped Handles", "All auto-handles for F-Curve are clamped");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
prop= RNA_def_property(srna, "visible", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCURVE_VISIBLE);
RNA_def_property_ui_text(prop, "Visible", "F-Curve and its keyframes are shown in the Graph Editor graphs");
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", FCURVE_VISIBLE);
RNA_def_property_ui_text(prop, "Hide", "F-Curve and its keyframes are hidden in the Graph Editor graphs");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_GRAPH, NULL);
/* State Info (for Debugging) */
prop= RNA_def_property(srna, "disabled", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCURVE_DISABLED);
RNA_def_property_ui_text(prop, "Disabled", "F-Curve could not be evaluated in past, so should be skipped when evaluating");
prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", FCURVE_DISABLED);
RNA_def_property_ui_text(prop, "Enabled", "False when F-Curve could not be evaluated in past, so should be skipped when evaluating");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
/* Collections */

View File

@@ -135,9 +135,9 @@ static void rna_def_gpencil_frame(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_FRAME_PAINT); // XXX should it be editable?
RNA_def_property_ui_text(prop, "Paint Lock", "Frame is being edited (painted on)");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_FRAME_SELECT);
RNA_def_property_ui_text(prop, "Selected", "Frame is selected for editing in the DopeSheet");
RNA_def_property_ui_text(prop, "Select", "Frame is selected for editing in the DopeSheet");
}
static void rna_def_gpencil_layer(BlenderRNA *brna)
@@ -203,7 +203,7 @@ static void rna_def_gpencil_layer(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Hide", "Set layer Visibility");
RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
prop= RNA_def_property(srna, "locked", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_LOCKED);
RNA_def_property_ui_text(prop, "Locked", "Protect layer from further editing and/or frame changes");
RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
@@ -219,9 +219,9 @@ static void rna_def_gpencil_layer(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Active", "Set active layer for editing");
RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_SELECT);
RNA_def_property_ui_text(prop, "Selected", "Layer is selected for editing in the DopeSheet");
RNA_def_property_ui_text(prop, "Select", "Layer is selected for editing in the DopeSheet");
RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
// XXX keep this option?

View File

@@ -1106,14 +1106,14 @@ static void rna_def_mvert(BlenderRNA *brna)
RNA_def_property_float_funcs(prop, "rna_MeshVertex_normal_get", "rna_MeshVertex_normal_set", NULL);
RNA_def_property_ui_text(prop, "Normal", "Vertex Normal");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_HIDE);
RNA_def_property_ui_text(prop, "Hidden", "");
RNA_def_property_ui_text(prop, "Hide", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop= RNA_def_property(srna, "bevel_weight", PROP_FLOAT, PROP_NONE);
@@ -1159,14 +1159,14 @@ static void rna_def_medge(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Bevel Weight", "Weight used by the Bevel modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_HIDE);
RNA_def_property_ui_text(prop, "Hidden", "");
RNA_def_property_ui_text(prop, "Hide", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop= RNA_def_property(srna, "seam", PROP_BOOLEAN, PROP_NONE);
@@ -1226,14 +1226,14 @@ static void rna_def_mface(BlenderRNA *brna)
RNA_def_property_int_funcs(prop, NULL, NULL, "rna_MeshFace_material_index_range");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_FACE_SEL);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_HIDE);
RNA_def_property_ui_text(prop, "Hidden", "");
RNA_def_property_ui_text(prop, "Hide", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop= RNA_def_property(srna, "smooth", PROP_BOOLEAN, PROP_NONE);
@@ -1383,7 +1383,7 @@ static void rna_def_mtface(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Transparency", "Transparency blending mode");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "uv_selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_uv", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", TF_SEL1);
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "UV Selected", "");

View File

@@ -422,11 +422,11 @@ static void rna_def_nlastrip(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_ACTIVE);
RNA_def_property_ui_text(prop, "Active", "NLA Strip is active");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_SELECT);
RNA_def_property_ui_text(prop, "Selected", "NLA Strip is selected");
RNA_def_property_ui_text(prop, "Select", "NLA Strip is selected");
prop= RNA_def_property(srna, "muted", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_MUTED);
RNA_def_property_ui_text(prop, "Muted", "NLA Strip is not evaluated");
@@ -468,15 +468,15 @@ static void rna_def_nlatrack(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_SOLO);
RNA_def_property_ui_text(prop, "Solo", "NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_SELECTED);
RNA_def_property_ui_text(prop, "Selected", "NLA Track is selected");
RNA_def_property_ui_text(prop, "Select", "NLA Track is selected");
prop= RNA_def_property(srna, "muted", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_MUTED);
RNA_def_property_ui_text(prop, "Muted", "NLA Track is not evaluated");
prop= RNA_def_property(srna, "locked", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_PROTECTED);
RNA_def_property_ui_text(prop, "Locked", "NLA Track is locked");
}

View File

@@ -1538,9 +1538,9 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_layer_update");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
RNA_def_property_ui_text(prop, "Selected", "Object selection state");
RNA_def_property_ui_text(prop, "Select", "Object selection state");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_select_update");
/* for data access */
@@ -1842,19 +1842,19 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_particle_update");
/* restrict */
prop= RNA_def_property(srna, "restrict_view", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_VIEW);
RNA_def_property_ui_text(prop, "Restrict View", "Restrict visibility in the viewport");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_VIEW_OFF, 1);
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "restrict_select", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide_select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_SELECT);
RNA_def_property_ui_text(prop, "Restrict Select", "Restrict selection in the viewport");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_SELECT_OFF, 1);
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "restrict_render", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "hide_render", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_RENDER);
RNA_def_property_ui_text(prop, "Restrict Render", "Restrict renderability");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
@@ -2111,9 +2111,9 @@ static void rna_def_object_base(BlenderRNA *brna)
RNA_def_property_boolean_funcs(prop, NULL, "rna_Base_layer_set");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Base_layer_update");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BA_SELECT);
RNA_def_property_ui_text(prop, "Selected", "Object base selection state");
RNA_def_property_ui_text(prop, "Select", "Object base selection state");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Base_select_update");
RNA_api_object_base(srna);

View File

@@ -698,9 +698,9 @@ static void rna_def_pose_channel(BlenderRNA *brna)
RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable");
RNA_def_struct_name_property(srna, prop);
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "selectflag", BONE_SELECTED);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
/* Baked Bone Path cache data */
rna_def_motionpath_common(srna);

View File

@@ -776,17 +776,17 @@ static void rna_def_sequence(BlenderRNA *brna)
/* flags */
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
RNA_def_property_ui_text(prop, "Selected", "");
RNA_def_property_ui_text(prop, "Select", "");
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER|NA_SELECTED, NULL);
prop= RNA_def_property(srna, "left_handle_selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_left_handle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SEQ_LEFTSEL);
RNA_def_property_ui_text(prop, "Left Handle Selected", "");
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER|NA_SELECTED, NULL);
prop= RNA_def_property(srna, "right_handle_selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select_right_handle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SEQ_RIGHTSEL);
RNA_def_property_ui_text(prop, "Right Handle Selected", "");
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER|NA_SELECTED, NULL);

View File

@@ -55,9 +55,9 @@ static void rna_def_timeline_marker(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Frame", "The frame on which the timeline marker appears");
RNA_def_property_update(prop, NC_ANIMATION, NULL);
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", 1 /*SELECT*/);
RNA_def_property_ui_text(prop, "Selected", "Marker selection state");
RNA_def_property_ui_text(prop, "Select", "Marker selection state");
RNA_def_property_update(prop, NC_ANIMATION, NULL);
#ifdef DURIAN_CAMERA_SWITCH

View File

@@ -1622,10 +1622,10 @@ static void rna_def_userdef_theme_colorset(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Normal", "Color used for the surface of bones");
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop= RNA_def_property(srna, "selected", PROP_FLOAT, PROP_COLOR);
prop= RNA_def_property(srna, "select", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "select");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Selected", "Color used for selected bones");
RNA_def_property_ui_text(prop, "Select", "Color used for selected bones");
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop= RNA_def_property(srna, "active", PROP_FLOAT, PROP_COLOR);

View File

@@ -1,7 +1,6 @@
ActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time
ActionGroup.expanded -> show_expanded: boolean Action Group is expanded
ActionGroup.locked -> lock: boolean Action Group is locked
ActionGroup.selected -> select: boolean Action Group is selected
Actuator.expanded -> show_expanded: boolean Set actuator expanded in the user interface
AnimData.nla_enabled -> use_nla: boolean NLA stack is evaluated when evaluating this block
AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean Emphasize position of keyframes on Motion Paths
@@ -40,10 +39,7 @@ ArrayModifier.merge_end_vertices -> use_merge_end_vertices: boolean Merge
ArrayModifier.relative_offset -> use_relative_offset: boolean Add an offset relative to the object's bounding box
BackgroundImage.show_expanded -> show_expanded: boolean Show the expanded in the user interface
BevelModifier.only_vertices -> use_only_vertices: boolean Bevel verts/corners, not edges
BezierSplinePoint.hidden -> hide: boolean Visibility status
BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
BoidRule.in_air -> use_in_air: boolean Use rule when boid is flying
BoidRule.on_land -> use_on_land: boolean Use rule when boid is on land
BoidRuleAvoid.predict -> use_predict: boolean Predict target movement
@@ -58,14 +54,12 @@ Bone.connected -> use_connect: boolean, (read-only) When bone has a parent
Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects
Bone.deform -> use_deform: boolean Bone does not deform any geometry
Bone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
Bone.layer -> layer: boolean Layers bone exists in
Bone.local_location -> use_local_location: boolean Bone location is set in local space
Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
Bone.restrict_select -> hide_select: boolean Bone is able to be selected
Bone.selected -> select: boolean
BooleanProperty.default -> default: boolean, (read-only) Default value for this number
BooleanProperty.default_array -> default_array: boolean, (read-only) Default value for this array
Brush.use_accumulate -> use_accumulate: boolean Accumulate stroke dabs on top of each other
@@ -180,7 +174,7 @@ Curve.use_path_follow -> use_path_follow: boolean Make curve path children
Curve.use_radius -> use_radius: boolean Option for paths: apply the curve radius with path following it and deforming
Curve.use_stretch -> use_stretch: boolean Option for curve-deform: makes deformed child to stretch along entire path
Curve.use_time_offset -> use_time_offset: boolean Children will use Time Offset value as path distance offset
CurveMapPoint.selected -> select: boolean Selection state of the curve point
CurveMapping.clip -> use_clip: boolean Force the curve view to fit a defined boundary
DelaySensor.repeat -> use_repeat: boolean Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics
DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean Generate speed vectors for vector blur
@@ -214,17 +208,13 @@ EditBone.connected -> use_connect: boolean When bone has a parent, bone's
EditBone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects
EditBone.deform -> use_deform: boolean Bone does not deform any geometry
EditBone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
EditBone.layer -> layer: boolean Layers bone exists in
EditBone.local_location -> use_local_location: boolean Bone location is set in local space
EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
EditBone.restrict_select -> hide_select: boolean Bone is able to be selected
EditBone.selected -> select: boolean
EditBone.selected_head -> select_head: boolean
EditBone.selected_tail -> select_tail: boolean
EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean Enable 3D tracking
EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally
EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally
@@ -257,16 +247,9 @@ ExplodeModifier.size -> use_size: boolean Use particle size for the shrapn
ExplodeModifier.split_edges -> use_edge_split: boolean Split face edges for nicer shrapnel
ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn
FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped
NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
FCurve.muted -> mute: boolean F-Curve is not evaluated
FCurve.selected -> select: boolean F-Curve is selected for editing
NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select: boolean Selection status
FModifier.active -> active: boolean F-Curve Modifier is the one being edited
NEGATE * FModifier.disabled -> enabled: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated
FModifier.expanded -> show_expanded: boolean F-Curve Modifier's panel is expanded in UI
FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated
FModifierFunctionGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them
FModifierGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them
FModifierLimits.use_maximum_x -> use_max_x: boolean Use the maximum X value
@@ -314,12 +297,10 @@ FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean Obj
Function.registered -> is_registered: boolean, (read-only) Function is registered as callback as part of type registration
Function.registered_optional -> is_registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration
GPencilFrame.paint_lock -> is_edited: boolean Frame is being edited (painted on)
GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
GPencilLayer.active -> active: boolean Set active layer for editing
GPencilLayer.frame_lock -> lock_frame: boolean Lock current frame displayed by layer
GPencilLayer.hide -> hide: boolean Set layer Visibility
GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
GPencilLayer.show_points -> show_points: boolean Draw the points which make up the strokes (for debugging purposes)
GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean Ghost frames on either side of frame
GameBooleanProperty.value -> value: boolean Property value
@@ -420,9 +401,6 @@ KeyMapItem.expanded -> show_expanded: boolean Show key map event and prope
KeyMapItem.oskey -> oskey: boolean Operating system key pressed
KeyMapItem.shift -> shift: boolean Shift key pressed
KeyboardSensor.all_keys -> use_all_keys: boolean Trigger this sensor on any keystroke
Keyframe.selected -> select: boolean Control point selection status
Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
KeyingSet.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves
KeyingSet.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms'
@@ -568,13 +546,10 @@ MeshDeformModifier.dynamic -> dynamic: boolean Recompute binding dynamical
MeshDeformModifier.invert -> invert_vertex_group: boolean Invert vertex group influence
MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage
MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge
MeshEdge.hidden -> hide: boolean
MeshEdge.loose -> is_loose: boolean, (read-only) Loose edge
MeshEdge.seam -> use_seam: boolean Seam edge for UV unwrapping
MeshEdge.selected -> select: boolean
MeshEdge.sharp -> use_sharp: boolean Sharp edge for the EdgeSplit modifier
MeshFace.hidden -> hide: boolean
MeshFace.selected -> select: boolean
MeshFace.smooth -> use_smooth: boolean
MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)
MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint
@@ -589,12 +564,10 @@ MeshTextureFace.tex -> use_texture: boolean Render face with texture
MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on face
MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided
MeshTextureFace.uv_pinned -> uv_pin: boolean
MeshTextureFace.uv_selected -> uv_select: boolean
MeshTextureFace.uv_selected -> select_uv: boolean
MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing
MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning
MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering
MeshVertex.hidden -> hide: boolean
MeshVertex.selected -> select: boolean
MetaBall.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object
MetaElement.hide -> hide: boolean Hide element
MetaElement.negative -> use_negative: boolean Set metaball as negative one
@@ -624,7 +597,6 @@ Modifier.realtime -> show_realtime: boolean Realtime display of a modifier
Modifier.render -> use_render: boolean Use modifier during rendering
MotionPath.editing -> is_edited: boolean Path is being edited
MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path
MotionPathVert.selected -> select: boolean Path point is selected for editing
MovieSequence.convert_float -> use_float: boolean Convert input to float data
MovieSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields
MovieSequence.flip_x -> use_flip_x: boolean Flip on the X axis
@@ -663,11 +635,7 @@ NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean Cycle t
NlaStrip.auto_blending -> use_auto_blend: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips
NlaStrip.muted -> mute: boolean NLA Strip is not evaluated
NlaStrip.reversed -> use_reverse: boolean NLA Strip is played back in reverse order (only when timing is automatically determined)
NlaStrip.selected -> select: boolean NLA Strip is selected
NlaTrack.active -> active: boolean, (read-only) NLA Track is active
NlaTrack.locked -> lock: boolean NLA Track is locked
NlaTrack.muted -> mute: boolean NLA Track is not evaluated
NlaTrack.selected -> select: boolean NLA Track is selected
NlaTrack.solo -> is_solo: boolean, (read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
Object.draw_axis -> show_axis: boolean Displays the object's origin and axis
Object.draw_bounds -> show_bounds: boolean Displays the object's bounds
@@ -682,10 +650,7 @@ Object.lock_rotation -> lock_rotation: boolean Lock editing of rotation in
Object.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface
Object.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers)
Object.lock_scale -> lock_scale: boolean Lock editing of scale in the interface
Object.restrict_render -> hide_render: boolean Restrict renderability
Object.restrict_select -> hide_select: boolean Restrict selection in the viewport
Object.restrict_view -> hide: boolean Restrict visibility in the viewport
Object.selected -> select: boolean Object selection state
Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only)
Object.shape_key_lock -> show_shape_key: boolean Always show the current Shape for this Object
Object.slow_parent -> use_slow_parent: boolean Create a delay in the parent relationship
@@ -708,7 +673,6 @@ ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean Set limit to fo
ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean Set limit to force along the Y axis
ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean Set limit to force along the Z axis
ObjectBase.layers -> layer: boolean Layers the object base is on
ObjectBase.selected -> select: boolean Object base selection state
ObstacleFluidSettings.active -> use: boolean Object contributes to the fluid simulation
ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it
Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution
@@ -825,7 +789,7 @@ PoseBone.lock_rotation -> lock_rotation: boolean Lock editing of rotation
PoseBone.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface
PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers)
PoseBone.lock_scale -> lock_scale: boolean Lock editing of scale in the interface
PoseBone.selected -> select: boolean
PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean Create a copy of the metarig, constrainted by the generated rig
Property.is_never_none -> is_never_none: boolean, (read-only) True when this value can't be set to None
Property.is_readonly -> is_readonly: boolean, (read-only) Property is editable through RNA
@@ -1037,11 +1001,8 @@ Sensor.pulse_false_level -> use_pulse_false_level: boolean Activate FALSE
Sensor.pulse_true_level -> use_pulse_true_level: boolean Activate TRUE level triggering (pulse mode)
Sensor.tap -> use_tap: boolean Trigger controllers only for an instant, even while the sensor remains true
Sequence.frame_locked -> use_frame_lock: boolean Lock the animation curve to the global frame counter
Sequence.left_handle_selected -> select_left_handle: boolean
Sequence.lock -> lock: boolean Lock strip so that it can't be transformed
Sequence.mute -> mute: boolean
Sequence.right_handle_selected -> select_right_handle: boolean
Sequence.selected -> select: boolean
Sequence.use_effect_default_fade -> use_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip)
SequenceColorBalance.inverse_gain -> invert_gain: boolean
SequenceColorBalance.inverse_gamma -> invert_gamma: boolean
@@ -1208,8 +1169,7 @@ SplineIKConstraint.chain_offset -> use_chain_offset: boolean Offset the en
SplineIKConstraint.even_divisions -> use_even_divisions: boolean Ignore the relative lengths of the bones when fitting to the curve
SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode
SplineIKConstraint.y_stretch -> use_y_stretch: boolean Stretch the Y axis of the bones to fit the curve
SplinePoint.hidden -> hide: boolean Visibility status
SplinePoint.selected -> select_control_point: boolean Selection status
SpotLamp.auto_clip_end -> use_auto_clip_end: boolean Automatic calculation of clipping-end, based on visible vertices
SpotLamp.auto_clip_start -> use_auto_clip_start: boolean Automatic calculation of clipping-start, based on visible vertices
SpotLamp.halo -> use_halo: boolean Renders spotlight with a volumetric halo (Buffer Shadows)
@@ -1251,7 +1211,6 @@ TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean Converts tex
TextureSlot.stencil -> use_stencil: boolean Use this texture as a blending value on the next texture
ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean Allow the use of colors indicating constraints/keyed status
ThemeWidgetColors.shaded -> show_shaded: boolean
TimelineMarker.selected -> select: boolean Marker selection state
ToolSettings.auto_normalize -> use_auto_normalize: boolean Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
ToolSettings.automerge_editing -> use_automerge_editing: boolean Automatically merge vertices moved to the same location
ToolSettings.bone_sketching -> use_bone_sketching: boolean DOC BROKEN