Studio Light: Fix typo
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@@ -173,7 +173,7 @@ static void studiolight_calculate_radiance_buffer(
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}
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}
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static void studiolight_load_equierectangular_image(StudioLight *sl)
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static void studiolight_load_equirectangular_image(StudioLight *sl)
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{
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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ImBuf *ibuf = NULL;
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@@ -186,7 +186,7 @@ static void studiolight_load_equierectangular_image(StudioLight *sl)
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sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
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}
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static void studiolight_create_equierectangular_radiance_gputexture(StudioLight *sl)
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static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *sl)
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{
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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char error[256];
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@@ -219,7 +219,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
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sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
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}
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static void studiolight_create_equierectangular_irradiance_gputexture(StudioLight *sl)
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static void studiolight_create_equirectangular_irradiance_gputexture(StudioLight *sl)
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{
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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char error[256];
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@@ -891,7 +891,7 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
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}
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if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
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studiolight_load_equierectangular_image(sl);
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studiolight_load_equirectangular_image(sl);
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}
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if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
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studiolight_calculate_radiance_cubemap_buffers(sl);
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@@ -900,13 +900,13 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
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studiolight_calculate_diffuse_light(sl);
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}
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if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) {
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studiolight_create_equierectangular_radiance_gputexture(sl);
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studiolight_create_equirectangular_radiance_gputexture(sl);
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}
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if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
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studiolight_calculate_light_direction(sl);
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}
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if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) {
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studiolight_create_equierectangular_irradiance_gputexture(sl);
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studiolight_create_equirectangular_irradiance_gputexture(sl);
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}
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if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) {
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if (!studiolight_load_irradiance_equirectangular_image(sl)) {
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