Studio Light: Fix typo

This commit is contained in:
2018-06-16 21:11:15 +02:00
parent 4a2c58e077
commit 0332d338ea

View File

@@ -173,7 +173,7 @@ static void studiolight_calculate_radiance_buffer(
}
}
static void studiolight_load_equierectangular_image(StudioLight *sl)
static void studiolight_load_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
ImBuf *ibuf = NULL;
@@ -186,7 +186,7 @@ static void studiolight_load_equierectangular_image(StudioLight *sl)
sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
}
static void studiolight_create_equierectangular_radiance_gputexture(StudioLight *sl)
static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
@@ -219,7 +219,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
}
static void studiolight_create_equierectangular_irradiance_gputexture(StudioLight *sl)
static void studiolight_create_equirectangular_irradiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
@@ -891,7 +891,7 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
}
if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
studiolight_load_equierectangular_image(sl);
studiolight_load_equirectangular_image(sl);
}
if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
studiolight_calculate_radiance_cubemap_buffers(sl);
@@ -900,13 +900,13 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
studiolight_calculate_diffuse_light(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) {
studiolight_create_equierectangular_radiance_gputexture(sl);
studiolight_create_equirectangular_radiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
studiolight_calculate_light_direction(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) {
studiolight_create_equierectangular_irradiance_gputexture(sl);
studiolight_create_equirectangular_irradiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) {
if (!studiolight_load_irradiance_equirectangular_image(sl)) {