2.5 - Armatures Code

* Brought back recalculate bone roll (Ctrl N). This should be quite a straightforward example of a cleaned-up + ported armature tool. 

* Cleaned up a few warnings
This commit is contained in:
2009-02-06 10:48:00 +00:00
parent 2756060a64
commit 0355dcc618
6 changed files with 74 additions and 50 deletions

View File

@@ -33,9 +33,9 @@ struct wmOperatorType;
/* editarmature.c */
void armature_bone_rename(Object *ob, char *oldnamep, char *newnamep);
EditBone *armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
void ARMATURE_OT_align_bones(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveil(struct wmOperatorType *ot);

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@@ -85,7 +85,7 @@ static int armature_test_exec (bContext *C, wmOperator *op)
printf("\tActive Bone \n");
{
EditBone *ebone= CTX_data_active_bone(C);
if (ebone) printf("\t\tEditBone '%s' \n");
if (ebone) printf("\t\tEditBone '%s' \n", ebone->name);
else printf("\t\t<None> \n");
}
@@ -108,6 +108,7 @@ void ARMATURE_OT_test(wmOperatorType *ot)
void ED_operatortypes_armature(void)
{
WM_operatortype_append(ARMATURE_OT_align_bones);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveil);
@@ -129,6 +130,8 @@ void ED_keymap_armature(wmWindowManager *wm)
/* only set in editmode armature, by space_view3d listener */
// WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_align_bones", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_calculate_roll", NKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_test", TKEY, KM_PRESS, 0, 0); // XXX temp test for context iterators... to be removed
/* Pose ------------------------ */

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@@ -1556,7 +1556,7 @@ static void delete_bone(ListBase *edbo, EditBone* exBone)
}
/* context: editmode armature */
EditBone *armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo)
EditBone *ED_armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo)
{
EditBone *eboflip= NULL;
char name[32];
@@ -1592,7 +1592,7 @@ void delete_armature(Scene *scene)
for (curBone=arm->edbo->first; curBone; curBone=curBone->next) {
if (arm->layer & curBone->layer) {
if (curBone->flag & BONE_SELECTED) {
next = armature_bone_get_mirrored(arm->edbo, curBone);
next = ED_armature_bone_get_mirrored(arm->edbo, curBone);
if (next)
next->flag |= BONE_SELECTED;
}
@@ -1656,10 +1656,10 @@ void delete_armature(Scene *scene)
}
/* toggle==0: deselect
toggle==1: swap (based on test)
toggle==2: only active tag
toggle==3: swap (no test)
*/
* toggle==1: swap (based on test)
* toggle==2: only active tag
* toggle==3: swap (no test)
*/
void deselectall_armature(Object *obedit, int toggle, int doundo)
{
bArmature *arm= obedit->data;
@@ -1916,20 +1916,22 @@ void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone)
}
}
/* Sets the roll value of selected bones, depending on the mode
* mode == 0: their z-axes point upwards
* mode == 1: their z-axes point towards 3d-cursor
*/
void auto_align_armature(Scene *scene, View3D *v3d, short mode)
static EnumPropertyItem prop_calc_roll_types[] = {
{0, "GLOBALUP", "Z-Axis Up", ""},
{1, "CURSOR", "Z-Axis to Cursor", ""},
{0, NULL, NULL, NULL}
};
static int armature_calc_roll_exec(bContext *C, wmOperator *op)
{
Object *obedit= scene->obedit;
bArmature *arm= obedit->data;
EditBone *ebone;
EditBone *flipbone = NULL;
Scene *scene= CTX_data_scene(C);
View3D *v3d= (View3D *)CTX_wm_space_data(C);
Object *ob= CTX_data_edit_object(C);
void (*roll_func)(Scene *, View3D *, EditBone *) = NULL;
/* specific method used to calculate roll depends on mode */
switch (mode) {
switch (RNA_enum_get(op->ptr, "type")) {
case 1: /* Z-Axis point towards cursor */
roll_func= auto_align_ebone_tocursor;
break;
@@ -1938,19 +1940,36 @@ void auto_align_armature(Scene *scene, View3D *v3d, short mode)
break;
}
for (ebone = arm->edbo->first; ebone; ebone=ebone->next) {
if (EBONE_VISIBLE(arm, ebone)) {
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = armature_bone_get_mirrored(arm->edbo, ebone);
if ((ebone->flag & BONE_SELECTED) ||
(flipbone && (flipbone->flag & BONE_SELECTED)))
{
/* roll func is a callback which assumes that all is well */
roll_func(scene, v3d, ebone);
}
}
/* recalculate roll on selected bones */
CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) {
/* roll func is a callback which assumes that all is well */
roll_func(scene, v3d, ebone);
}
CTX_DATA_END;
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_calculate_roll(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Recalculate Roll";
ot->idname= "ARMATURE_OT_calculate_roll";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = armature_calc_roll_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_enum(ot->srna, "type", prop_calc_roll_types, 0, "Type", "");
}
/* **************** undo for armatures ************** */
@@ -2046,14 +2065,14 @@ static EditBone *add_editbone(Object *obedit, char *name)
BLI_addtail(arm->edbo, bone);
bone->flag |= BONE_TIPSEL;
bone->weight= 1.0F;
bone->dist= 0.25F;
bone->xwidth= 0.1;
bone->zwidth= 0.1;
bone->ease1= 1.0;
bone->ease2= 1.0;
bone->rad_head= 0.10;
bone->rad_tail= 0.05;
bone->weight= 1.0f;
bone->dist= 0.25f;
bone->xwidth= 0.1f;
bone->zwidth= 0.1f;
bone->ease1= 1.0f;
bone->ease2= 1.0f;
bone->rad_head= 0.10f;
bone->rad_tail= 0.05f;
bone->segments= 1;
bone->layer= arm->layer;
@@ -2168,7 +2187,7 @@ void addvert_armature(Scene *scene, View3D *v3d)
/* we re-use code for mirror editing... */
flipbone= NULL;
if (arm->flag & ARM_MIRROR_EDIT)
flipbone= armature_bone_get_mirrored(arm->edbo, ebone);
flipbone= ED_armature_bone_get_mirrored(arm->edbo, ebone);
for (a=0; a<2; a++) {
if (a==1) {
@@ -2309,7 +2328,7 @@ void adduplicate_armature(Scene *scene)
for (curBone=arm->edbo->first; curBone; curBone=curBone->next) {
if (EBONE_VISIBLE(arm, curBone)) {
if (curBone->flag & BONE_SELECTED) {
eBone = armature_bone_get_mirrored(arm->edbo, curBone);
eBone = ED_armature_bone_get_mirrored(arm->edbo, curBone);
if (eBone)
eBone->flag |= BONE_SELECTED;
}
@@ -2989,7 +3008,7 @@ void make_bone_parent(Scene *scene)
bone_connect_to_existing_parent(actbone);
if (arm->flag & ARM_MIRROR_EDIT) {
flipbone = armature_bone_get_mirrored(arm->edbo, actbone);
flipbone = ED_armature_bone_get_mirrored(arm->edbo, actbone);
if (flipbone)
bone_connect_to_existing_parent(flipbone);
}
@@ -3009,8 +3028,8 @@ void make_bone_parent(Scene *scene)
* - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
* then just use actbone. Useful when doing upper arm to spine.
*/
flipbone = armature_bone_get_mirrored(arm->edbo, selbone);
flippar = armature_bone_get_mirrored(arm->edbo, actbone);
flipbone = ED_armature_bone_get_mirrored(arm->edbo, selbone);
flippar = ED_armature_bone_get_mirrored(arm->edbo, actbone);
if (flipbone) {
if (flippar)
@@ -3056,7 +3075,7 @@ void clear_bone_parent(Scene *scene)
if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & BONE_SELECTED) {
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = armature_bone_get_mirrored(arm->edbo, ebone);
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
if (flipbone)
editbone_clear_parent(flipbone, val);
@@ -3108,7 +3127,7 @@ void extrude_armature(Scene *scene, int forked)
/* we re-use code for mirror editing... */
flipbone= NULL;
if (arm->flag & ARM_MIRROR_EDIT) {
flipbone= armature_bone_get_mirrored(arm->edbo, ebone);
flipbone= ED_armature_bone_get_mirrored(arm->edbo, ebone);
if (flipbone) {
forked= 0; // we extrude 2 different bones
if (flipbone->flag & (BONE_TIPSEL|BONE_ROOTSEL|BONE_SELECTED))
@@ -3226,7 +3245,7 @@ void subdivide_armature(Scene *scene, int numcuts)
/* try to find mirrored bone on a != 0 */
if (a) {
if (arm->flag & ARM_MIRROR_EDIT)
ebone= armature_bone_get_mirrored(arm->edbo, mbone);
ebone= ED_armature_bone_get_mirrored(arm->edbo, mbone);
else
ebone= NULL;
}
@@ -3421,7 +3440,7 @@ static int armature_align_bones_exec(bContext *C, wmOperator *op)
* - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
* then just use actbone. Useful when doing upper arm to spine.
*/
actmirb= armature_bone_get_mirrored(arm->edbo, actbone);
actmirb= ED_armature_bone_get_mirrored(arm->edbo, actbone);
if (actmirb == NULL)
actmirb= actbone;
}
@@ -4524,7 +4543,7 @@ void transform_armature_mirror_update(Object *obedit)
for (ebo= arm->edbo->first; ebo; ebo=ebo->next) {
/* no layer check, correct mirror is more important */
if (ebo->flag & (BONE_TIPSEL|BONE_ROOTSEL)) {
eboflip= armature_bone_get_mirrored(arm->edbo, ebo);
eboflip= ED_armature_bone_get_mirrored(arm->edbo, ebo);
if (eboflip) {
/* we assume X-axis flipping for now */

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@@ -1385,7 +1385,7 @@ void pose_movetolayer(Scene *scene)
if (ebo->flag & BONE_SELECTED) {
ebo->layer= lay;
if (arm->flag & ARM_MIRROR_EDIT) {
flipBone = armature_bone_get_mirrored(arm->edbo, ebo);
flipBone = ED_armature_bone_get_mirrored(arm->edbo, ebo);
if (flipBone)
flipBone->layer = lay;
}

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@@ -100,6 +100,7 @@ int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int
void mouse_armature(struct bContext *C, short mval[2], int extend);
struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
void transform_armature_mirror_update(struct Object *obedit);
void clear_armature(struct Scene *scene, struct Object *ob, char mode);

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@@ -43,6 +43,7 @@
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_action.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_screen.h"
@@ -478,7 +479,7 @@ static int view3d_context(const bContext *C, bContextDataMember member, bContext
* bones will be operated on twice.
*/
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = armature_bone_get_mirrored(arm->edbo, ebone);
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
if (member == CTX_DATA_SELECTED_EDITABLE_BONES) {