2.5 Material:

* Some material button tweaks by William. Thanks.

* Some more material notifiers.
This commit is contained in:
2009-06-14 18:16:38 +00:00
parent 680a838a79
commit 03bd1367ac
2 changed files with 103 additions and 58 deletions

View File

@@ -47,14 +47,14 @@ class MATERIAL_PT_material(MaterialButtonsPanel):
layout.itemS()
layout.itemR(mat, "type", expand=True)
row = layout.row()
row.column().itemR(mat, "diffuse_color")
row.column().itemR(mat, "specular_color")
row.column().itemR(mat, "mirror_color")
layout.itemR(mat, "alpha", slider=True)
row = layout.row()
row.itemR(mat, "shadeless")
row.itemR(mat, "wireframe")
class MATERIAL_PT_tangent(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_tangent"
__label__ = "Tangent Shading"
@@ -68,6 +68,8 @@ class MATERIAL_PT_tangent(MaterialButtonsPanel):
def draw(self, context):
layout = self.layout
tan = context.material.strand
mat = context.material
layout.active = mat.tangent_shading
split = layout.split()
@@ -111,10 +113,11 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
sub = split.column()
sub.itemL(text="Shadows:")
sub.itemR(mat, "shadows", text="Recieve")
sub.itemR(mat, "only_shadow", text="Render Shadows Only")
sub.itemR(mat, "transparent_shadows", text="Recieve Transparent")
sub.itemR(mat, "only_shadow", text="Shadows Only")
sub.itemR(mat, "cast_shadows_only", text="Cast Only")
sub.itemR(mat, "shadow_casting_alpha", text="Alpha", slider=True)
sub.itemR(mat, "transparent_shadows")
sub.itemR(mat, "shadow_casting_alpha", text="Casting Alpha", slider=True)
sub.itemR(mat, "ray_shadow_bias")
colsub = sub.column()
colsub.active = mat.ray_shadow_bias
@@ -124,9 +127,48 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
colsub.active = mat.cast_buffer_shadows
colsub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
class MATERIAL_PT_shading(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_shading"
__label__ = "Shading"
class MATERIAL_PT_diffuse(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_diffuse"
__label__ = "Diffuse"
def poll(self, context):
mat = context.material
return (mat and mat.type != "HALO")
def draw(self, context):
layout = self.layout
mat = context.material
split = layout.split()
sub = split.column()
sub.itemR(mat, "diffuse_color", text="")
sub.itemR(mat, "diffuse_reflection", text="Reflection", slider=True)
sub.itemR(mat, "emit")
sub.itemR(mat, "ambient", slider=True)
sub.itemR(mat, "translucency", slider=True)
sub = split.column()
sub.itemR(mat, "object_color")
sub.itemR(mat, "vertex_color_light")
sub.itemR(mat, "vertex_color_paint")
sub.itemR(mat, "cubic")
layout.itemR(mat, "diffuse_shader", text="Shader")
split = layout.split()
sub = split.column()
if mat.diffuse_shader == 'OREN_NAYAR':
sub.itemR(mat, "roughness")
if mat.diffuse_shader == 'MINNAERT':
sub.itemR(mat, "darkness")
sub = split.column()
sub.itemR(mat, "params1_4", text="")
layout.itemR(mat, "diffuse_ramp", text="Ramp")
class MATERIAL_PT_specular(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_specular"
__label__ = "Specular"
def poll(self, context):
mat = context.material
@@ -136,45 +178,27 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
layout = self.layout
mat = context.material
row = layout.row()
row.itemR(mat, "shadeless")
row.itemR(mat, "wireframe")
split = layout.split()
#Diffuse
layout.itemL(text="Diffuse:")
layout.itemR(mat, "diffuse_shader", text="Shader")
layout.itemR(mat, "diffuse_ramp", text="Ramp")
sub = split.column()
sub.itemR(mat, "specular_color", text="")
sub = split.column()
sub.itemR(mat, "specularity", text="Intensity", slider=True)
layout.itemR(mat, "spec_shader", text="Shader")
split = layout.split()
sub = split.column()
sub.itemR(mat, "diffuse_reflection", text="Reflection")
sub.itemR(mat, "roughness")
sub.itemR(mat, "params1_4")
if (mat.spec_shader in ('COOKTORR', 'PHONG', 'BLINN')):
sub.itemR(mat, "specular_hardness", text="Hardness")
if (mat.spec_shader in ('BLINN')):
sub.itemR(mat, "specular_refraction", text="IOR")
if (mat.spec_shader in ('WARDISO')):
sub.itemR(mat, "specular_slope", text="Slope")
sub = split.column()
sub.itemR(mat, "darkness")
sub.itemR(mat, "emit")
sub.itemR(mat, "ambient", slider=True)
sub.itemR(mat, "translucency", slider=True)
sub.itemR(mat, "object_color")
sub.itemR(mat, "vertex_color_light")
sub.itemR(mat, "vertex_color_paint")
sub.itemR(mat, "cubic")
layout.itemS()
#Specular
layout.itemL(text="Specular:")
layout.itemR(mat, "spec_shader", text="Shader")
layout.itemR(mat, "specular_ramp", text="Ramp")
flow = layout.column_flow()
flow.itemR(mat, "specularity", text="Intensity")
flow.itemR(mat, "specular_hardness", text="Hardness")
flow.itemR(mat, "specular_refraction", text="IOR")
flow.itemR(mat, "specular_slope", text="Slope")
class MATERIAL_PT_sss(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_sss"
__label__ = "Subsurface Scattering"
@@ -194,21 +218,23 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
sss = context.material.subsurface_scattering
layout.active = sss.enabled
flow = layout.column_flow()
flow.itemR(sss, "error_tolerance")
flow.itemR(sss, "ior")
flow.itemR(sss, "scale")
split = layout.split()
row = layout.row()
row.column().itemR(sss, "color")
row.column().itemR(sss, "radius")
flow = layout.column_flow()
flow.itemR(sss, "color_factor", slider=True)
flow.itemR(sss, "texture_factor", slider=True)
flow.itemR(sss, "front")
flow.itemR(sss, "back")
sub = split.column()
sub.itemR(sss, "ior")
sub.itemR(sss, "scale")
sub.itemR(sss, "radius", text="RGB Radius")
sub.itemR(sss, "error_tolerance")
sub = split.column()
sub.itemR(sss, "color", text="")
sub.itemL(text="Blend:")
sub.itemR(sss, "color_factor", slider=True)
sub.itemR(sss, "texture_factor", slider=True)
sub.itemL(text="Scattering Weight:")
sub.itemR(sss, "front")
sub.itemR(sss, "back")
class MATERIAL_PT_raymir(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raymir"
__label__ = "Ray Mirror"
@@ -226,12 +252,14 @@ class MATERIAL_PT_raymir(MaterialButtonsPanel):
def draw(self, context):
layout = self.layout
raym = context.material.raytrace_mirror
mat = context.material
layout.active = raym.enabled
split = layout.split()
sub = split.column()
sub.itemR(mat, "mirror_color", text="")
sub.itemR(raym, "reflect", text="RayMir", slider=True)
sub.itemR(raym, "fresnel")
sub.itemR(raym, "fresnel_fac", text="Fac", slider=True)
@@ -304,7 +332,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="General Settings:")
col.itemR(mat, "diffuse_color", text="")
col.itemR(halo, "size")
col.itemR(halo, "hardness")
col.itemR(halo, "add", slider=True)
@@ -317,15 +345,17 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
col.itemR(halo, "soft")
col = split.column()
col = col.column(align=True)
col = col.column()
col.itemR(halo, "ring")
colsub = col.column()
colsub.active = halo.ring
colsub.itemR(halo, "rings")
colsub.itemR(mat, "mirror_color", text="")
col.itemR(halo, "lines")
colsub = col.column()
colsub.active = halo.lines
colsub.itemR(halo, "line_number", text="Lines")
colsub.itemR(mat, "specular_color", text="")
col.itemR(halo, "star")
colsub = col.column()
colsub.active = halo.star
@@ -341,7 +371,8 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
bpy.types.register(MATERIAL_PT_preview)
bpy.types.register(MATERIAL_PT_material)
bpy.types.register(MATERIAL_PT_shading)
bpy.types.register(MATERIAL_PT_diffuse)
bpy.types.register(MATERIAL_PT_specular)
bpy.types.register(MATERIAL_PT_raymir)
bpy.types.register(MATERIAL_PT_raytransp)
bpy.types.register(MATERIAL_PT_sss)

View File

@@ -753,6 +753,7 @@ void rna_def_material_specularity(StructRNA *srna)
RNA_def_property_float_sdna(prop, NULL, "spec");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Specularity Intensity", "");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
/* XXX: this field is also used for Halo hardness. should probably be fixed in DNA */
/* I guess it's fine. Specular is disabled when mat type is Halo. --DingTo */
@@ -760,11 +761,13 @@ void rna_def_material_specularity(StructRNA *srna)
RNA_def_property_float_sdna(prop, NULL, "har");
RNA_def_property_range(prop, 1, 511);
RNA_def_property_ui_text(prop, "Specular Hardness", "");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "specular_refraction", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "refrac");
RNA_def_property_range(prop, 1, 10);
RNA_def_property_ui_text(prop, "Specular IOR", "");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
/* XXX: evil "param" field also does specular stuff */
@@ -772,6 +775,7 @@ void rna_def_material_specularity(StructRNA *srna)
RNA_def_property_float_sdna(prop, NULL, "rms");
RNA_def_property_range(prop, 0, 0.4);
RNA_def_property_ui_text(prop, "Specular Slope", "The standard deviation of surface slope.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
}
void rna_def_material_strand(BlenderRNA *brna)
@@ -787,48 +791,58 @@ void rna_def_material_strand(BlenderRNA *brna)
prop= RNA_def_property(srna, "tangent_shading", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_TANGENT_STR);
RNA_def_property_ui_text(prop, "Tangent Shading", "Uses direction of strands as normal for tangent-shading.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "surface_diffuse", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_STR_SURFDIFF);
RNA_def_property_ui_text(prop, "Surface Diffuse", "Make diffuse shading more similar to shading the surface.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "blend_distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "strand_surfnor");
RNA_def_property_range(prop, 0, 10);
RNA_def_property_ui_text(prop, "Blend Distance", "Distance in Blender units over which to blend in the surface normal.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "blender_units", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_STR_B_UNITS);
RNA_def_property_ui_text(prop, "Blender Units", "Use Blender units for widths instead of pixels.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "start_size", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "strand_sta");
RNA_def_property_float_funcs(prop, NULL, NULL, "rna_MaterialStrand_start_size_range");
RNA_def_property_ui_text(prop, "Start Size", "Start size of strands in pixels Blender units.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "end_size", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "strand_end");
RNA_def_property_float_funcs(prop, NULL, NULL, "rna_MaterialStrand_end_size_range");
RNA_def_property_ui_text(prop, "End Size", "Start size of strands in pixels or Blender units.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "min_size", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "strand_min");
RNA_def_property_range(prop, 0.001, 10);
RNA_def_property_ui_text(prop, "Minimum Size", "Minimum size of strands in pixels.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "shape", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "strand_ease");
RNA_def_property_range(prop, -0.9, 0.9);
RNA_def_property_ui_text(prop, "Shape", "Positive values make strands rounder, negative makes strands spiky.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "width_fade", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "strand_widthfade");
RNA_def_property_range(prop, 0, 2);
RNA_def_property_ui_text(prop, "Width Fade", "Transparency along the width of the strand.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "strand_uvname");
RNA_def_property_ui_text(prop, "UV Layer", "Name of UV layer to override.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
}
void RNA_def_material(BlenderRNA *brna)