Cleanup: use DRW_object_is_* for object checks

Also use const qualifier for object's.
This commit is contained in:
2018-10-08 10:43:34 +11:00
parent d022794cad
commit 04064fb186
15 changed files with 29 additions and 29 deletions

View File

@@ -137,7 +137,7 @@ void EEVEE_cache_populate(void *vedata, Object *ob)
}
if (DRW_object_is_renderable(ob) &&
DRW_check_object_visible_within_active_context(ob))
DRW_object_is_visible_in_active_context(ob))
{
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);