From 05f147f12e879dcc640dc1014cd81dd0b0caca95 Mon Sep 17 00:00:00 2001 From: Andrea Weikert Date: Mon, 22 Oct 2012 19:45:16 +0000 Subject: [PATCH] fix: drivers on materials and texture don't update when rendering animation * Added additional tag_main_idcode in BKE_scene_update_for_newframe similar to what was done previously in BKE_scene_update_tagged to fix #32017 (unlimited recursion issue for material updates) by Joshua Leung * So issue wasn't the dependencies, but the material was already tagged (from previous drawing), so wouldn't be updated each frame. --- source/blender/blenkernel/intern/scene.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index dd09094c30c..bc33b9da093 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1117,6 +1117,11 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) BKE_animsys_evaluate_all_animation(bmain, sce, ctime); /*...done with recusrive funcs */ + /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later + * when trying to find materials with drivers that need evaluating [#32017] + */ + tag_main_idcode(bmain, ID_MA, FALSE); + /* BKE_object_handle_update() on all objects, groups and sets */ scene_update_tagged_recursive(bmain, sce, sce);