Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore. * Don't show Script Category for Blender Internal nodes.
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@@ -3204,8 +3204,11 @@ void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
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case NODE_SIZE_SMALL:
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node_type_size(ntype, 100, 80, 320);
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break;
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case NODE_SIZE_MIDDLE:
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node_type_size(ntype, 150, 120, 320);
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break;
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case NODE_SIZE_LARGE:
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node_type_size(ntype, 140, 120, 500);
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node_type_size(ntype, 240, 140, 320);
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break;
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}
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}
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