diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 76f61778df7..88caaf2a75c 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -471,7 +471,7 @@ static void eevee_init_util_texture(void) MEM_freeN(texels); } -void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, double offsets[3]) +void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, const double offsets[3]) { e_data.noise_offsets[0] = offsets[0]; e_data.noise_offsets[1] = offsets[1]; diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index b9d1fa884e5..cc78a9db8dd 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -777,7 +777,7 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(struct Scene *scene, Material struct GPUMaterial *EEVEE_material_hair_get(struct Scene *scene, Material *ma, int shadow_method); void EEVEE_materials_free(void); void EEVEE_draw_default_passes(EEVEE_PassList *psl); -void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, double offsets[3]); +void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, const double offsets[3]); /* eevee_lights.c */ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata);