Geometry Nodes: new Select by Material node

This node creates a boolean face attribute that is "true" for
every face that has the given material.

Differential Revision: https://developer.blender.org/D11324
This commit is contained in:
2021-06-08 16:01:54 +02:00
parent 2246d456aa
commit 08b0de45f3
7 changed files with 103 additions and 0 deletions

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@@ -524,6 +524,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
NodeItem("GeometryNodeMaterialAssign"),
NodeItem("GeometryNodeSelectByMaterial"),
NodeItem("GeometryNodeMaterialReplace"),
]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=[