Geometry Nodes: new Select by Material node
This node creates a boolean face attribute that is "true" for every face that has the given material. Differential Revision: https://developer.blender.org/D11324
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@@ -524,6 +524,7 @@ geometry_node_categories = [
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]),
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GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
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NodeItem("GeometryNodeMaterialAssign"),
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NodeItem("GeometryNodeSelectByMaterial"),
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NodeItem("GeometryNodeMaterialReplace"),
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]),
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GeometryNodeCategory("GEO_MESH", "Mesh", items=[
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