diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index bf4ce756bde..c2956011ffa 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2686,6 +2686,7 @@ void node_bsdf_glossy(vec4 color, float roughness, vec3 N, float ssr_id, out Clo { #ifdef EEVEE_ENGINE vec3 ssr_spec; + roughness = sqrt(roughness); vec3 L = eevee_surface_glossy_lit(N, vec3(1.0), roughness, 1.0, int(ssr_id), ssr_spec); vec3 vN = normalize(mat3(ViewMatrix) * N); result = Closure(L * color.rgb, 1.0, vec4(ssr_spec * color.rgb, roughness), normal_encode(vN, viewCameraVec), int(ssr_id));