UV Editmode
made UV face selecting into a generic function that respects UV sticky modes. moved this out of lasso so border select uses too.
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@@ -2338,6 +2338,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
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convert_to_triface(G.qual & LR_SHIFTKEY);
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allqueue(REDRAWVIEW3D, 0);
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if (EM_texFaceCheck())
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allqueue(REDRAWIMAGE, 0);
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countall();
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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}
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