UV Editmode

made UV face selecting into a generic function that respects UV sticky modes.
moved this out of lasso so border select uses too.
This commit is contained in:
2007-10-08 15:13:07 +00:00
parent 2062aa6838
commit 0b9f1be464
5 changed files with 236 additions and 202 deletions

View File

@@ -2338,6 +2338,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
convert_to_triface(G.qual & LR_SHIFTKEY);
allqueue(REDRAWVIEW3D, 0);
if (EM_texFaceCheck())
allqueue(REDRAWIMAGE, 0);
countall();
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}