diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index b451cfb1d05..7eac082a9e1 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -99,6 +99,10 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, DRWShaderCompiler *comp = (DRWShaderCompiler *)custom_data; void *gl_context = comp->gl_context; +#if TRUST_NO_ONE + BLI_assert(gl_context != NULL); +#endif + WM_opengl_context_activate(gl_context); while (true) { diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 2d093dacdce..5a5dfb3e1e8 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -275,6 +275,14 @@ void immBegin(GPUPrimType prim_type, uint vertex_len) /* printf("mapping %u to %u\n", imm.buffer_offset, imm.buffer_offset + bytes_needed - 1); */ +#if TRUST_NO_ONE + { + GLint bufsize; + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufsize); + assert(active_buffer->buffer_offset + bytes_needed <= bufsize); + } +#endif + active_buffer->buffer_data = glMapBufferRange( GL_ARRAY_BUFFER, active_buffer->buffer_offset,