OpenGL: split off framebuffer, shader and texture code into separate files.
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@@ -51,8 +51,9 @@
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#include "RAS_StorageVBO.h"
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#include "GPU_draw.h"
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#include "GPU_material.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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#include "GPU_shader.h"
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extern "C"{
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#include "BLF_api.h"
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