OpenGL: split off framebuffer, shader and texture code into separate files.

This commit is contained in:
2015-12-06 21:20:19 +01:00
parent b25e4b310f
commit 0dfc8d6939
29 changed files with 2558 additions and 2347 deletions

View File

@@ -51,8 +51,9 @@
#include "RAS_StorageVBO.h"
#include "GPU_draw.h"
#include "GPU_material.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
#include "GPU_shader.h"
extern "C"{
#include "BLF_api.h"