From d5e343be2752afa34fcbcca235e2eddf46836ad5 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Mon, 1 Nov 2021 12:58:33 +0100 Subject: [PATCH] Fix T92593: Object preview not re-rendered after "Mark as Asset" When using "Mark as Asset" the second time on an object (after having done a "Mark as Asset" and then a "Clear Asset"), the old preview would be re-used, even if the object was changed meanwhile. This is a bit of a papercut, so always force previews to be re-rendered on "Mark as Asset". --- .../blender/editors/asset/intern/asset_mark_clear.cc | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/source/blender/editors/asset/intern/asset_mark_clear.cc b/source/blender/editors/asset/intern/asset_mark_clear.cc index eb254dcd28b..a0a2c63b407 100644 --- a/source/blender/editors/asset/intern/asset_mark_clear.cc +++ b/source/blender/editors/asset/intern/asset_mark_clear.cc @@ -23,18 +23,17 @@ #include #include +#include "DNA_ID.h" + #include "BKE_asset.h" #include "BKE_context.h" +#include "BKE_icons.h" #include "BKE_idtype.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BLO_readfile.h" -#include "DNA_ID.h" -#include "DNA_asset_types.h" -#include "DNA_space_types.h" - #include "UI_interface_icons.h" #include "RNA_access.h" @@ -66,6 +65,11 @@ bool ED_asset_mark_id(ID *id) void ED_asset_generate_preview(const bContext *C, ID *id) { + PreviewImage *preview = BKE_previewimg_id_get(id); + if (preview) { + BKE_previewimg_clear(preview); + } + UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true); }