From 0ff7a7b3b504f8c4c4feac37cd2486d1e41e60cc Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 17 Jun 2022 08:25:21 +0200 Subject: [PATCH] Fix T98663: Eevee compilation error cryptomatte shaders. On MacOS Eevee cyptomatte shaders fails as it doesn't ignore the `attrib_load` parameter. I validated that removind the parameter works on Linux/AMD and MacOS Intel. It could be that there are other platforms that require the dummy parameter. If this should use a forward declaration and implement an emoty function in the cryptomatte vertex shader. --- source/blender/draw/engines/eevee/eevee_shaders.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c index 6fd5d97089d..5709621fc05 100644 --- a/source/blender/draw/engines/eevee/eevee_shaders.c +++ b/source/blender/draw/engines/eevee/eevee_shaders.c @@ -718,7 +718,7 @@ GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair) if (e_data.cryptomatte_sh[index] == NULL) { DynStr *ds = BLI_dynstr_new(); BLI_dynstr_append(ds, SHADER_DEFINES); - BLI_dynstr_append(ds, "#define attrib_load(a) \n"); + BLI_dynstr_append(ds, "#define attrib_load() \n"); if (is_hair) { BLI_dynstr_append(ds, "#define HAIR_SHADER\n"); }