From 103e38cbec9c056a3eeefb887ded81ab527ae362 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 9 Oct 2015 01:26:32 +0200 Subject: [PATCH] Fix T46415: empty node group in GLSL shader has incorrect socket type conversion. --- source/blender/nodes/shader/node_shader_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 49881381253..92b244bae55 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -141,7 +141,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns) { memset(gs, 0, sizeof(*gs)); - copy_v4_v4(gs->vec, ns->vec); + nodestack_get_vec(gs->vec, type, ns); gs->link = ns->data; if (type == SOCK_FLOAT)