diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 99186064969..db137c78873 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3880,7 +3880,7 @@ void node_output_material(vec4 surface, vec4 volume, float displacement, out vec void node_output_world(vec4 surface, vec4 volume, out vec4 result) { - result = surface; + result = vec4(surface.rgb, 1.0); } void convert_metallic_to_specular(vec4 basecol, float metallic, float specular_fac, out vec4 diffuse, out vec4 f0)