Add skin vertex operators.
* Add operator to mark selected vertices as skin roots. * Add operator to mark/clear selected vertices as loose. * Add operator to equalize skin radii. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
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@@ -139,6 +139,9 @@ void ED_operatortypes_object(void)
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WM_operatortype_append(OBJECT_OT_multires_base_apply);
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WM_operatortype_append(OBJECT_OT_multires_external_save);
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WM_operatortype_append(OBJECT_OT_multires_external_pack);
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WM_operatortype_append(OBJECT_OT_skin_root_mark);
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WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear);
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WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
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WM_operatortype_append(OBJECT_OT_meshdeform_bind);
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WM_operatortype_append(OBJECT_OT_explode_refresh);
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WM_operatortype_append(OBJECT_OT_ocean_bake);
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