diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index eebfb738e44..5a1f48f1f83 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2443,7 +2443,7 @@ float hypot(float x, float y) void generated_from_orco(vec3 orco, out vec3 generated) { - generated = orco * 0.5 + vec3(0.5); + generated = orco; } int floor_to_int(float x) @@ -2948,7 +2948,7 @@ void node_tex_coord( out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object, out vec3 camera, out vec3 window, out vec3 reflection) { - generated = attr_orco * 0.5 + vec3(0.5); + generated = attr_orco; normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz); uv = attr_uv; object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;