Tool System: initial support for UV-sculpt
This currently conflicts with the UV-sculpt toggle being manually set, ideally this would work more like other paint modes in Blender.
This commit is contained in:
@@ -90,7 +90,10 @@ static void rna_WorkspaceTool_refresh_from_context(
|
||||
if (ob == NULL) {
|
||||
/* pass */
|
||||
}
|
||||
else if (ob->mode & OB_MODE_PARTICLE_EDIT) {
|
||||
else if ((tref->space_type == SPACE_VIEW3D) &&
|
||||
(tref->mode == CTX_MODE_PARTICLE) &&
|
||||
(ob->mode & OB_MODE_PARTICLE_EDIT))
|
||||
{
|
||||
const EnumPropertyItem *items = rna_enum_particle_edit_hair_brush_items;
|
||||
const int i = RNA_enum_from_value(items, ts->particle.brushtype);
|
||||
const EnumPropertyItem *item = &items[i];
|
||||
@@ -99,6 +102,18 @@ static void rna_WorkspaceTool_refresh_from_context(
|
||||
STRNCPY(tref->idname, item->name);
|
||||
}
|
||||
}
|
||||
else if ((tref->space_type == SPACE_IMAGE) &&
|
||||
(tref->mode == SI_MODE_VIEW) &&
|
||||
(ob->mode & OB_MODE_EDIT))
|
||||
{
|
||||
const EnumPropertyItem *items = rna_enum_uv_sculpt_tool_items;
|
||||
const int i = RNA_enum_from_value(items, ts->uv_sculpt_tool);
|
||||
const EnumPropertyItem *item = &items[i];
|
||||
if (!STREQ(tref_rt->data_block, item->identifier)) {
|
||||
STRNCPY(tref_rt->data_block, item->identifier);
|
||||
STRNCPY(tref->idname, item->name);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Paint *paint = BKE_paint_get_active(scene, view_layer);
|
||||
if (paint) {
|
||||
|
||||
Reference in New Issue
Block a user